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authorDave Parks <davep@lindenlab.com>2022-02-14 18:07:24 +0000
committerDave Parks <davep@lindenlab.com>2022-02-14 18:07:24 +0000
commitf47730b92c309092d0a5a95e2d49d7ad53230a97 (patch)
tree320468cf59e56c634aa35e515b1ff2b9744a620e /indra/llrender/llgl.cpp
parentfe16567f508218211204691831c50c001a111590 (diff)
SL-16418 Media texture update stall fix. Make media texture updates use LLImageGL thread to update, fix AMD sync issue on ImageGL thread and install debug callbacks on LLImageGL thread when debug gl enabled.
Diffstat (limited to 'indra/llrender/llgl.cpp')
-rw-r--r--indra/llrender/llgl.cpp11
1 files changed, 0 insertions, 11 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 922fcb867b..50a5972d28 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -757,17 +757,6 @@ bool LLGLManager::initGL()
stop_glerror();
-#if LL_WINDOWS
- if (mHasDebugOutput && gDebugGL)
- { //setup debug output callback
- //glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW_ARB, 0, NULL, GL_TRUE);
- glDebugMessageCallbackARB((GLDEBUGPROCARB) gl_debug_callback, NULL);
- glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
- }
-#endif
-
- stop_glerror();
-
//HACK always disable texture multisample, use FXAA instead
mHasTextureMultisample = FALSE;
#if LL_WINDOWS