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authorBrad Linden <46733234+brad-linden@users.noreply.github.com>2024-06-18 11:48:37 -0700
committerGitHub <noreply@github.com>2024-06-18 11:48:37 -0700
commit4e593dcded0ab1cc033a9be4d0489d12a8305a7e (patch)
treeeb12b6af64b6da0444776034025fec9141ce41ce /indra/llrender/llglslshader.cpp
parent3da16d1899324b358ac0d27ddd99bf8214f6fb54 (diff)
parent7342ebf43aa7500afe7410b49689a3aefa669e58 (diff)
Merge pull request #1797 from secondlife/release/maint-a
merge release/maint-a into develop and close maint-a
Diffstat (limited to 'indra/llrender/llglslshader.cpp')
-rw-r--r--indra/llrender/llglslshader.cpp59
1 files changed, 40 insertions, 19 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 79979657f1..e22df46b28 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -1099,7 +1099,8 @@ S32 LLGLSLShader::bindTexture(S32 uniform, LLTexture* texture, LLTexUnit::eTextu
if (uniform < 0 || uniform >= (S32)mTexture.size())
{
- LL_SHADER_UNIFORM_ERRS() << "Uniform out of range: " << uniform << LL_ENDL;
+ LL_WARNS_ONCE("Shader") << "Uniform index out of bounds. Size: " << (S32)mUniform.size() << " index: " << uniform << LL_ENDL;
+ llassert(false);
return -1;
}
@@ -1120,6 +1121,8 @@ S32 LLGLSLShader::bindTexture(S32 uniform, LLRenderTarget* texture, bool depth,
if (uniform < 0 || uniform >= (S32)mTexture.size())
{
+ LL_WARNS_ONCE("Shader") << "Uniform index out of bounds. Size: " << (S32)mUniform.size() << " index: " << uniform << LL_ENDL;
+ llassert(false);
return -1;
}
@@ -1167,7 +1170,8 @@ S32 LLGLSLShader::unbindTexture(S32 uniform, LLTexUnit::eTextureType mode)
if (uniform < 0 || uniform >= (S32)mTexture.size())
{
- LL_SHADER_UNIFORM_ERRS() << "Uniform out of range: " << uniform << LL_ENDL;
+ LL_WARNS_ONCE("Shader") << "Uniform index out of bounds. Size: " << (S32)mUniform.size() << " index: " << uniform << LL_ENDL;
+ llassert(false);
return -1;
}
@@ -1192,7 +1196,8 @@ S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode, LLTex
if (uniform < 0 || uniform >= (S32)mTexture.size())
{
- LL_SHADER_UNIFORM_ERRS() << "Uniform out of range: " << uniform << LL_ENDL;
+ LL_WARNS_ONCE("Shader") << "Uniform index out of bounds. Size: " << (S32)mUniform.size() << " index: " << uniform << LL_ENDL;
+ llassert(false);
return -1;
}
@@ -1213,7 +1218,8 @@ S32 LLGLSLShader::disableTexture(S32 uniform, LLTexUnit::eTextureType mode, LLTe
if (uniform < 0 || uniform >= (S32)mTexture.size())
{
- LL_SHADER_UNIFORM_ERRS() << "Uniform out of range: " << uniform << LL_ENDL;
+ LL_WARNS_ONCE("Shader") << "Uniform index out of bounds. Size: " << (S32)mUniform.size() << " index: " << uniform << LL_ENDL;
+ llassert(false);
return -1;
}
S32 index = mTexture[uniform];
@@ -1244,7 +1250,8 @@ void LLGLSLShader::uniform1i(U32 index, GLint x)
{
if (mUniform.size() <= index)
{
- LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
+ LL_WARNS_ONCE("Shader") << "Uniform index out of bounds. Size: " << (S32)mUniform.size() << " index: " << index << LL_ENDL;
+ llassert(false);
return;
}
@@ -1269,7 +1276,8 @@ void LLGLSLShader::uniform1f(U32 index, GLfloat x)
{
if (mUniform.size() <= index)
{
- LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
+ LL_WARNS_ONCE("Shader") << "Uniform index out of bounds. Size: " << (S32)mUniform.size() << " index: " << index << LL_ENDL;
+ llassert(false);
return;
}
@@ -1304,7 +1312,8 @@ void LLGLSLShader::uniform2f(U32 index, GLfloat x, GLfloat y)
{
if (mUniform.size() <= index)
{
- LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
+ LL_WARNS_ONCE("Shader") << "Uniform index out of bounds. Size: " << (S32)mUniform.size() << " index: " << index << LL_ENDL;
+ llassert(false);
return;
}
@@ -1330,7 +1339,8 @@ void LLGLSLShader::uniform3f(U32 index, GLfloat x, GLfloat y, GLfloat z)
{
if (mUniform.size() <= index)
{
- LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
+ LL_WARNS_ONCE("Shader") << "Uniform index out of bounds. Size: " << (S32)mUniform.size() << " index: " << index << LL_ENDL;
+ llassert(false);
return;
}
@@ -1356,7 +1366,8 @@ void LLGLSLShader::uniform4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat
{
if (mUniform.size() <= index)
{
- LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
+ LL_WARNS_ONCE("Shader") << "Uniform index out of bounds. Size: " << (S32)mUniform.size() << " index: " << index << LL_ENDL;
+ llassert(false);
return;
}
@@ -1382,7 +1393,8 @@ void LLGLSLShader::uniform1iv(U32 index, U32 count, const GLint* v)
{
if (mUniform.size() <= index)
{
- LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
+ LL_WARNS_ONCE("Shader") << "Uniform index out of bounds. Size: " << (S32)mUniform.size() << " index: " << index << LL_ENDL;
+ llassert(false);
return;
}
@@ -1408,7 +1420,8 @@ void LLGLSLShader::uniform4iv(U32 index, U32 count, const GLint* v)
{
if (mUniform.size() <= index)
{
- LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
+ LL_WARNS_ONCE("Shader") << "Uniform index out of bounds. Size: " << (S32)mUniform.size() << " index: " << index << LL_ENDL;
+ llassert(false);
return;
}
@@ -1435,7 +1448,8 @@ void LLGLSLShader::uniform1fv(U32 index, U32 count, const GLfloat* v)
{
if (mUniform.size() <= index)
{
- LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
+ LL_WARNS_ONCE("Shader") << "Uniform index out of bounds. Size: " << (S32)mUniform.size() << " index: " << index << LL_ENDL;
+ llassert(false);
return;
}
@@ -1461,7 +1475,8 @@ void LLGLSLShader::uniform2fv(U32 index, U32 count, const GLfloat* v)
{
if (mUniform.size() <= index)
{
- LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
+ LL_WARNS_ONCE("Shader") << "Uniform index out of bounds. Size: " << (S32)mUniform.size() << " index: " << index << LL_ENDL;
+ llassert(false);
return;
}
@@ -1487,7 +1502,8 @@ void LLGLSLShader::uniform3fv(U32 index, U32 count, const GLfloat* v)
{
if (mUniform.size() <= index)
{
- LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
+ LL_WARNS_ONCE("Shader") << "Uniform index out of bounds. Size: " << (S32)mUniform.size() << " index: " << index << LL_ENDL;
+ llassert(false);
return;
}
@@ -1513,7 +1529,8 @@ void LLGLSLShader::uniform4fv(U32 index, U32 count, const GLfloat* v)
{
if (mUniform.size() <= index)
{
- LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
+ LL_WARNS_ONCE("Shader") << "Uniform index out of bounds. Size: " << (S32)mUniform.size() << " index: " << index << LL_ENDL;
+ llassert(false);
return;
}
@@ -1540,7 +1557,8 @@ void LLGLSLShader::uniformMatrix2fv(U32 index, U32 count, GLboolean transpose, c
{
if (mUniform.size() <= index)
{
- LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
+ LL_WARNS_ONCE("Shader") << "Uniform index out of bounds. Size: " << (S32)mUniform.size() << " index: " << index << LL_ENDL;
+ llassert(false);
return;
}
@@ -1560,7 +1578,8 @@ void LLGLSLShader::uniformMatrix3fv(U32 index, U32 count, GLboolean transpose, c
{
if (mUniform.size() <= index)
{
- LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
+ LL_WARNS_ONCE("Shader") << "Uniform index out of bounds. Size: " << (S32)mUniform.size() << " index: " << index << LL_ENDL;
+ llassert(false);
return;
}
@@ -1580,7 +1599,8 @@ void LLGLSLShader::uniformMatrix3x4fv(U32 index, U32 count, GLboolean transpose,
{
if (mUniform.size() <= index)
{
- LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
+ LL_WARNS_ONCE("Shader") << "Uniform index out of bounds. Size: " << (S32)mUniform.size() << " index: " << index << LL_ENDL;
+ llassert(false);
return;
}
@@ -1600,7 +1620,8 @@ void LLGLSLShader::uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, c
{
if (mUniform.size() <= index)
{
- LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
+ LL_WARNS_ONCE("Shader") << "Uniform index out of bounds. Size: " << (S32)mUniform.size() << " index: " << index << LL_ENDL;
+ llassert(false);
return;
}