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authorDave Parks <davep@lindenlab.com>2011-06-01 23:46:04 -0500
committerDave Parks <davep@lindenlab.com>2011-06-01 23:46:04 -0500
commit6992dbc1e32e1d8b803291aa1b87862fd6640c2a (patch)
treeaef2f2d0d30105573f141190edb0d854d6d691b0 /indra/llrender/llgl.h
parente881ee54d0f6cbddcc08bfd30d09232ed891df08 (diff)
SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
Diffstat (limited to 'indra/llrender/llgl.h')
-rw-r--r--indra/llrender/llgl.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index 420922cf06..d1bee00161 100644
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -88,6 +88,7 @@ public:
// ARB Extensions
BOOL mHasVertexBufferObject;
+ BOOL mHasMapBufferRange;
BOOL mHasPBuffer;
BOOL mHasShaderObjects;
BOOL mHasVertexShader;