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authorBrad Payne (Vir Linden) <vir@lindenlab.com>2011-07-01 09:41:10 -0400
committerBrad Payne (Vir Linden) <vir@lindenlab.com>2011-07-01 09:41:10 -0400
commit4bce553a96dc6d75279f2c2b35fb8060a3f6bae1 (patch)
tree70c1b0c2b43f2649777eb8cac7eb927906034640 /indra/llrender/llglslshader.cpp
parenta1fb8ae0d0679499a68fb8dd1965ab5026878c73 (diff)
parent662a92784328f31b680f4f049350dd0f6cacf4c7 (diff)
merge viewer-development -> mesh-development
Diffstat (limited to 'indra/llrender/llglslshader.cpp')
-rw-r--r--indra/llrender/llglslshader.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 8e99f62de6..ad2c662dfc 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -109,6 +109,11 @@ BOOL LLGLSLShader::createShader(vector<string> * attributes,
// Create program
mProgramObject = glCreateProgramObjectARB();
+ if (gGLManager.mGLVersion < 3.1f)
+ { //force indexed texture channels to 1 if GL version is old (performance improvement for drivers with poor branching shader model support)
+ mFeatures.mIndexedTextureChannels = llmin(mFeatures.mIndexedTextureChannels, 1);
+ }
+
//compile new source
vector< pair<string,GLenum> >::iterator fileIter = mShaderFiles.begin();
for ( ; fileIter != mShaderFiles.end(); fileIter++ )
@@ -131,6 +136,11 @@ BOOL LLGLSLShader::createShader(vector<string> * attributes,
return FALSE;
}
+ if (gGLManager.mGLVersion < 3.1f)
+ { //attachShaderFeatures may have set the number of indexed texture channels, so set to 1 again
+ mFeatures.mIndexedTextureChannels = llmin(mFeatures.mIndexedTextureChannels, 1);
+ }
+
// Map attributes and uniforms
if (success)
{