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author | Ptolemy <ptolemy@lindenlab.com> | 2021-04-29 08:41:50 -0700 |
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committer | Ptolemy <ptolemy@lindenlab.com> | 2021-04-29 08:42:55 -0700 |
commit | 7c3a511935a16e0e99b8a5a57edd69a9290465a2 (patch) | |
tree | 2328493e7186e095dd1fd8617bfc55e13656c16c /indra/llrender/llglslshader.cpp | |
parent | 26f3c078363e3a8bd0ee284c7cd54e9f2b979e7b (diff) |
SL-14113: Remove magic numbers. Take advantage of existing shader #defines injection by extending shader loading to make use of addConstant() instead of hard-coding magic number constants in each GLSL file.
Diffstat (limited to 'indra/llrender/llglslshader.cpp')
-rw-r--r-- | indra/llrender/llglslshader.cpp | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 74cfa60b27..458f83aabe 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -62,6 +62,23 @@ U32 LLGLSLShader::sTotalDrawCalls = 0; LLGLSLShader gUIProgram; LLGLSLShader gSolidColorProgram; +// NOTE:Keep gShaderConsts* and LLGLSLShader::ShaderConsts_e in sync! +const std::string gShaderConstsKey[ LLGLSLShader::NUM_SHADER_CONSTS ] = +{ + "LL_SHADER_CONST_CLOUD_DEPTH" + , "LL_SHADER_CONST_MOON_DEPTH" + , "LL_SHADER_CONST_STAR_DEPTH" +}; + +// NOTE:Keep gShaderConsts* and LLGLSLShader::ShaderConsts_e in sync! +const std::string gShaderConstsVal[ LLGLSLShader::NUM_SHADER_CONSTS ] = +{ + "0.999985" // SHADER_CONST_CLOUD_DEPTH // SL-14113 + , "0.999985" // SHADER_CONST_MOON_DEPTH // SL-14113 + , "0.999995" // SHADER_CONST_STAR_DEPTH // SL-14113 +}; + + BOOL shouldChange(const LLVector4& v1, const LLVector4& v2) { return v1 != v2; @@ -755,6 +772,11 @@ void LLGLSLShader::addPermutation(std::string name, std::string value) mDefines[name] = value; } +void LLGLSLShader::addConstant( const LLGLSLShader::eShaderConsts shader_const ) +{ + addPermutation( gShaderConstsKey[ shader_const ], gShaderConstsVal[ shader_const ] ); +} + void LLGLSLShader::removePermutation(std::string name) { mDefines[name].erase(); |