diff options
author | Oz Linden <oz@lindenlab.com> | 2011-08-19 16:50:08 -0400 |
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committer | Oz Linden <oz@lindenlab.com> | 2011-08-19 16:50:08 -0400 |
commit | 7ffc8b45e2cee4389d3b9f3c20ae213e6430d57b (patch) | |
tree | 2095b3a3d55990e7a534fee31226c3caa096c699 /indra/llrender/llglslshader.cpp | |
parent | f40d2c5afb78f4a17b4753c42f6756dbd76a18c8 (diff) | |
parent | 2b40cbb13d03d2e55eb7540f5f59856fb3e6a9cc (diff) |
merge changes for storm-1564
Diffstat (limited to 'indra/llrender/llglslshader.cpp')
-rw-r--r-- | indra/llrender/llglslshader.cpp | 13 |
1 files changed, 12 insertions, 1 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 80c93bb0d2..f51d83abe4 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -49,6 +49,7 @@ using std::make_pair; using std::string; GLhandleARB LLGLSLShader::sCurBoundShader = 0; +LLGLSLShader* LLGLSLShader::sCurBoundShaderPtr = NULL; bool LLGLSLShader::sNoFixedFunction = false; //UI shader -- declared here so llui_libtest will link properly @@ -63,7 +64,8 @@ BOOL shouldChange(const LLVector4& v1, const LLVector4& v2) LLShaderFeatures::LLShaderFeatures() : calculatesLighting(false), isShiny(false), isFullbright(false), hasWaterFog(false), hasTransport(false), hasSkinning(false), hasObjectSkinning(false), hasAtmospherics(false), isSpecular(false), -hasGamma(false), hasLighting(false), calculatesAtmospherics(false), mIndexedTextureChannels(0), disableTextureIndex(false) +hasGamma(false), hasLighting(false), calculatesAtmospherics(false), mIndexedTextureChannels(0), disableTextureIndex(false), +hasAlphaMask(false) { } @@ -386,6 +388,7 @@ void LLGLSLShader::bind() { glUseProgramObjectARB(mProgramObject); sCurBoundShader = mProgramObject; + sCurBoundShaderPtr = this; if (mUniformsDirty) { LLShaderMgr::instance()->updateShaderUniforms(this); @@ -410,6 +413,7 @@ void LLGLSLShader::unbind() } glUseProgramObjectARB(0); sCurBoundShader = 0; + sCurBoundShaderPtr = NULL; stop_glerror(); } } @@ -418,6 +422,7 @@ void LLGLSLShader::bindNoShader(void) { glUseProgramObjectARB(0); sCurBoundShader = 0; + sCurBoundShaderPtr = NULL; } S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode) @@ -979,3 +984,9 @@ void LLGLSLShader::vertexAttrib4fv(U32 index, GLfloat* v) glVertexAttrib4fvARB(mAttribute[index], v); } } + +void LLGLSLShader::setAlphaRange(F32 minimum, F32 maximum) +{ + uniform1f("minimum_alpha", minimum); + uniform1f("maximum_alpha", maximum); +} |