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author | Leslie Linden <leslie@lindenlab.com> | 2011-08-24 15:41:00 -0700 |
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committer | Leslie Linden <leslie@lindenlab.com> | 2011-08-24 15:41:00 -0700 |
commit | bf0d36bf889bb913fbc2a53c5a1b9818acb11ee6 (patch) | |
tree | 62e75dd7ea2791addced07fa595dd37789cc12cc /indra/llrender/llglslshader.cpp | |
parent | 11d7a7f197d31617602ff9c109674a783fd6fa71 (diff) |
Mac rendering now with 100% fewer crashes when enabling shadows.
Diffstat (limited to 'indra/llrender/llglslshader.cpp')
-rw-r--r-- | indra/llrender/llglslshader.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 02bcc9e338..61648e527d 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -117,10 +117,12 @@ BOOL LLGLSLShader::createShader(vector<string> * attributes, // Create program mProgramObject = glCreateProgramObjectARB(); +#if !LL_DARWIN if (gGLManager.mGLVersion < 3.1f) { //force indexed texture channels to 1 if GL version is old (performance improvement for drivers with poor branching shader model support) mFeatures.mIndexedTextureChannels = llmin(mFeatures.mIndexedTextureChannels, 1); } +#endif // !LL_DARWIN //compile new source vector< pair<string,GLenum> >::iterator fileIter = mShaderFiles.begin(); |