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authorLeyla Farazha <leyla@lindenlab.com>2011-05-09 15:23:53 -0700
committerLeyla Farazha <leyla@lindenlab.com>2011-05-09 15:23:53 -0700
commit91956a0f44bb6a15e4af58dd328e1a0c5bbc0553 (patch)
treeaac58db318246305e39d0253c1db664b4913126b /indra/llrender/llgl.h
parent3039663148b0adc64220964b10cad595e5137cc0 (diff)
parente1f2b2b3e82a2415abe9d2c0e548319284e0f2bf (diff)
merge
Diffstat (limited to 'indra/llrender/llgl.h')
-rw-r--r--indra/llrender/llgl.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index 684fd50883..51b0a1e45f 100644
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -40,6 +40,7 @@
#include "v4math.h"
#include "llplane.h"
#include "llgltypes.h"
+#include "llinstancetracker.h"
#include "llglheaders.h"
#include "glh/glh_linear.h"
@@ -328,9 +329,11 @@ public:
Generic pooling scheme for things which use GL names (used for occlusion queries and vertex buffer objects).
Prevents thrashing of GL name caches by avoiding calls to glGenFoo and glDeleteFoo.
*/
-class LLGLNamePool
+class LLGLNamePool : public LLInstanceTracker<LLGLNamePool>
{
public:
+ typedef LLInstanceTracker<LLGLNamePool> tracker_t;
+
struct NameEntry
{
GLuint name;
@@ -357,13 +360,11 @@ public:
GLuint allocate();
void release(GLuint name);
- static void registerPool(LLGLNamePool* pool);
static void upkeepPools();
static void cleanupPools();
protected:
typedef std::vector<LLGLNamePool*> pool_list_t;
- static pool_list_t sInstances;
virtual GLuint allocateName() = 0;
virtual void releaseName(GLuint name) = 0;