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authorDave Parks <davep@lindenlab.com>2012-02-10 20:04:19 -0600
committerDave Parks <davep@lindenlab.com>2012-02-10 20:04:19 -0600
commit3710c6110d65d3a604f7b419cd764cf5b9b98600 (patch)
tree544b689c3c084976b05a69a34726524e6e68f214 /indra/llrender/llgl.h
parente0582d4bc71e2f367b4cf4a6f0b808451620b52f (diff)
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
Diffstat (limited to 'indra/llrender/llgl.h')
-rw-r--r--indra/llrender/llgl.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index 6a147b8e19..5a33c98708 100644
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -138,6 +138,8 @@ public:
S32 mDriverVersionMinor;
S32 mDriverVersionRelease;
F32 mGLVersion; // e.g = 1.4
+ S32 mGLSLVersionMajor;
+ S32 mGLSLVersionMinor;
std::string mDriverVersionVendorString;
S32 mVRAM; // VRAM in MB