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authorAndreyL ProductEngine <alihatskiy@productengine.com>2018-01-17 03:46:29 +0200
committerAndreyL ProductEngine <alihatskiy@productengine.com>2018-01-17 03:46:29 +0200
commit99308bb8a828c991be06c8620f02d6618328be15 (patch)
tree42d44f6a2eedaa73d60d733a61f0b6ba56d4361a /indra/llrender/llglslshader.cpp
parent7acbd8ed8d73c507675d45360df07d232c431a8b (diff)
parentdf376c029936da11b3e1dda54f9c327de50440a8 (diff)
Merged in andreyl_productengine/viewer64-marchcat (DRTVWR-431 fixes)
Diffstat (limited to 'indra/llrender/llglslshader.cpp')
-rw-r--r--indra/llrender/llglslshader.cpp54
1 files changed, 31 insertions, 23 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 970502f2d6..97557267cf 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -744,24 +744,25 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
, even if the "diffuseMap" will be appear and use first in shader code.
As example where this situation appear see: "Deferred Material Shader 28/29/30/31"
- And tickets: MAINT-4165, MAINT-4839, MAINT-3568
+ And tickets: MAINT-4165, MAINT-4839, MAINT-3568, MAINT-6437
*/
S32 diffuseMap = glGetUniformLocationARB(mProgramObject, "diffuseMap");
+ S32 specularMap = glGetUniformLocationARB(mProgramObject, "specularMap");
S32 bumpMap = glGetUniformLocationARB(mProgramObject, "bumpMap");
S32 environmentMap = glGetUniformLocationARB(mProgramObject, "environmentMap");
std::set<S32> skip_index;
- if (-1 != diffuseMap && (-1 != bumpMap || -1 != environmentMap))
+ if (-1 != diffuseMap && (-1 != specularMap || -1 != bumpMap || -1 != environmentMap))
{
GLenum type;
GLsizei length;
GLint size = -1;
char name[1024];
- diffuseMap = bumpMap = environmentMap = -1;
+ diffuseMap = specularMap = bumpMap = environmentMap = -1;
for (S32 i = 0; i < activeCount; i++)
{
@@ -775,6 +776,18 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
continue;
}
+ if (-1 == specularMap && std::string(name) == "specularMap")
+ {
+ specularMap = i;
+ continue;
+ }
+
+ if (-1 == specularMap && std::string(name) == "specularMap")
+ {
+ specularMap = i;
+ continue;
+ }
+
if (-1 == bumpMap && std::string(name) == "bumpMap")
{
bumpMap = i;
@@ -788,34 +801,29 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
}
}
+ bool specularDiff = specularMap < diffuseMap && -1 != specularMap;
bool bumpLessDiff = bumpMap < diffuseMap && -1 != bumpMap;
bool envLessDiff = environmentMap < diffuseMap && -1 != environmentMap;
- if (bumpLessDiff && envLessDiff)
+ if (specularDiff || bumpLessDiff || envLessDiff)
{
mapUniform(diffuseMap, uniforms);
- mapUniform(bumpMap, uniforms);
- mapUniform(environmentMap, uniforms);
-
skip_index.insert(diffuseMap);
- skip_index.insert(bumpMap);
- skip_index.insert(environmentMap);
- }
- else if (bumpLessDiff)
- {
- mapUniform(diffuseMap, uniforms);
- mapUniform(bumpMap, uniforms);
- skip_index.insert(diffuseMap);
- skip_index.insert(bumpMap);
- }
- else if (envLessDiff)
- {
- mapUniform(diffuseMap, uniforms);
- mapUniform(environmentMap, uniforms);
+ if (-1 != specularMap) {
+ mapUniform(specularMap, uniforms);
+ skip_index.insert(specularMap);
+ }
- skip_index.insert(diffuseMap);
- skip_index.insert(environmentMap);
+ if (-1 != bumpMap) {
+ mapUniform(bumpMap, uniforms);
+ skip_index.insert(bumpMap);
+ }
+
+ if (-1 != environmentMap) {
+ mapUniform(environmentMap, uniforms);
+ skip_index.insert(environmentMap);
+ }
}
}