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author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2021-04-01 17:36:26 +0300 |
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committer | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2021-04-01 19:44:56 +0300 |
commit | d357bf7ae5c5e0b6e66e7d82ce1677360b4cb990 (patch) | |
tree | f2a63bd541a05732273f66668936f16ab69f1629 /indra/llrender/llglslshader.cpp | |
parent | 022ff9819336a9beab744f2d25baa51a249e998e (diff) |
SL-14990 Turn on shader init logging after crash
Diffstat (limited to 'indra/llrender/llglslshader.cpp')
-rw-r--r-- | indra/llrender/llglslshader.cpp | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 74cfa60b27..4351f6e2c8 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -396,10 +396,18 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes, mLightHash = 0xFFFFFFFF; llassert_always(!mShaderFiles.empty()); - BOOL success = TRUE; // Create program mProgramObject = glCreateProgramObjectARB(); + if (mProgramObject == 0) + { + // Shouldn't happen if shader related extensions, like ARB_vertex_shader, exist. + LL_SHADER_LOADING_WARNS() << "Failed to create handle for shader: " << mName << LL_ENDL; + unloadInternal(); + return FALSE; + } + + BOOL success = TRUE; #if LL_DARWIN // work-around missing mix(vec3,vec3,bvec3) |