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authorTofu Linden <tofu.linden@lindenlab.com>2010-08-24 19:22:00 +0100
committerTofu Linden <tofu.linden@lindenlab.com>2010-08-24 19:22:00 +0100
commite416840f85dc4a367894036b9fe483f17d959c54 (patch)
treee12956cbe7a0082bbaaa545cb80d9e86b13f88e8 /indra/llrender/llgl.cpp
parent98cc2365034a93c69704daa69efb389799cc9627 (diff)
Backed out changeset c3d41f18ce2b
back-out the back-out for this branch. yay.
Diffstat (limited to 'indra/llrender/llgl.cpp')
-rw-r--r--indra/llrender/llgl.cpp89
1 files changed, 65 insertions, 24 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index ec1bd353cb..c0edd92bc1 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -179,6 +179,9 @@ PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT =
// GL_EXT_framebuffer_blit
PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT = NULL;
+// GL_EXT_blend_func_separate
+PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT = NULL;
+
// GL_ARB_draw_buffers
PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB = NULL;
@@ -318,6 +321,7 @@ LLGLManager::LLGLManager() :
mHasCompressedTextures(FALSE),
mHasFramebufferObject(FALSE),
mHasFramebufferMultisample(FALSE),
+ mHasBlendFuncSeparate(FALSE),
mHasVertexBufferObject(FALSE),
mHasPBuffer(FALSE),
@@ -346,6 +350,8 @@ LLGLManager::LLGLManager() :
mHasSeparateSpecularColor(FALSE),
+ mDebugGPU(FALSE),
+
mDriverVersionMajor(1),
mDriverVersionMinor(0),
mDriverVersionRelease(0),
@@ -513,11 +519,23 @@ bool LLGLManager::initGL()
return false;
}
+ setToDebugGPU();
initGLStates();
return true;
}
+void LLGLManager::setToDebugGPU()
+{
+ //"MOBILE INTEL(R) 965 EXPRESS CHIP",
+ if (mGLRenderer.find("INTEL") != std::string::npos && mGLRenderer.find("965") != std::string::npos)
+ {
+ mDebugGPU = TRUE ;
+ }
+
+ return ;
+}
+
void LLGLManager::getGLInfo(LLSD& info)
{
info["GLInfo"]["GLVendor"] = std::string((const char *)glGetString(GL_VENDOR));
@@ -627,6 +645,11 @@ void LLGLManager::initExtensions()
#else
mHasDrawBuffers = FALSE;
# endif
+# if GL_EXT_blend_func_separate
+ mHasBlendFuncSeparate = TRUE;
+#else
+ mHasBlendFuncSeparate = FALSE;
+# endif
mHasMipMapGeneration = FALSE;
mHasSeparateSpecularColor = FALSE;
mHasAnisotropic = FALSE;
@@ -653,6 +676,7 @@ void LLGLManager::initExtensions()
&& ExtensionExists("GL_EXT_packed_depth_stencil", gGLHExts.mSysExts);
mHasFramebufferMultisample = mHasFramebufferObject && ExtensionExists("GL_EXT_framebuffer_multisample", gGLHExts.mSysExts);
mHasDrawBuffers = ExtensionExists("GL_ARB_draw_buffers", gGLHExts.mSysExts);
+ mHasBlendFuncSeparate = ExtensionExists("GL_EXT_blend_func_separate", gGLHExts.mSysExts);
mHasTextureRectangle = ExtensionExists("GL_ARB_texture_rectangle", gGLHExts.mSysExts);
#if !LL_DARWIN
mHasPointParameters = !mIsATI && ExtensionExists("GL_ARB_point_parameters", gGLHExts.mSysExts);
@@ -676,6 +700,7 @@ void LLGLManager::initExtensions()
mHasFramebufferObject = FALSE;
mHasFramebufferMultisample = FALSE;
mHasDrawBuffers = FALSE;
+ mHasBlendFuncSeparate = FALSE;
mHasMipMapGeneration = FALSE;
mHasSeparateSpecularColor = FALSE;
mHasAnisotropic = FALSE;
@@ -700,6 +725,7 @@ void LLGLManager::initExtensions()
mHasShaderObjects = FALSE;
mHasVertexShader = FALSE;
mHasFragmentShader = FALSE;
+ mHasBlendFuncSeparate = FALSE;
LL_WARNS("RenderInit") << "GL extension support forced to SIMPLE level via LL_GL_BASICEXT" << LL_ENDL;
}
if (getenv("LL_GL_BLACKLIST")) /* Flawfinder: ignore */
@@ -728,7 +754,8 @@ void LLGLManager::initExtensions()
if (strchr(blacklist,'r')) mHasDrawBuffers = FALSE;//S
if (strchr(blacklist,'s')) mHasFramebufferMultisample = FALSE;
if (strchr(blacklist,'t')) mHasTextureRectangle = FALSE;
-
+ if (strchr(blacklist,'u')) mHasBlendFuncSeparate = FALSE;//S
+
}
#endif // LL_LINUX || LL_SOLARIS
@@ -776,6 +803,14 @@ void LLGLManager::initExtensions()
{
LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_fragment_shader" << LL_ENDL;
}
+ if (!mHasBlendFuncSeparate)
+ {
+ LL_INFOS("RenderInit") << "Couldn't initialize GL_EXT_blend_func_separate" << LL_ENDL;
+ }
+ if (!mHasDrawBuffers)
+ {
+ LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_draw_buffers" << LL_ENDL;
+ }
// Disable certain things due to known bugs
if (mIsIntel && mHasMipMapGeneration)
@@ -846,6 +881,10 @@ void LLGLManager::initExtensions()
{
glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDrawBuffersARB");
}
+ if (mHasBlendFuncSeparate)
+ {
+ glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBlendFuncSeparateEXT");
+ }
#if (!LL_LINUX && !LL_SOLARIS) || LL_LINUX_NV_GL_HEADERS
// This is expected to be a static symbol on Linux GL implementations, except if we use the nvidia headers - bah
glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements");
@@ -1008,24 +1047,9 @@ void flush_glerror()
glGetError();
}
-void assert_glerror()
+void do_assert_glerror()
{
- if (!gGLActive)
- {
- //llwarns << "GL used while not active!" << llendl;
-
- if (gDebugSession)
- {
- //ll_fail("GL used while not active");
- }
- }
-
- if (gNoRender || !gDebugGL)
- {
- return;
- }
-
- if (!gGLManager.mInited)
+ if (LL_UNLIKELY(!gGLManager.mInited))
{
LL_ERRS("RenderInit") << "GL not initialized" << LL_ENDL;
}
@@ -1033,10 +1057,9 @@ void assert_glerror()
GLenum error;
error = glGetError();
BOOL quit = FALSE;
- while (error)
+ while (LL_UNLIKELY(error))
{
quit = TRUE;
-#ifndef LL_LINUX // *FIX: ! This should be an error for linux as well.
GLubyte const * gl_error_msg = gluErrorString(error);
if (NULL != gl_error_msg)
{
@@ -1060,7 +1083,6 @@ void assert_glerror()
}
}
error = glGetError();
-#endif
}
if (quit)
@@ -1076,6 +1098,25 @@ void assert_glerror()
}
}
+void assert_glerror()
+{
+ if (!gGLActive)
+ {
+ //llwarns << "GL used while not active!" << llendl;
+
+ if (gDebugSession)
+ {
+ //ll_fail("GL used while not active");
+ }
+ }
+
+ if (!gNoRender && gDebugGL)
+ {
+ do_assert_glerror();
+ }
+}
+
+
void clear_glerror()
{
// Create or update texture to be used with this data
@@ -1089,7 +1130,7 @@ void clear_glerror()
//
// Static members
-std::map<LLGLenum, LLGLboolean> LLGLState::sStateMap;
+boost::unordered_map<LLGLenum, LLGLboolean> LLGLState::sStateMap;
GLboolean LLGLDepthTest::sDepthEnabled = GL_FALSE; // OpenGL default
GLenum LLGLDepthTest::sDepthFunc = GL_LESS; // OpenGL default
@@ -1137,7 +1178,7 @@ void LLGLState::resetTextureStates()
void LLGLState::dumpStates()
{
LL_INFOS("RenderState") << "GL States:" << LL_ENDL;
- for (std::map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin();
+ for (boost::unordered_map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin();
iter != sStateMap.end(); ++iter)
{
LL_INFOS("RenderState") << llformat(" 0x%04x : %s",(S32)iter->first,iter->second?"TRUE":"FALSE") << LL_ENDL;
@@ -1173,7 +1214,7 @@ void LLGLState::checkStates(const std::string& msg)
}
}
- for (std::map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin();
+ for (boost::unordered_map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin();
iter != sStateMap.end(); ++iter)
{
LLGLenum state = iter->first;