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authorDave Parks <davep@lindenlab.com>2011-11-02 13:13:38 -0500
committerDave Parks <davep@lindenlab.com>2011-11-02 13:13:38 -0500
commit2179e1c1f2f3614678d528fe96640728ce663f2e (patch)
treef42b13f36f374e6ba915e85cfacd8ab99183a167 /indra/llrender/llglslshader.cpp
parent55f69de90c9b32c7fa25f16ec7d1f41064eff614 (diff)
SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
Diffstat (limited to 'indra/llrender/llglslshader.cpp')
-rw-r--r--indra/llrender/llglslshader.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index d6ab5208c6..5a6f3d8292 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -1009,9 +1009,8 @@ void LLGLSLShader::vertexAttrib4fv(U32 index, GLfloat* v)
}
}
-void LLGLSLShader::setAlphaRange(F32 minimum, F32 maximum)
+void LLGLSLShader::setMinimumAlpha(F32 minimum)
{
gGL.flush();
- uniform1f("minimum_alpha", minimum);
- uniform1f("maximum_alpha", maximum);
+ uniform1f(LLShaderMgr::MINIMUM_ALPHA, minimum);
}