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authorGraham Linden <graham@lindenlab.com>2019-01-30 08:37:07 -0800
committerGraham Linden <graham@lindenlab.com>2019-01-30 08:37:07 -0800
commitacbc7f4cddd6ad999c2bc7690c10b85a414a8102 (patch)
tree8af15ec5456494dc71d9eba0927ca4d5abb8aeac /indra/llrender/llglslshader.cpp
parent38f69533780943b432edaac212475bea5fd013b6 (diff)
SL-10415, SL-10434
Further tweaking of directional shadow sampling to balance between peter-panning and shadow acne. Move stars to just this side of the sky some to reduce parallax. Remove decodeNormF and uses of decode_normal in favor of unified use of getNorm (try to help the Intel HD x000 compiler learn to link correctly).
Diffstat (limited to 'indra/llrender/llglslshader.cpp')
-rw-r--r--indra/llrender/llglslshader.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 4dae61e185..528f23b3ee 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -80,7 +80,6 @@ LLShaderFeatures::LLShaderFeatures()
, hasGamma(false)
, hasSrgb(false)
, encodesNormal(false)
- , decodesNormal(false)
, isDeferred(false)
, hasIndirect(false)
, hasShadows(false)