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author | Dave Parks <davep@lindenlab.com> | 2024-05-29 16:56:39 -0500 |
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committer | GitHub <noreply@github.com> | 2024-05-29 16:56:39 -0500 |
commit | 15fd13f83036ff781160957a21bb2d59771044bc (patch) | |
tree | 984601482bc6d7384796123bce39b7e50074ec5a /indra/llrender/llgl.h | |
parent | 2d0fe5ca7bf3bda62bf10a37a65f5859e6d1b095 (diff) |
#1530 Increase joint limit for GLTF Assets (#1582)
* Migrate GLTF scene rendering to its own shaders
* Add support for ambient occlusion map separate from metallic roughness map (or absent)
* Use UBO's for GLTF joints
* Better error handling of downloading GLTF assets
Diffstat (limited to 'indra/llrender/llgl.h')
-rw-r--r-- | indra/llrender/llgl.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 75a7c5d3b2..2f538d0844 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -87,6 +87,7 @@ public: S32 mGLMaxIndexRange; S32 mGLMaxTextureSize; F32 mMaxAnisotropy = 0.f; + S32 mMaxUniformBlockSize = 0; // GL 4.x capabilities bool mHasCubeMapArray = false; |