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authorBrad Payne (Vir Linden) <vir@lindenlab.com>2010-11-05 16:17:54 -0400
committerBrad Payne (Vir Linden) <vir@lindenlab.com>2010-11-05 16:17:54 -0400
commit7318214ed30f57fe04dd7828fffede949fee6245 (patch)
tree71f22a09fe50176e9b7664611f7ad3addc254ec9 /indra/llrender/llglheaders.h
parentddff1c68f22fbee00178d223eaac382836dba5f7 (diff)
parent4a8066856756cc9153cfab398a9a9b277a9a5e5d (diff)
merge
Diffstat (limited to 'indra/llrender/llglheaders.h')
-rw-r--r--indra/llrender/llglheaders.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h
index 5a34b46d0c..576969b81a 100644
--- a/indra/llrender/llglheaders.h
+++ b/indra/llrender/llglheaders.h
@@ -829,5 +829,15 @@ extern void glGetBufferPointervARB (GLenum, GLenum, GLvoid* *);
#endif // LL_MESA / LL_WINDOWS / LL_DARWIN
+// Even when GL_ARB_depth_clamp is available in the driver, the (correct)
+// headers, and therefore GL_DEPTH_CLAMP might not be defined.
+// In that case GL_DEPTH_CLAMP_NV should be defined, but why not just
+// use the known numeric.
+//
+// To avoid #ifdef's in the code. Just define this here.
+#ifndef GL_DEPTH_CLAMP
+// Probably (still) called GL_DEPTH_CLAMP_NV.
+#define GL_DEPTH_CLAMP 0x864F
+#endif
#endif // LL_LLGLHEADERS_H