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authorDave Parks <davep@lindenlab.com>2024-05-29 16:56:39 -0500
committerGitHub <noreply@github.com>2024-05-29 16:56:39 -0500
commit15fd13f83036ff781160957a21bb2d59771044bc (patch)
tree984601482bc6d7384796123bce39b7e50074ec5a /indra/llrender/llgl.h
parent2d0fe5ca7bf3bda62bf10a37a65f5859e6d1b095 (diff)
#1530 Increase joint limit for GLTF Assets (#1582)
* Migrate GLTF scene rendering to its own shaders * Add support for ambient occlusion map separate from metallic roughness map (or absent) * Use UBO's for GLTF joints * Better error handling of downloading GLTF assets
Diffstat (limited to 'indra/llrender/llgl.h')
-rw-r--r--indra/llrender/llgl.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index 75a7c5d3b2..2f538d0844 100644
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -87,6 +87,7 @@ public:
S32 mGLMaxIndexRange;
S32 mGLMaxTextureSize;
F32 mMaxAnisotropy = 0.f;
+ S32 mMaxUniformBlockSize = 0;
// GL 4.x capabilities
bool mHasCubeMapArray = false;