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author | Dave Parks <davep@lindenlab.com> | 2011-06-01 23:46:04 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2011-06-01 23:46:04 -0500 |
commit | 6992dbc1e32e1d8b803291aa1b87862fd6640c2a (patch) | |
tree | aef2f2d0d30105573f141190edb0d854d6d691b0 /indra/llrender/llgl.h | |
parent | e881ee54d0f6cbddcc08bfd30d09232ed891df08 (diff) |
SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
Diffstat (limited to 'indra/llrender/llgl.h')
-rw-r--r-- | indra/llrender/llgl.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 420922cf06..d1bee00161 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -88,6 +88,7 @@ public: // ARB Extensions BOOL mHasVertexBufferObject; + BOOL mHasMapBufferRange; BOOL mHasPBuffer; BOOL mHasShaderObjects; BOOL mHasVertexShader; |