diff options
author | Brad Kittenbrink <brad@lindenlab.com> | 2022-06-23 18:07:10 -0700 |
---|---|---|
committer | Brad Kittenbrink <brad@lindenlab.com> | 2022-06-23 22:53:55 -0700 |
commit | 0fe39a1f3f64c336ccbf806e89b62d158d1da110 (patch) | |
tree | 281ecd465ba2d772fbcd471eee6608528fb5beae /indra/llprimitive | |
parent | 6b857059516be849e60570445a03f58647656c53 (diff) |
Correcting windows specific filesystem issues and removing unused DAE code in llgltfloader.cpp from SL-17214
Diffstat (limited to 'indra/llprimitive')
-rw-r--r-- | indra/llprimitive/llgltfloader.cpp | 6 | ||||
-rw-r--r-- | indra/llprimitive/llgltfloader.h | 1 |
2 files changed, 2 insertions, 5 deletions
diff --git a/indra/llprimitive/llgltfloader.cpp b/indra/llprimitive/llgltfloader.cpp index 3ec11f70c6..6041c9c273 100644 --- a/indra/llprimitive/llgltfloader.cpp +++ b/indra/llprimitive/llgltfloader.cpp @@ -24,7 +24,7 @@ * $/LicenseInfo$ */ -#include "LLGLTFLoader.h" +#include "llgltfloader.h" // Import & define single-header gltf import/export lib #define TINYGLTF_IMPLEMENTATION @@ -43,7 +43,7 @@ // Additionally, disable inclusion of STB header files entirely with // TINYGLTF_NO_INCLUDE_STB_IMAGE // TINYGLTF_NO_INCLUDE_STB_IMAGE_WRITE -#include "tinygltf\tiny_gltf.h" +#include "tinygltf/tiny_gltf.h" // TODO: includes inherited from dae loader. Validate / prune @@ -68,7 +68,6 @@ static const std::string lod_suffix[LLModel::NUM_LODS] = "_PHYS", }; -const U32 LIMIT_MATERIALS_OUTPUT = 12; LLGLTFLoader::LLGLTFLoader(std::string filename, S32 lod, @@ -94,7 +93,6 @@ LLGLTFLoader::LLGLTFLoader(std::string filename, jointsFromNodes, jointAliasMap, maxJointsPerMesh ), - mGeneratedModelLimit(modelLimit), //mPreprocessGLTF(preprocess), mMeshesLoaded(false), mMaterialsLoaded(false) diff --git a/indra/llprimitive/llgltfloader.h b/indra/llprimitive/llgltfloader.h index 91389b5845..b4d6ca1940 100644 --- a/indra/llprimitive/llgltfloader.h +++ b/indra/llprimitive/llgltfloader.h @@ -158,7 +158,6 @@ private: bool populateModelFromMesh(LLModel* pModel, const tinygltf::Mesh &mesh); LLUUID imageBufferToTextureUUID(const gltf_texture& tex); - U32 mGeneratedModelLimit; // Attempt to limit amount of generated submodels // bool mPreprocessGLTF; /* Below inherited from dae loader - unknown if/how useful here |