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author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2022-04-14 22:24:11 +0300 |
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committer | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2022-04-14 22:26:58 +0300 |
commit | e5cd4da823fe61e57c2d4bb829e39a587276af09 (patch) | |
tree | ada7e30511c50f029a62594dc2e01bd59a858fe4 /indra/llrender/llgl.h | |
parent | e2aa8e17e2dc4d297d1043ed59b3f415f14751f6 (diff) |
SL-17035 Crash at gl_debug_callback
RenderDebugGL was avaliable from develop menu, but since it was persistent, caused slowdowns and crashes it could result in users crashing or lagging without knowing the cause. To resolve the issue it was made to last for a single session.
Diffstat (limited to 'indra/llrender/llgl.h')
-rw-r--r-- | indra/llrender/llgl.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index a07e2d9bb0..ad4d69cde4 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -47,6 +47,7 @@ extern BOOL gDebugGL; extern BOOL gDebugSession; +extern BOOL gDebugGLSession; extern llofstream gFailLog; #define LL_GL_ERRS LL_ERRS("RenderState") |