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authorJonathan "Geenz" Goodman <geenz@geenzo.com>2023-06-27 20:01:52 -0700
committerJonathan "Geenz" Goodman <geenz@geenzo.com>2023-06-27 20:01:52 -0700
commitd8dd4d9c0cd4554704cbe15b5502f4d87a4674ad (patch)
treea359cdd5b39994cf04a4370718bcaeb8a73a9613 /indra/llrender/llglslshader.cpp
parentdb485adbeb1c7a7d64fbddd124f7f4c73214ef99 (diff)
Just about got hero reflection maps working.
DRTVWR-583
Diffstat (limited to 'indra/llrender/llglslshader.cpp')
-rw-r--r--indra/llrender/llglslshader.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index ccfb8f69be..be5ad08fbe 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -1184,12 +1184,14 @@ S32 LLGLSLShader::getTextureChannel(S32 uniform) const
S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode, LLTexUnit::eTextureColorSpace space)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
-
+
if (uniform < 0 || uniform >= (S32)mTexture.size())
{
LL_SHADER_UNIFORM_ERRS() << "Uniform out of range: " << uniform << LL_ENDL;
return -1;
}
+
+
S32 index = mTexture[uniform];
if (index != -1)
{