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author | Dave Parks <davep@lindenlab.com> | 2024-06-21 13:13:08 -0500 |
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committer | GitHub <noreply@github.com> | 2024-06-21 13:13:08 -0500 |
commit | 80ea30af1a8b38360f71c29cc45872c4399dab0d (patch) | |
tree | db07a706a4c896b11b8abca8a7d8815797a8d0be /indra/llrender/llglslshader.cpp | |
parent | 9fb9e8f33cb33a1535f43b4be030009c192ea92b (diff) |
#1769 gltf optimization pass (#1816)
#1814 and #1517 Fix mirror update rate and occlusion culling
Diffstat (limited to 'indra/llrender/llglslshader.cpp')
-rw-r--r-- | indra/llrender/llglslshader.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index e22df46b28..25e4a88f28 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -54,6 +54,8 @@ using std::string; GLuint LLGLSLShader::sCurBoundShader = 0; LLGLSLShader* LLGLSLShader::sCurBoundShaderPtr = NULL; S32 LLGLSLShader::sIndexedTextureChannels = 0; +U32 LLGLSLShader::sMaxGLTFMaterials = 0; +U32 LLGLSLShader::sMaxGLTFNodes = 0; bool LLGLSLShader::sProfileEnabled = false; std::set<LLGLSLShader*> LLGLSLShader::sInstances; LLGLSLShader::defines_map_t LLGLSLShader::sGlobalDefines; @@ -978,7 +980,9 @@ bool LLGLSLShader::mapUniforms() const char* ubo_names[] = { "ReflectionProbes", // UB_REFLECTION_PROBES - "GLTFJoints", // UB_GLTF_JOINTS + "GLTFJoints", // UB_GLTF_JOINTS + "GLTFNodes", // UB_GLTF_NODES + "GLTFMaterials", // UB_GLTF_MATERIALS }; llassert(LL_ARRAY_SIZE(ubo_names) == NUM_UNIFORM_BLOCKS); |