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authorLars Næsbye Christensen <lars@naesbye.dk>2024-02-09 04:25:50 +0100
committerAndrey Lihatskiy <alihatskiy@productengine.com>2024-02-12 23:17:22 +0200
commit7316441f22e516db17f27a6102e012713c2b0ce9 (patch)
tree4c99f016d481a398453ff34009ac0010090d1a2e /indra/llrender/llglslshader.cpp
parent3a12af88b779b667ace2dc594f0e8ec48b83b58a (diff)
llrender: BOOL (int) to real bool
Diffstat (limited to 'indra/llrender/llglslshader.cpp')
-rw-r--r--indra/llrender/llglslshader.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index ccfb8f69be..65c44ed04c 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -81,7 +81,7 @@ const std::string gShaderConstsVal[LLGLSLShader::NUM_SHADER_CONSTS] =
};
-BOOL shouldChange(const LLVector4& v1, const LLVector4& v2)
+bool shouldChange(const LLVector4& v1, const LLVector4& v2)
{
return v1 != v2;
}
@@ -381,7 +381,7 @@ void LLGLSLShader::unloadInternal()
stop_glerror();
}
-BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString>* attributes,
+bool LLGLSLShader::createShader(std::vector<LLStaticHashedString>* attributes,
std::vector<LLStaticHashedString>* uniforms,
U32 varying_count,
const char** varyings)
@@ -415,10 +415,10 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString>* attributes,
// Shouldn't happen if shader related extensions, like ARB_vertex_shader, exist.
LL_SHADER_LOADING_WARNS() << "Failed to create handle for shader: " << mName << LL_ENDL;
unloadInternal();
- return FALSE;
+ return false;
}
- BOOL success = TRUE;
+ bool success = true;
mUsingBinaryProgram = LLShaderMgr::instance()->loadCachedProgramBinary(this);
@@ -440,7 +440,7 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString>* attributes,
}
else
{
- success = FALSE;
+ success = false;
}
}
}
@@ -449,7 +449,7 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString>* attributes,
if (!LLShaderMgr::instance()->attachShaderFeatures(this))
{
unloadInternal();
- return FALSE;
+ return false;
}
// Map attributes and uniforms
if (success)
@@ -529,7 +529,7 @@ void dumpAttachObject(const char* func_name, GLuint program_object, const std::s
}
#endif // DEBUG_SHADER_INCLUDES
-BOOL LLGLSLShader::attachVertexObject(std::string object_path)
+bool LLGLSLShader::attachVertexObject(std::string object_path)
{
if (LLShaderMgr::instance()->mVertexShaderObjects.count(object_path) > 0)
{
@@ -539,19 +539,19 @@ BOOL LLGLSLShader::attachVertexObject(std::string object_path)
dumpAttachObject("attachVertexObject", mProgramObject, object_path);
#endif // DEBUG_SHADER_INCLUDES
stop_glerror();
- return TRUE;
+ return true;
}
else
{
LL_SHADER_LOADING_WARNS() << "Attempting to attach shader object: '" << object_path << "' that hasn't been compiled." << LL_ENDL;
- return FALSE;
+ return false;
}
}
-BOOL LLGLSLShader::attachFragmentObject(std::string object_path)
+bool LLGLSLShader::attachFragmentObject(std::string object_path)
{
if(mUsingBinaryProgram)
- return TRUE;
+ return true;
if (LLShaderMgr::instance()->mFragmentShaderObjects.count(object_path) > 0)
{
@@ -561,12 +561,12 @@ BOOL LLGLSLShader::attachFragmentObject(std::string object_path)
dumpAttachObject("attachFragmentObject", mProgramObject, object_path);
#endif // DEBUG_SHADER_INCLUDES
stop_glerror();
- return TRUE;
+ return true;
}
else
{
LL_SHADER_LOADING_WARNS() << "Attempting to attach shader object: '" << object_path << "' that hasn't been compiled." << LL_ENDL;
- return FALSE;
+ return false;
}
}