diff options
author | Dave Parks <davep@lindenlab.com> | 2023-02-03 17:18:39 -0600 |
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committer | Dave Parks <davep@lindenlab.com> | 2023-02-03 17:18:39 -0600 |
commit | 830cb6b66551025285120fb628f0b5ebf3841756 (patch) | |
tree | 668e10bab4f075bca49f006017e7dfccfd8096ce /indra/llrender/llglslshader.h | |
parent | 4259ea79535e88ef6d8ec8415c53c28d0c2d89ac (diff) |
SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong color space.
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r-- | indra/llrender/llglslshader.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 6c18282fec..f7bba35758 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -40,7 +40,6 @@ public: bool calculatesAtmospherics; bool hasLighting; // implies no transport (it's possible to have neither though) bool isAlphaLighting; // indicates lighting shaders need not be linked in (lighting performed directly in alpha shader to match deferred lighting functions) - bool isShiny; bool isFullbright; // implies no lighting bool isSpecular; bool hasWaterFog; // implies no gamma |