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author | Graham Linden graham@lindenlab.com <Graham Linden graham@lindenlab.com> | 2018-03-12 16:24:16 +0100 |
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committer | Graham Linden graham@lindenlab.com <Graham Linden graham@lindenlab.com> | 2018-03-12 16:24:16 +0100 |
commit | cf460b13bee894684d0ca1bcb5bbc9eb38df719c (patch) | |
tree | 18e6cd4c573966a354b6512199ca5f551eaf960c /indra/llrender/llglslshader.cpp | |
parent | b6b23926340d8a2ac142b02923f04624b7c6b08e (diff) |
De-duplicate sRGB conversion funcs from many shaders
and unify on using the version that works on OSX.
Add more logging to shader loading about fallbacks and loading succcess.
Add frag shaders for sharing sRGB and normal encode/decode via GL shader linkage.
Diffstat (limited to 'indra/llrender/llglslshader.cpp')
-rw-r--r-- | indra/llrender/llglslshader.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index b09ec53bc0..6bea2e7a76 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -84,6 +84,7 @@ LLShaderFeatures::LLShaderFeatures() , hasObjectSkinning(false) , hasAtmospherics(false) , hasGamma(false) + , hasSrgb(false) , mIndexedTextureChannels(0) , disableTextureIndex(false) , hasAlphaMask(false) |