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authorDave Parks <davep@lindenlab.com>2011-02-09 16:53:47 -0600
committerDave Parks <davep@lindenlab.com>2011-02-09 16:53:47 -0600
commit10518eaaaef51f6d5a23a4c8fa15267bf9aa0821 (patch)
tree1177920fdf2982cf99349132a37acb1daf3f83e8 /indra/llrender/llgl.cpp
parent068822b18d4e62381a25c833cfa2639eddd4c24d (diff)
SH-874 Revert much of the bad water bounding box and distortion texture usage changes from SNOW-643 and properly occlusion cull void water patches for machines without depth clamp.
Diffstat (limited to 'indra/llrender/llgl.cpp')
-rw-r--r--indra/llrender/llgl.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index f91584b5e4..9354373dba 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -2071,11 +2071,14 @@ void LLGLDepthTest::checkState()
}
}
-LLGLSquashToFarClip::LLGLSquashToFarClip(glh::matrix4f P)
+LLGLSquashToFarClip::LLGLSquashToFarClip(glh::matrix4f P, U32 layer)
{
+
+ F32 depth = 0.99999f - 0.0001f * layer;
+
for (U32 i = 0; i < 4; i++)
{
- P.element(2, i) = P.element(3, i) * 0.99999f;
+ P.element(2, i) = P.element(3, i) * depth;
}
glMatrixMode(GL_PROJECTION);