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authorMichael Pohoreski <ptolemy@lindenlab.com>2022-06-23 14:53:07 +0000
committerMichael Pohoreski <ptolemy@lindenlab.com>2022-06-23 14:53:07 +0000
commitd67e1f4f91e4b206e36343ee31fa4877dd58c01c (patch)
tree0caf93cd03728bb4c5fbd52fb339531c765c6676 /indra/llrender/llcubemaparray.h
parent36d9fa90150d30a0a0851cc0da87531014c1d93d (diff)
parent6540b4c480d1d4b4c8342a0d093d09f525485659 (diff)
Merged DRTVWR-559 into SL-17274_view_dir
Diffstat (limited to 'indra/llrender/llcubemaparray.h')
-rw-r--r--indra/llrender/llcubemaparray.h9
1 files changed, 8 insertions, 1 deletions
diff --git a/indra/llrender/llcubemaparray.h b/indra/llrender/llcubemaparray.h
index 52e21f1dda..cbc0692afb 100644
--- a/indra/llrender/llcubemaparray.h
+++ b/indra/llrender/llcubemaparray.h
@@ -32,13 +32,20 @@
class LLVector3;
-// Environment map hack!
class LLCubeMapArray : public LLRefCount
{
public:
LLCubeMapArray();
static GLenum sTargets[6];
+
+ // look and up vectors for each cube face (agent space)
+ static LLVector3 sLookVecs[6];
+ static LLVector3 sUpVecs[6];
+
+ // look and up vectors for each cube face (clip space)
+ static LLVector3 sClipToCubeLookVecs[6];
+ static LLVector3 sClipToCubeUpVecs[6];
// allocate a cube map array
// res - resolution of each cube face