diff options
author | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 21:25:21 +0200 |
---|---|---|
committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-05-22 22:40:26 +0300 |
commit | e2e37cced861b98de8c1a7c9c0d3a50d2d90e433 (patch) | |
tree | 1bb897489ce524986f6196201c10ac0d8861aa5f /indra/llrender/llcubemaparray.h | |
parent | 069ea06848f766466f1a281144c82a0f2bd79f3a (diff) |
Fix line endlings
Diffstat (limited to 'indra/llrender/llcubemaparray.h')
-rw-r--r-- | indra/llrender/llcubemaparray.h | 152 |
1 files changed, 76 insertions, 76 deletions
diff --git a/indra/llrender/llcubemaparray.h b/indra/llrender/llcubemaparray.h index 9cfd3d1f38..675aaaf07c 100644 --- a/indra/llrender/llcubemaparray.h +++ b/indra/llrender/llcubemaparray.h @@ -1,76 +1,76 @@ -/**
- * @file llcubemaparray.h
- * @brief LLCubeMap class definition
- *
- * $LicenseInfo:firstyear=2022&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2022, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#pragma once
-
-#include "llgl.h"
-
-#include <vector>
-
-class LLVector3;
-
-class LLCubeMapArray : public LLRefCount
-{
-public:
- LLCubeMapArray();
-
- static GLenum sTargets[6];
-
- // look and up vectors for each cube face (agent space)
- static LLVector3 sLookVecs[6];
- static LLVector3 sUpVecs[6];
-
- // look and up vectors for each cube face (clip space)
- static LLVector3 sClipToCubeLookVecs[6];
- static LLVector3 sClipToCubeUpVecs[6];
-
- // allocate a cube map array
- // res - resolution of each cube face
- // components - number of components per pixel
- // count - number of cube maps in the array
- // use_mips - if true, mipmaps will be allocated for this cube map array and anisotropic filtering will be used
- void allocate(U32 res, U32 components, U32 count, bool use_mips = true);
- void bind(S32 stage);
- void unbind();
-
- GLuint getGLName();
-
- void destroyGL();
-
- // get width of cubemaps in array (they're cubes, so this is also the height)
- U32 getWidth() const { return mWidth; }
-
- // get number of cubemaps in the array
- U32 getCount() const { return mCount; }
-
-protected:
- friend class LLTexUnit;
- ~LLCubeMapArray();
- LLPointer<LLImageGL> mImage;
- U32 mWidth = 0;
- U32 mCount = 0;
- S32 mTextureStage;
-};
+/** + * @file llcubemaparray.h + * @brief LLCubeMap class definition + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#pragma once + +#include "llgl.h" + +#include <vector> + +class LLVector3; + +class LLCubeMapArray : public LLRefCount +{ +public: + LLCubeMapArray(); + + static GLenum sTargets[6]; + + // look and up vectors for each cube face (agent space) + static LLVector3 sLookVecs[6]; + static LLVector3 sUpVecs[6]; + + // look and up vectors for each cube face (clip space) + static LLVector3 sClipToCubeLookVecs[6]; + static LLVector3 sClipToCubeUpVecs[6]; + + // allocate a cube map array + // res - resolution of each cube face + // components - number of components per pixel + // count - number of cube maps in the array + // use_mips - if true, mipmaps will be allocated for this cube map array and anisotropic filtering will be used + void allocate(U32 res, U32 components, U32 count, bool use_mips = true); + void bind(S32 stage); + void unbind(); + + GLuint getGLName(); + + void destroyGL(); + + // get width of cubemaps in array (they're cubes, so this is also the height) + U32 getWidth() const { return mWidth; } + + // get number of cubemaps in the array + U32 getCount() const { return mCount; } + +protected: + friend class LLTexUnit; + ~LLCubeMapArray(); + LLPointer<LLImageGL> mImage; + U32 mWidth = 0; + U32 mCount = 0; + S32 mTextureStage; +}; |