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authorErik Kundiman <erik@megapahit.org>2023-09-07 19:46:10 +0800
committerErik Kundiman <erik@megapahit.org>2023-09-07 19:46:10 +0800
commite600f6504cd7edd9d2883ea7dc17c2574b1ff468 (patch)
treeefc0aa6d3b75e2877a0a323c5c24b75ff8ac902c /indra/llrender/llglslshader.cpp
parent0aa43b264a76bb46cec2381b66708052b6b0ced9 (diff)
Bring back GL funcs & macros that work on macOS
Diffstat (limited to 'indra/llrender/llglslshader.cpp')
-rw-r--r--indra/llrender/llglslshader.cpp9
1 files changed, 7 insertions, 2 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 58a9e28270..f587fb414c 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -797,16 +797,21 @@ GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+#if GL_VERSION_2_0 || GL_VERSION_3_2
if (
#if GL_VERSION_2_0
- (type >= GL_SAMPLER_1D_ARB && type <= GL_SAMPLER_2D_RECT_SHADOW_ARB) ||
+ (type >= GL_SAMPLER_1D_ARB && type <= GL_SAMPLER_2D_RECT_SHADOW_ARB)
#endif
- type == GL_SAMPLER_2D_MULTISAMPLE)
+#if GL_VERSION_3_2
+ || type == GL_SAMPLER_2D_MULTISAMPLE
+#endif
+ )
{ //this here is a texture
glUniform1i(location, mActiveTextureChannels);
LL_DEBUGS("ShaderUniform") << "Assigned to texture channel " << mActiveTextureChannels << LL_ENDL;
return mActiveTextureChannels++;
}
+#endif // GL_VERSION_2_0 || GL_VERSION_3_2
return -1;
}