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authorCallum Prentice <callum@lindenlab.com>2023-04-03 14:58:58 -0700
committerCallum Prentice <callum@lindenlab.com>2023-04-03 14:58:58 -0700
commit28b240fd7fc39ff4668e37b5aa3bdfe392415b34 (patch)
tree923892b5ea9e9ac4d757fba089f0e9b2b24fbf26 /indra/llrender/llglslshader.cpp
parent7b9866791ac7922f7527811bbc99c090f35e4cfd (diff)
parentc7053a6928fd5eafdc935453742e92951ae4e0c1 (diff)
DRTVWR-489: Fix things up after a messy merge with main because of a gigantic CMake patch. Sadly, my macOS box updated to Xcode14.3 overnight and that caused many warnings/errors with variables being initialized and then used but not in a way that affected anything.. Building on Xcode 14.3 also requires that MACOSX_DEPLOYMENT_TARGET be set to > 10.13. Waiting on a decision about that but checking this in in the meantime. Builds on macOS with appropriate build variables set for MACOSX_DEPLOYMENT_TARGET = 10.14 but not really expecting this to build in TC because (REDACTED). Windows version probably hopelessly broken - switching to that now.
Diffstat (limited to 'indra/llrender/llglslshader.cpp')
-rw-r--r--indra/llrender/llglslshader.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 185c1450c8..da24d999b0 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -278,10 +278,10 @@ void LLGLSLShader::readProfileQuery(U32 count, U32 mode)
glEndQueryARB(GL_TIME_ELAPSED);
glEndQueryARB(GL_SAMPLES_PASSED);
- U64 time_elapsed = 0;
+ GLuint64 time_elapsed = 0;
glGetQueryObjectui64v(mTimerQuery, GL_QUERY_RESULT, &time_elapsed);
- U64 samples_passed = 0;
+ GLuint64 samples_passed = 0;
glGetQueryObjectui64v(mSamplesQuery, GL_QUERY_RESULT, &samples_passed);
sTotalTimeElapsed += time_elapsed;