diff options
author | Dave Parks <davep@lindenlab.com> | 2012-03-26 15:43:42 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2012-03-26 15:43:42 -0500 |
commit | 224217dae82ad5f5127c511de6c7237fa81f36bb (patch) | |
tree | dcac313b4655fceac4f710e764fa6cf437475040 /indra/llrender/llglslshader.cpp | |
parent | b187aeb8f177bd76e792652e773617beff18b47b (diff) | |
parent | 302f4085a5f9fd7b5267fd573a8e15f890cfe573 (diff) |
merge
Diffstat (limited to 'indra/llrender/llglslshader.cpp')
-rw-r--r-- | indra/llrender/llglslshader.cpp | 33 |
1 files changed, 26 insertions, 7 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 6b2852670a..4b7e639aed 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -64,10 +64,23 @@ BOOL shouldChange(const LLVector4& v1, const LLVector4& v2) } LLShaderFeatures::LLShaderFeatures() -: calculatesLighting(false), isShiny(false), isFullbright(false), hasWaterFog(false), -hasTransport(false), hasSkinning(false), hasObjectSkinning(false), hasAtmospherics(false), isSpecular(false), -hasGamma(false), hasLighting(false), isAlphaLighting(false), calculatesAtmospherics(false), mIndexedTextureChannels(0), disableTextureIndex(false), -hasAlphaMask(false) + : atmosphericHelpers(false) + , calculatesLighting(false) + , calculatesAtmospherics(false) + , hasLighting(false) + , isAlphaLighting(false) + , isShiny(false) + , isFullbright(false) + , isSpecular(false) + , hasWaterFog(false) + , hasTransport(false) + , hasSkinning(false) + , hasObjectSkinning(false) + , hasAtmospherics(false) + , hasGamma(false) + , mIndexedTextureChannels(0) + , disableTextureIndex(false) + , hasAlphaMask(false) { } @@ -96,7 +109,12 @@ void LLGLSLShader::unload() glGetAttachedObjectsARB(mProgramObject, 1024, &count, obj); for (GLsizei i = 0; i < count; i++) { - glDeleteObjectARB(obj[i]); +#if !LL_DARWIN + if (glIsProgramARB(obj[i])) +#endif + { + glDeleteObjectARB(obj[i]); + } } glDeleteObjectARB(mProgramObject); @@ -148,8 +166,9 @@ BOOL LLGLSLShader::createShader(vector<string> * attributes, return FALSE; } - if (gGLManager.mGLVersion < 3.1f) - { //attachShaderFeatures may have set the number of indexed texture channels, so set to 1 again + if (gGLManager.mGLSLVersionMajor < 2 && gGLManager.mGLSLVersionMinor < 3) + { //indexed texture rendering requires GLSL 1.3 or later + //attachShaderFeatures may have set the number of indexed texture channels, so set to 1 again mFeatures.mIndexedTextureChannels = llmin(mFeatures.mIndexedTextureChannels, 1); } |