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authorprep <prep@lindenlab.com>2010-10-28 13:54:43 -0400
committerprep <prep@lindenlab.com>2010-10-28 13:54:43 -0400
commita91bff4036bbdd0f32722ed573f9f44ab00f00f0 (patch)
treea2ee17189b530ace49c886d8a8acc4deb32620b5 /indra/llrender/llglheaders.h
parent53d5fd1e9bb59868b793f9bef0529cd62ca70126 (diff)
parent32bcdd11990e1fa5126a15a2bd22249162c0806a (diff)
merge
Diffstat (limited to 'indra/llrender/llglheaders.h')
-rw-r--r--indra/llrender/llglheaders.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h
index 5a34b46d0c..576969b81a 100644
--- a/indra/llrender/llglheaders.h
+++ b/indra/llrender/llglheaders.h
@@ -829,5 +829,15 @@ extern void glGetBufferPointervARB (GLenum, GLenum, GLvoid* *);
#endif // LL_MESA / LL_WINDOWS / LL_DARWIN
+// Even when GL_ARB_depth_clamp is available in the driver, the (correct)
+// headers, and therefore GL_DEPTH_CLAMP might not be defined.
+// In that case GL_DEPTH_CLAMP_NV should be defined, but why not just
+// use the known numeric.
+//
+// To avoid #ifdef's in the code. Just define this here.
+#ifndef GL_DEPTH_CLAMP
+// Probably (still) called GL_DEPTH_CLAMP_NV.
+#define GL_DEPTH_CLAMP 0x864F
+#endif
#endif // LL_LLGLHEADERS_H