diff options
author | Dave Parks <davep@lindenlab.com> | 2013-07-01 16:27:20 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2013-07-01 16:27:20 -0500 |
commit | d6d2f74fbbf22ba70166a97e15b6c3b39e42ac4d (patch) | |
tree | f4bdf0bb387e4d8157963d1c0f5f971d470fde22 /indra/llrender/llglslshader.cpp | |
parent | d262ca32d3b80803595fcc3f61f008786125250d (diff) |
NORSPEC-290 Shader optimization WIP -- compatibility pass with OpenGL 3.3, slight cleanup.
Diffstat (limited to 'indra/llrender/llglslshader.cpp')
-rwxr-xr-x | indra/llrender/llglslshader.cpp | 18 |
1 files changed, 1 insertions, 17 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 52b00f7c15..dfb73de6f3 100755 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -1203,23 +1203,7 @@ void LLGLSLShader::uniform1i(const LLStaticHashedString& uniform, GLint v) } } -void LLGLSLShader::uniform2i(const string& uniform, GLint i, GLint j) -{ - GLint location = getUniformLocation(uniform); - - if (location >= 0) - { - std::map<GLint, LLVector4>::iterator iter = mValue.find(location); - LLVector4 vec(i,j,0.f,0.f); - if (iter == mValue.end() || shouldChange(iter->second,vec)) - { - glUniform2iARB(location, i, j); - mValue[location] = vec; - } - } -} - -void LLGLSLShader::uniform2i(const string& uniform, GLint i, GLint j) +void LLGLSLShader::uniform2i(const LLStaticHashedString& uniform, GLint i, GLint j) { GLint location = getUniformLocation(uniform); |