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authorDave Parks <davep@lindenlab.com>2011-05-30 01:25:55 -0500
committerDave Parks <davep@lindenlab.com>2011-05-30 01:25:55 -0500
commiteca17c8993aecfd8d69c1b1765f8ac841ad29119 (patch)
treef876d76ad19db1fa18c56f7c61efd4b10648c747 /indra/llrender/llglslshader.cpp
parent57725bd6a14f471cae1a0f4ac7485ab9ccd8bfc6 (diff)
SH-1682 Full integration if indexed texture rendering to improve batch size.
Diffstat (limited to 'indra/llrender/llglslshader.cpp')
-rw-r--r--indra/llrender/llglslshader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 2e7147a3b4..71d24bcf13 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -56,7 +56,7 @@ BOOL shouldChange(const LLVector4& v1, const LLVector4& v2)
LLShaderFeatures::LLShaderFeatures()
: calculatesLighting(false), isShiny(false), isFullbright(false), hasWaterFog(false),
hasTransport(false), hasSkinning(false), hasObjectSkinning(false), hasAtmospherics(false), isSpecular(false),
-hasGamma(false), hasLighting(false), calculatesAtmospherics(false)
+hasGamma(false), hasLighting(false), calculatesAtmospherics(false), disableTextureIndex(false)
{
}