diff options
author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2024-06-11 18:35:24 +0300 |
---|---|---|
committer | Andrey Kleshchev <117672381+akleshchev@users.noreply.github.com> | 2024-06-12 18:12:35 +0300 |
commit | 148786999dc1fb5cd409373cfedae485420a69d9 (patch) | |
tree | 51e9ee05c2bf7c18d76f7d12dc727804b88578c3 /indra/llrender/llglslshader.cpp | |
parent | be656055c1ba86682c3ee1d74b110c66028e435c (diff) |
viewer#1698 Uniform being out of range shouldn't crash viewer
Diffstat (limited to 'indra/llrender/llglslshader.cpp')
-rw-r--r-- | indra/llrender/llglslshader.cpp | 59 |
1 files changed, 40 insertions, 19 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 3697b4ca91..f5c698e20e 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -1094,7 +1094,8 @@ S32 LLGLSLShader::bindTexture(S32 uniform, LLTexture* texture, LLTexUnit::eTextu if (uniform < 0 || uniform >= (S32)mTexture.size()) { - LL_SHADER_UNIFORM_ERRS() << "Uniform out of range: " << uniform << LL_ENDL; + LL_WARNS_ONCE("Shader") << "Uniform index out of bounds. Size: " << (S32)mUniform.size() << " index: " << uniform << LL_ENDL; + llassert(false); return -1; } @@ -1115,6 +1116,8 @@ S32 LLGLSLShader::bindTexture(S32 uniform, LLRenderTarget* texture, bool depth, if (uniform < 0 || uniform >= (S32)mTexture.size()) { + LL_WARNS_ONCE("Shader") << "Uniform index out of bounds. Size: " << (S32)mUniform.size() << " index: " << uniform << LL_ENDL; + llassert(false); return -1; } @@ -1162,7 +1165,8 @@ S32 LLGLSLShader::unbindTexture(S32 uniform, LLTexUnit::eTextureType mode) if (uniform < 0 || uniform >= (S32)mTexture.size()) { - LL_SHADER_UNIFORM_ERRS() << "Uniform out of range: " << uniform << LL_ENDL; + LL_WARNS_ONCE("Shader") << "Uniform index out of bounds. Size: " << (S32)mUniform.size() << " index: " << uniform << LL_ENDL; + llassert(false); return -1; } @@ -1187,7 +1191,8 @@ S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode, LLTex if (uniform < 0 || uniform >= (S32)mTexture.size()) { - LL_SHADER_UNIFORM_ERRS() << "Uniform out of range: " << uniform << LL_ENDL; + LL_WARNS_ONCE("Shader") << "Uniform index out of bounds. Size: " << (S32)mUniform.size() << " index: " << uniform << LL_ENDL; + llassert(false); return -1; } @@ -1208,7 +1213,8 @@ S32 LLGLSLShader::disableTexture(S32 uniform, LLTexUnit::eTextureType mode, LLTe if (uniform < 0 || uniform >= (S32)mTexture.size()) { - LL_SHADER_UNIFORM_ERRS() << "Uniform out of range: " << uniform << LL_ENDL; + LL_WARNS_ONCE("Shader") << "Uniform index out of bounds. Size: " << (S32)mUniform.size() << " index: " << uniform << LL_ENDL; + llassert(false); return -1; } S32 index = mTexture[uniform]; @@ -1239,7 +1245,8 @@ void LLGLSLShader::uniform1i(U32 index, GLint x) { if (mUniform.size() <= index) { - LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL; + LL_WARNS_ONCE("Shader") << "Uniform index out of bounds. Size: " << (S32)mUniform.size() << " index: " << index << LL_ENDL; + llassert(false); return; } @@ -1264,7 +1271,8 @@ void LLGLSLShader::uniform1f(U32 index, GLfloat x) { if (mUniform.size() <= index) { - LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL; + LL_WARNS_ONCE("Shader") << "Uniform index out of bounds. Size: " << (S32)mUniform.size() << " index: " << index << LL_ENDL; + llassert(false); return; } @@ -1299,7 +1307,8 @@ void LLGLSLShader::uniform2f(U32 index, GLfloat x, GLfloat y) { if (mUniform.size() <= index) { - LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL; + LL_WARNS_ONCE("Shader") << "Uniform index out of bounds. Size: " << (S32)mUniform.size() << " index: " << index << LL_ENDL; + llassert(false); return; } @@ -1325,7 +1334,8 @@ void LLGLSLShader::uniform3f(U32 index, GLfloat x, GLfloat y, GLfloat z) { if (mUniform.size() <= index) { - LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL; + LL_WARNS_ONCE("Shader") << "Uniform index out of bounds. Size: " << (S32)mUniform.size() << " index: " << index << LL_ENDL; + llassert(false); return; } @@ -1351,7 +1361,8 @@ void LLGLSLShader::uniform4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat { if (mUniform.size() <= index) { - LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL; + LL_WARNS_ONCE("Shader") << "Uniform index out of bounds. Size: " << (S32)mUniform.size() << " index: " << index << LL_ENDL; + llassert(false); return; } @@ -1377,7 +1388,8 @@ void LLGLSLShader::uniform1iv(U32 index, U32 count, const GLint* v) { if (mUniform.size() <= index) { - LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL; + LL_WARNS_ONCE("Shader") << "Uniform index out of bounds. Size: " << (S32)mUniform.size() << " index: " << index << LL_ENDL; + llassert(false); return; } @@ -1403,7 +1415,8 @@ void LLGLSLShader::uniform4iv(U32 index, U32 count, const GLint* v) { if (mUniform.size() <= index) { - LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL; + LL_WARNS_ONCE("Shader") << "Uniform index out of bounds. Size: " << (S32)mUniform.size() << " index: " << index << LL_ENDL; + llassert(false); return; } @@ -1430,7 +1443,8 @@ void LLGLSLShader::uniform1fv(U32 index, U32 count, const GLfloat* v) { if (mUniform.size() <= index) { - LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL; + LL_WARNS_ONCE("Shader") << "Uniform index out of bounds. Size: " << (S32)mUniform.size() << " index: " << index << LL_ENDL; + llassert(false); return; } @@ -1456,7 +1470,8 @@ void LLGLSLShader::uniform2fv(U32 index, U32 count, const GLfloat* v) { if (mUniform.size() <= index) { - LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL; + LL_WARNS_ONCE("Shader") << "Uniform index out of bounds. Size: " << (S32)mUniform.size() << " index: " << index << LL_ENDL; + llassert(false); return; } @@ -1482,7 +1497,8 @@ void LLGLSLShader::uniform3fv(U32 index, U32 count, const GLfloat* v) { if (mUniform.size() <= index) { - LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL; + LL_WARNS_ONCE("Shader") << "Uniform index out of bounds. Size: " << (S32)mUniform.size() << " index: " << index << LL_ENDL; + llassert(false); return; } @@ -1508,7 +1524,8 @@ void LLGLSLShader::uniform4fv(U32 index, U32 count, const GLfloat* v) { if (mUniform.size() <= index) { - LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL; + LL_WARNS_ONCE("Shader") << "Uniform index out of bounds. Size: " << (S32)mUniform.size() << " index: " << index << LL_ENDL; + llassert(false); return; } @@ -1535,7 +1552,8 @@ void LLGLSLShader::uniformMatrix2fv(U32 index, U32 count, GLboolean transpose, c { if (mUniform.size() <= index) { - LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL; + LL_WARNS_ONCE("Shader") << "Uniform index out of bounds. Size: " << (S32)mUniform.size() << " index: " << index << LL_ENDL; + llassert(false); return; } @@ -1555,7 +1573,8 @@ void LLGLSLShader::uniformMatrix3fv(U32 index, U32 count, GLboolean transpose, c { if (mUniform.size() <= index) { - LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL; + LL_WARNS_ONCE("Shader") << "Uniform index out of bounds. Size: " << (S32)mUniform.size() << " index: " << index << LL_ENDL; + llassert(false); return; } @@ -1575,7 +1594,8 @@ void LLGLSLShader::uniformMatrix3x4fv(U32 index, U32 count, GLboolean transpose, { if (mUniform.size() <= index) { - LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL; + LL_WARNS_ONCE("Shader") << "Uniform index out of bounds. Size: " << (S32)mUniform.size() << " index: " << index << LL_ENDL; + llassert(false); return; } @@ -1595,7 +1615,8 @@ void LLGLSLShader::uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, c { if (mUniform.size() <= index) { - LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL; + LL_WARNS_ONCE("Shader") << "Uniform index out of bounds. Size: " << (S32)mUniform.size() << " index: " << index << LL_ENDL; + llassert(false); return; } |