diff options
author | Dave Parks <davep@lindenlab.com> | 2011-08-11 14:19:58 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2011-08-11 14:19:58 -0500 |
commit | 2dd8ce53e4e0d14f2bc20796eb6bdf1ef12a65df (patch) | |
tree | 6adee912e10da8b54754edaaac7ed1d3f7a691d0 /indra/llrender/llgl.cpp | |
parent | 364f8771ed6b7a4fabaf2ec1e547aafb8227c876 (diff) |
SH-2242 FXAA support instead of unreliable multisample textures (done here because it's a smaller change than integrating glVertexAttrib with FSAA pipe). Shader integration with LLDynamicTexture subclasses.
Diffstat (limited to 'indra/llrender/llgl.cpp')
-rw-r--r-- | indra/llrender/llgl.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 87a6b9b885..1a2fe0ea0e 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -582,6 +582,8 @@ bool LLGLManager::initGL() glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &mMaxSampleMaskWords); } + //HACK always disable texture multisample, use FXAA instead + mHasTextureMultisample = FALSE; #if LL_WINDOWS if (mIsATI) { //using multisample textures on ATI results in black screen for some reason |