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authorOz Linden <oz@lindenlab.com>2010-11-08 16:47:46 -0500
committerOz Linden <oz@lindenlab.com>2010-11-08 16:47:46 -0500
commitb657516f72f016a918e0ff627105dd380a94394c (patch)
tree7d30ace2d3cba42c5f7de1c3dd23748e31b2803f /indra/llrender/llglheaders.h
parent451d115c1009ded2b2d74efefbe0611c62343eed (diff)
parentc446062bd3bd3f172b20f22f2086cea962fb7278 (diff)
pull beta changes back to development
Diffstat (limited to 'indra/llrender/llglheaders.h')
-rw-r--r--indra/llrender/llglheaders.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h
index 5a34b46d0c..576969b81a 100644
--- a/indra/llrender/llglheaders.h
+++ b/indra/llrender/llglheaders.h
@@ -829,5 +829,15 @@ extern void glGetBufferPointervARB (GLenum, GLenum, GLvoid* *);
#endif // LL_MESA / LL_WINDOWS / LL_DARWIN
+// Even when GL_ARB_depth_clamp is available in the driver, the (correct)
+// headers, and therefore GL_DEPTH_CLAMP might not be defined.
+// In that case GL_DEPTH_CLAMP_NV should be defined, but why not just
+// use the known numeric.
+//
+// To avoid #ifdef's in the code. Just define this here.
+#ifndef GL_DEPTH_CLAMP
+// Probably (still) called GL_DEPTH_CLAMP_NV.
+#define GL_DEPTH_CLAMP 0x864F
+#endif
#endif // LL_LLGLHEADERS_H