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authorNat Goodspeed <nat@lindenlab.com>2024-09-12 09:12:33 -0400
committerNat Goodspeed <nat@lindenlab.com>2024-09-12 09:12:33 -0400
commitc6e6f44f50b4de391000c5b9f781a2f0a5024e76 (patch)
tree04e50c5ebb5814f84a8558aafd4d04d0085f39e8 /indra/llrender/llglslshader.cpp
parentd5712689d36a1ee1af32242706901fde7229b08d (diff)
Give `LLGLSLShader::finishProfile()` a static default string param.
`finishProfile()` is called at least once within a `__try` block. If we default its `report_name` parameter to a temporary `std::string`, that temporary must be destroyed when the stack is unwound, which `__try` forbids.
Diffstat (limited to 'indra/llrender/llglslshader.cpp')
-rw-r--r--indra/llrender/llglslshader.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index bb734971d5..56f1533708 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -65,6 +65,7 @@ U64 LLGLSLShader::sTotalTimeElapsed = 0;
U32 LLGLSLShader::sTotalTrianglesDrawn = 0;
U64 LLGLSLShader::sTotalSamplesDrawn = 0;
U32 LLGLSLShader::sTotalBinds = 0;
+std::string LLGLSLShader::sDefaultReportName;
//UI shader -- declared here so llui_libtest will link properly
LLGLSLShader gUIProgram;