diff options
author | Dave Parks <davep@lindenlab.com> | 2013-06-19 11:31:44 -0500 |
---|---|---|
committer | Dave Parks <davep@lindenlab.com> | 2013-06-19 11:31:44 -0500 |
commit | 6c061ae4fd3c5de9a73035855180df2b26dae3dd (patch) | |
tree | 4d46d86d34e4abd2f3f57481fda67dcec335ba66 /indra/llrender/llglslshader.h | |
parent | 2655c7a17ae38a073dcf8f05b0127b68edc34c95 (diff) | |
parent | b49594662573959e0d7ccc08a2b266b3abc8130e (diff) |
Automated merge with https://bitbucket.org/lindenlab/viewer-development-materials
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rwxr-xr-x | indra/llrender/llglslshader.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 3c775cde27..eabdb9fc92 100755 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -111,6 +111,7 @@ public: void uniform3fv(U32 index, U32 count, const GLfloat* v); void uniform4fv(U32 index, U32 count, const GLfloat* v); void uniform1i(const std::string& uniform, GLint i); + void uniform2i(const std::string& uniform, GLint i, GLint j); void uniform1f(const std::string& uniform, GLfloat v); void uniform2f(const std::string& uniform, GLfloat x, GLfloat y); void uniform3f(const std::string& uniform, GLfloat x, GLfloat y, GLfloat z); @@ -170,6 +171,7 @@ public: U32 mAttributeMask; //mask of which reserved attributes are set (lines up with LLVertexBuffer::getTypeMask()) std::vector<GLint> mUniform; //lookup table of uniform enum to uniform location std::map<std::string, GLint> mUniformMap; //lookup map of uniform name to uniform location + std::map<GLint, std::string> mUniformNameMap; //lookup map of uniform location to uniform name std::map<GLint, LLVector4> mValue; //lookup map of uniform location to last known value std::vector<GLint> mTexture; S32 mTotalUniformSize; @@ -192,6 +194,11 @@ public: static U64 sTotalSamplesDrawn; U32 mDrawCalls; static U32 sTotalDrawCalls; + + bool mTextureStateFetched; + std::vector<U32> mTextureMagFilter; + std::vector<U32> mTextureMinFilter; + }; //UI shader (declared here so llui_libtest will link properly) |