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author | Leslie Linden <leslie@lindenlab.com> | 2011-06-03 16:24:07 -0700 |
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committer | Leslie Linden <leslie@lindenlab.com> | 2011-06-03 16:24:07 -0700 |
commit | ffab1eef57813625cae51bffd8dd830371b2e203 (patch) | |
tree | 2312038b2d728901d70c7a26f995b6eb04e4f411 /indra/llrender/llglheaders.h | |
parent | b77e027fcc09937f1d87f02025866a42afa51e39 (diff) |
Mac build fixes.
Reviewed by davep.
Diffstat (limited to 'indra/llrender/llglheaders.h')
-rw-r--r-- | indra/llrender/llglheaders.h | 44 |
1 files changed, 43 insertions, 1 deletions
diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h index 94f7a08c92..f35f329f00 100644 --- a/indra/llrender/llglheaders.h +++ b/indra/llrender/llglheaders.h @@ -736,13 +736,55 @@ extern void glGenerateMipmapEXT(GLenum target) AVAILABLE_MAC_OS_X_VERSION_10_4_A #ifndef GL_ARB_framebuffer_object #define glGenerateMipmap glGenerateMipmapEXT +#define GL_MAX_SAMPLES 0x8D57 #endif + // GL_ARB_draw_buffers extern void glDrawBuffersARB(GLsizei n, const GLenum* bufs) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; #ifdef __cplusplus extern "C" { #endif + +// +// Define map buffer range headers on Mac +// +#ifndef GL_ARB_map_buffer_range +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#endif + +// +// Define multisample headers on Mac +// +#ifndef GL_ARB_texture_multisample +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +#endif + // // Define vertex buffer object headers on Mac // @@ -779,7 +821,7 @@ extern "C" { #define GL_DYNAMIC_READ_ARB 0x88E9 #define GL_DYNAMIC_COPY_ARB 0x88EA #endif - + #ifndef GL_ARB_vertex_buffer_object |