diff options
author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2024-09-18 17:11:03 +0300 |
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committer | Andrey Kleshchev <117672381+akleshchev@users.noreply.github.com> | 2024-09-19 09:58:17 +0300 |
commit | 6d842ac0af814a088c56f437dc885e4ce58b61a8 (patch) | |
tree | d6945e6f1ef777864c14c7f2947d97ce924991d0 /indra/llrender/llfontgl.cpp | |
parent | b0597e927a04e622b2434e6fc8327bb5af48ab0f (diff) |
Expose LLVector4a in LLRender
Avoid using a bunch of allocators.
Make sure we use LLVector4a's SSE logic instead of LLVector3's.
Some minor optimizations.
Diffstat (limited to 'indra/llrender/llfontgl.cpp')
-rw-r--r-- | indra/llrender/llfontgl.cpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp index 21593b7cb4..94daba0817 100644 --- a/indra/llrender/llfontgl.cpp +++ b/indra/llrender/llfontgl.cpp @@ -271,7 +271,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons const LLFontGlyphInfo* next_glyph = NULL; static constexpr S32 GLYPH_BATCH_SIZE = 30; - static thread_local LLVector3 vertices[GLYPH_BATCH_SIZE * 6]; + static thread_local LLVector4a vertices[GLYPH_BATCH_SIZE * 6]; static thread_local LLVector2 uvs[GLYPH_BATCH_SIZE * 6]; static thread_local LLColor4U colors[GLYPH_BATCH_SIZE * 6]; @@ -1227,42 +1227,42 @@ LLFontGL &LLFontGL::operator=(const LLFontGL &source) return *this; } -void LLFontGL::renderTriangle(LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, F32 slant_amt) const +void LLFontGL::renderTriangle(LLVector4a* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, F32 slant_amt) const { S32 index = 0; - vertex_out[index] = LLVector3(screen_rect.mRight, screen_rect.mTop, 0.f); - uv_out[index] = LLVector2(uv_rect.mRight, uv_rect.mTop); + vertex_out[index].set(screen_rect.mRight, screen_rect.mTop, 0.f); + uv_out[index].set(uv_rect.mRight, uv_rect.mTop); colors_out[index] = color; index++; - vertex_out[index] = LLVector3(screen_rect.mLeft, screen_rect.mTop, 0.f); - uv_out[index] = LLVector2(uv_rect.mLeft, uv_rect.mTop); + vertex_out[index].set(screen_rect.mLeft, screen_rect.mTop, 0.f); + uv_out[index].set(uv_rect.mLeft, uv_rect.mTop); colors_out[index] = color; index++; - vertex_out[index] = LLVector3(screen_rect.mLeft, screen_rect.mBottom, 0.f); - uv_out[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom); + vertex_out[index].set(screen_rect.mLeft, screen_rect.mBottom, 0.f); + uv_out[index].set(uv_rect.mLeft, uv_rect.mBottom); colors_out[index] = color; index++; - vertex_out[index] = LLVector3(screen_rect.mRight, screen_rect.mTop, 0.f); - uv_out[index] = LLVector2(uv_rect.mRight, uv_rect.mTop); + vertex_out[index].set(screen_rect.mRight, screen_rect.mTop, 0.f); + uv_out[index].set(uv_rect.mRight, uv_rect.mTop); colors_out[index] = color; index++; - vertex_out[index] = LLVector3(screen_rect.mLeft, screen_rect.mBottom, 0.f); - uv_out[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom); + vertex_out[index].set(screen_rect.mLeft, screen_rect.mBottom, 0.f); + uv_out[index].set(uv_rect.mLeft, uv_rect.mBottom); colors_out[index] = color; index++; - vertex_out[index] = LLVector3(screen_rect.mRight, screen_rect.mBottom, 0.f); - uv_out[index] = LLVector2(uv_rect.mRight, uv_rect.mBottom); + vertex_out[index].set(screen_rect.mRight, screen_rect.mBottom, 0.f); + uv_out[index].set(uv_rect.mRight, uv_rect.mBottom); colors_out[index] = color; } -void LLFontGL::drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, U8 style, ShadowType shadow, F32 drop_shadow_strength) const +void LLFontGL::drawGlyph(S32& glyph_count, LLVector4a* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, U8 style, ShadowType shadow, F32 drop_shadow_strength) const { F32 slant_offset; slant_offset = ((style & ITALIC) ? ( -mFontFreetype->getAscenderHeight() * 0.2f) : 0.f); |