diff options
author | Graham Linden <graham@lindenlab.com> | 2018-10-29 23:02:20 +0100 |
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committer | Graham Linden <graham@lindenlab.com> | 2018-10-29 23:02:20 +0100 |
commit | 536799d07e4298ff8157ef51ed00040e10a5ba65 (patch) | |
tree | 3f9322b25efd552a4d4b1c617b39b81136d1b084 /indra/llrender/llgl.cpp | |
parent | e9faa3cce8897af2a4303538672e2262ed39520a (diff) |
SL-9977
SL-9973
Diffstat (limited to 'indra/llrender/llgl.cpp')
-rw-r--r-- | indra/llrender/llgl.cpp | 63 |
1 files changed, 58 insertions, 5 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 2f78b6e104..a55a72c18f 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -36,6 +36,7 @@ #include "llsys.h" #include "llgl.h" +#include "llglstates.h" #include "llrender.h" #include "llerror.h" @@ -2478,27 +2479,45 @@ void LLGLDepthTest::checkState() } } -LLGLSquashToFarClip::LLGLSquashToFarClip(glh::matrix4f P, U32 layer) +LLGLSquashToFarClip::LLGLSquashToFarClip() +{ + glh::matrix4f proj = get_current_projection(); + setProjectionMatrix(proj, 0); +} + +LLGLSquashToFarClip::LLGLSquashToFarClip(glh::matrix4f& P, U32 layer) +{ + setProjectionMatrix(P, layer); +} + + +void LLGLSquashToFarClip::setProjectionMatrix(glh::matrix4f& projection, U32 layer) { F32 depth = 0.99999f - 0.0001f * layer; for (U32 i = 0; i < 4; i++) { - P.element(2, i) = P.element(3, i) * depth; + projection.element(2, i) = projection.element(3, i) * depth; } + U32 last_matrix_mode = gGL.getMatrixMode(); + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); - gGL.loadMatrix(P.m); - gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.loadMatrix(projection.m); + + gGL.matrixMode(last_matrix_mode); } LLGLSquashToFarClip::~LLGLSquashToFarClip() { + U32 last_matrix_mode = gGL.getMatrixMode(); + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); + + gGL.matrixMode(last_matrix_mode); } @@ -2561,5 +2580,39 @@ void LLGLSyncFence::wait() #endif } +LLGLSPipelineSkyBox::LLGLSPipelineSkyBox() +: mAlphaTest(GL_ALPHA_TEST) +, mCullFace(GL_CULL_FACE) +, mSquashClip() +{ + if (!LLGLSLShader::sNoFixedFunction) + { + glDisable(GL_LIGHTING); + glDisable(GL_FOG); + glDisable(GL_CLIP_PLANE0); + } +} +LLGLSPipelineSkyBox::~LLGLSPipelineSkyBox() +{ + if (!LLGLSLShader::sNoFixedFunction) + { + glEnable(GL_LIGHTING); + glEnable(GL_FOG); + glEnable(GL_CLIP_PLANE0); + } +} +LLGLSPipelineDepthTestSkyBox::LLGLSPipelineDepthTestSkyBox(bool depth_test, bool depth_write) +: LLGLSPipelineSkyBox() +, mDepth(depth_test ? GL_TRUE : GL_FALSE, depth_write ? GL_TRUE : GL_FALSE, GL_LEQUAL) +{ + +} + +LLGLSPipelineBlendSkyBox::LLGLSPipelineBlendSkyBox(bool depth_test, bool depth_write) +: LLGLSPipelineDepthTestSkyBox(depth_test, depth_write) +, mBlend(GL_BLEND) +{ + gGL.setSceneBlendType(LLRender::BT_ALPHA); +} |