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author | Dave Parks <davep@lindenlab.com> | 2011-10-07 03:12:11 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2011-10-07 03:12:11 -0500 |
commit | 79912f9d3f0807529183521f69f989f947c1cff1 (patch) | |
tree | eebfd21524f2e70d550397edfccdfcaefd6ab290 /indra/llrender/llcubemap.cpp | |
parent | c834bdd05a134d6b3442a31f351a94f21965d4e9 (diff) |
SH-2031 Profile guided optimization of matrix ops
- don't use F64 except where needed (should really factor out calls to gluProject)
- get rid of sorting by texture in favor of sorting by matrix (no sort needed, geometry is already matrix sorted as a result of frustum cull tree traversal order)
- unroll matrix sync inner loop and cache MVP and normal matrices
Diffstat (limited to 'indra/llrender/llcubemap.cpp')
-rw-r--r-- | indra/llrender/llcubemap.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/llrender/llcubemap.cpp b/indra/llrender/llcubemap.cpp index a75f01c708..45a3b18179 100644 --- a/indra/llrender/llcubemap.cpp +++ b/indra/llrender/llcubemap.cpp @@ -265,9 +265,9 @@ void LLCubeMap::setMatrix(S32 stage) gGL.getTexUnit(stage)->activate(); } - LLVector3 x(LLVector3d(gGLModelView+0)); - LLVector3 y(LLVector3d(gGLModelView+4)); - LLVector3 z(LLVector3d(gGLModelView+8)); + LLVector3 x(gGLModelView+0); + LLVector3 y(gGLModelView+4); + LLVector3 z(gGLModelView+8); LLMatrix3 mat3; mat3.setRows(x,y,z); |