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authorGraham Madarasz (Graham Linden) <graham@lindenlab.com>2013-07-30 11:33:58 -0700
committerGraham Madarasz (Graham Linden) <graham@lindenlab.com>2013-07-30 11:33:58 -0700
commitf86a7c04d3c265f4d61d99d1d7fdb7e35c4bc3f6 (patch)
tree18ba9843873b40d75ab1e9d1a159abd4d1814719 /indra/llrender/llglslshader.cpp
parentb44e7303d85ffc59afe34a97342d83a04b180c48 (diff)
NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac 10.6.8 nV driver issues
Diffstat (limited to 'indra/llrender/llglslshader.cpp')
-rwxr-xr-xindra/llrender/llglslshader.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index b854218e3d..40aff36dac 100755
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -87,7 +87,6 @@ LLShaderFeatures::LLShaderFeatures()
, mIndexedTextureChannels(0)
, disableTextureIndex(false)
, hasAlphaMask(false)
- , hasSRGB(false)
{
}
@@ -375,6 +374,11 @@ BOOL LLGLSLShader::createShader(vector<string> * attributes,
// Create program
mProgramObject = glCreateProgramObjectARB();
+
+#if LL_DARWIN
+ // work-around missing mix(vec3,vec3,bvec3)
+ mDefines["OLD_SELECT"] = "1";
+#endif
//compile new source
vector< pair<string,GLenum> >::iterator fileIter = mShaderFiles.begin();