diff options
| author | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2014-05-13 10:02:26 -0400 |
|---|---|---|
| committer | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2014-05-13 10:02:26 -0400 |
| commit | 7b9708a2e3aede6faef04bd546c497dc68264f58 (patch) | |
| tree | c49b3779d7a1f2e94fa1d33396c882e3351a4797 /indra/llrender/llgldbg.cpp | |
| parent | d0eb9658f2698b9c200991e84c1a60be48788e2c (diff) | |
| parent | d0ef02c23a7a37c8c9bfe3a86bae88bb811fc9fe (diff) | |
sunshine-external merge WIP
Diffstat (limited to 'indra/llrender/llgldbg.cpp')
| -rwxr-xr-x | indra/llrender/llgldbg.cpp | 82 |
1 files changed, 41 insertions, 41 deletions
diff --git a/indra/llrender/llgldbg.cpp b/indra/llrender/llgldbg.cpp index 4b68194db3..0f1d4ae742 100755 --- a/indra/llrender/llgldbg.cpp +++ b/indra/llrender/llgldbg.cpp @@ -112,112 +112,112 @@ void llgl_dump() F32 fv[16]; GLboolean b; - llinfos << "==========================" << llendl; - llinfos << "OpenGL State" << llendl; - llinfos << "==========================" << llendl; + LL_INFOS() << "==========================" << LL_ENDL; + LL_INFOS() << "OpenGL State" << LL_ENDL; + LL_INFOS() << "==========================" << LL_ENDL; - llinfos << "-----------------------------------" << llendl; - llinfos << "Current Values" << llendl; - llinfos << "-----------------------------------" << llendl; + LL_INFOS() << "-----------------------------------" << LL_ENDL; + LL_INFOS() << "Current Values" << LL_ENDL; + LL_INFOS() << "-----------------------------------" << LL_ENDL; glGetFloatv(GL_CURRENT_COLOR, fv); - llinfos << "GL_CURRENT_COLOR : " << fv4(fv) << llendl; + LL_INFOS() << "GL_CURRENT_COLOR : " << fv4(fv) << LL_ENDL; glGetFloatv(GL_CURRENT_NORMAL, fv); - llinfos << "GL_CURRENT_NORMAL : " << fv3(fv) << llendl; + LL_INFOS() << "GL_CURRENT_NORMAL : " << fv3(fv) << LL_ENDL; - llinfos << "-----------------------------------" << llendl; - llinfos << "Lighting" << llendl; - llinfos << "-----------------------------------" << llendl; + LL_INFOS() << "-----------------------------------" << LL_ENDL; + LL_INFOS() << "Lighting" << LL_ENDL; + LL_INFOS() << "-----------------------------------" << LL_ENDL; - llinfos << "GL_LIGHTING : " << boolstr(glIsEnabled(GL_LIGHTING)) << llendl; + LL_INFOS() << "GL_LIGHTING : " << boolstr(glIsEnabled(GL_LIGHTING)) << LL_ENDL; - llinfos << "GL_COLOR_MATERIAL : " << boolstr(glIsEnabled(GL_COLOR_MATERIAL)) << llendl; + LL_INFOS() << "GL_COLOR_MATERIAL : " << boolstr(glIsEnabled(GL_COLOR_MATERIAL)) << LL_ENDL; glGetIntegerv(GL_COLOR_MATERIAL_PARAMETER, (GLint*)&i); - llinfos << "GL_COLOR_MATERIAL_PARAMETER: " << cmstr(i) << llendl; + LL_INFOS() << "GL_COLOR_MATERIAL_PARAMETER: " << cmstr(i) << LL_ENDL; glGetIntegerv(GL_COLOR_MATERIAL_FACE, (GLint*)&i); - llinfos << "GL_COLOR_MATERIAL_FACE : " << facestr(i) << llendl; + LL_INFOS() << "GL_COLOR_MATERIAL_FACE : " << facestr(i) << LL_ENDL; fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f; glGetMaterialfv(GL_FRONT, GL_AMBIENT, fv); - llinfos << "GL_AMBIENT material : " << fv4(fv) << llendl; + LL_INFOS() << "GL_AMBIENT material : " << fv4(fv) << LL_ENDL; fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f; glGetMaterialfv(GL_FRONT, GL_DIFFUSE, fv); - llinfos << "GL_DIFFUSE material : " << fv4(fv) << llendl; + LL_INFOS() << "GL_DIFFUSE material : " << fv4(fv) << LL_ENDL; fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f; glGetMaterialfv(GL_FRONT, GL_SPECULAR, fv); - llinfos << "GL_SPECULAR material : " << fv4(fv) << llendl; + LL_INFOS() << "GL_SPECULAR material : " << fv4(fv) << LL_ENDL; fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f; glGetMaterialfv(GL_FRONT, GL_EMISSION, fv); - llinfos << "GL_EMISSION material : " << fv4(fv) << llendl; + LL_INFOS() << "GL_EMISSION material : " << fv4(fv) << LL_ENDL; fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f; glGetMaterialfv(GL_FRONT, GL_SHININESS, fv); - llinfos << "GL_SHININESS material : " << fv1(fv) << llendl; + LL_INFOS() << "GL_SHININESS material : " << fv1(fv) << LL_ENDL; fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f; glGetFloatv(GL_LIGHT_MODEL_AMBIENT, fv); - llinfos << "GL_LIGHT_MODEL_AMBIENT : " << fv4(fv) << llendl; + LL_INFOS() << "GL_LIGHT_MODEL_AMBIENT : " << fv4(fv) << LL_ENDL; glGetBooleanv(GL_LIGHT_MODEL_LOCAL_VIEWER, &b); - llinfos << "GL_LIGHT_MODEL_LOCAL_VIEWER: " << boolstr(b) << llendl; + LL_INFOS() << "GL_LIGHT_MODEL_LOCAL_VIEWER: " << boolstr(b) << LL_ENDL; glGetBooleanv(GL_LIGHT_MODEL_TWO_SIDE, &b); - llinfos << "GL_LIGHT_MODEL_TWO_SIDE : " << boolstr(b) << llendl; + LL_INFOS() << "GL_LIGHT_MODEL_TWO_SIDE : " << boolstr(b) << LL_ENDL; for (int l=0; l<8; l++) { b = glIsEnabled(GL_LIGHT0+l); - llinfos << "GL_LIGHT" << l << " : " << boolstr(b) << llendl; + LL_INFOS() << "GL_LIGHT" << l << " : " << boolstr(b) << LL_ENDL; if (!b) continue; glGetLightfv(GL_LIGHT0+l, GL_AMBIENT, fv); - llinfos << " GL_AMBIENT light : " << fv4(fv) << llendl; + LL_INFOS() << " GL_AMBIENT light : " << fv4(fv) << LL_ENDL; glGetLightfv(GL_LIGHT0+l, GL_DIFFUSE, fv); - llinfos << " GL_DIFFUSE light : " << fv4(fv) << llendl; + LL_INFOS() << " GL_DIFFUSE light : " << fv4(fv) << LL_ENDL; glGetLightfv(GL_LIGHT0+l, GL_SPECULAR, fv); - llinfos << " GL_SPECULAR light : " << fv4(fv) << llendl; + LL_INFOS() << " GL_SPECULAR light : " << fv4(fv) << LL_ENDL; glGetLightfv(GL_LIGHT0+l, GL_POSITION, fv); - llinfos << " GL_POSITION light : " << fv4(fv) << llendl; + LL_INFOS() << " GL_POSITION light : " << fv4(fv) << LL_ENDL; glGetLightfv(GL_LIGHT0+l, GL_CONSTANT_ATTENUATION, fv); - llinfos << " GL_CONSTANT_ATTENUATION : " << fv1(fv) << llendl; + LL_INFOS() << " GL_CONSTANT_ATTENUATION : " << fv1(fv) << LL_ENDL; glGetLightfv(GL_LIGHT0+l, GL_QUADRATIC_ATTENUATION, fv); - llinfos << " GL_QUADRATIC_ATTENUATION : " << fv1(fv) << llendl; + LL_INFOS() << " GL_QUADRATIC_ATTENUATION : " << fv1(fv) << LL_ENDL; glGetLightfv(GL_LIGHT0+l, GL_SPOT_DIRECTION, fv); - llinfos << " GL_SPOT_DIRECTION : " << fv4(fv) << llendl; + LL_INFOS() << " GL_SPOT_DIRECTION : " << fv4(fv) << LL_ENDL; glGetLightfv(GL_LIGHT0+l, GL_SPOT_EXPONENT, fv); - llinfos << " GL_SPOT_EXPONENT : " << fv1(fv) << llendl; + LL_INFOS() << " GL_SPOT_EXPONENT : " << fv1(fv) << LL_ENDL; glGetLightfv(GL_LIGHT0+l, GL_SPOT_CUTOFF, fv); - llinfos << " GL_SPOT_CUTOFF : " << fv1(fv) << llendl; + LL_INFOS() << " GL_SPOT_CUTOFF : " << fv1(fv) << LL_ENDL; } - llinfos << "-----------------------------------" << llendl; - llinfos << "Pixel Operations" << llendl; - llinfos << "-----------------------------------" << llendl; + LL_INFOS() << "-----------------------------------" << LL_ENDL; + LL_INFOS() << "Pixel Operations" << LL_ENDL; + LL_INFOS() << "-----------------------------------" << LL_ENDL; - llinfos << "GL_ALPHA_TEST : " << boolstr(glIsEnabled(GL_ALPHA_TEST)) << llendl; - llinfos << "GL_DEPTH_TEST : " << boolstr(glIsEnabled(GL_DEPTH_TEST)) << llendl; + LL_INFOS() << "GL_ALPHA_TEST : " << boolstr(glIsEnabled(GL_ALPHA_TEST)) << LL_ENDL; + LL_INFOS() << "GL_DEPTH_TEST : " << boolstr(glIsEnabled(GL_DEPTH_TEST)) << LL_ENDL; glGetBooleanv(GL_DEPTH_WRITEMASK, &b); - llinfos << "GL_DEPTH_WRITEMASK : " << boolstr(b) << llendl; + LL_INFOS() << "GL_DEPTH_WRITEMASK : " << boolstr(b) << LL_ENDL; - llinfos << "GL_BLEND : " << boolstr(glIsEnabled(GL_BLEND)) << llendl; - llinfos << "GL_DITHER : " << boolstr(glIsEnabled(GL_DITHER)) << llendl; + LL_INFOS() << "GL_BLEND : " << boolstr(glIsEnabled(GL_BLEND)) << LL_ENDL; + LL_INFOS() << "GL_DITHER : " << boolstr(glIsEnabled(GL_DITHER)) << LL_ENDL; } // End |
