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authorAnsariel <ansariel.hiller@phoenixviewer.com>2024-02-19 21:33:38 +0100
committerAndrey Lihatskiy <alihatskiy@productengine.com>2024-02-20 02:14:01 +0200
commitc3e6f7b1643076df35a6960f735024078ddbb353 (patch)
treee7d0830ecac3b5d914aee9f776aebf80bbc20a90 /indra/llprimitive/llprimitive.h
parent0a42ed6cc5e70f8cb78dd770aa8edcbae8ab2f02 (diff)
Convert remaining cases of BOOL to bool in llmath and llprimitive
Changed the return values for LLPrimitive::packTEMessage methods from FALSE to true - these seemed to be strange and wrong, especially considering the following statement in LLVOAvatarSelf: bool success = packTEMessage(mesgsys);
Diffstat (limited to 'indra/llprimitive/llprimitive.h')
-rw-r--r--indra/llprimitive/llprimitive.h90
1 files changed, 45 insertions, 45 deletions
diff --git a/indra/llprimitive/llprimitive.h b/indra/llprimitive/llprimitive.h
index 0b7dbd703a..45307d567c 100644
--- a/indra/llprimitive/llprimitive.h
+++ b/indra/llprimitive/llprimitive.h
@@ -114,11 +114,11 @@ public:
public:
U16 mType;
virtual ~LLNetworkData() {};
- virtual BOOL pack(LLDataPacker &dp) const = 0;
- virtual BOOL unpack(LLDataPacker &dp) = 0;
+ virtual bool pack(LLDataPacker &dp) const = 0;
+ virtual bool unpack(LLDataPacker &dp) = 0;
virtual bool operator==(const LLNetworkData& data) const = 0;
virtual void copy(const LLNetworkData& data) = 0;
- static BOOL isValid(U16 param_type, U32 size);
+ static bool isValid(U16 param_type, U32 size);
};
extern const F32 LIGHT_MIN_RADIUS;
@@ -141,8 +141,8 @@ private:
public:
LLLightParams();
- /*virtual*/ BOOL pack(LLDataPacker &dp) const;
- /*virtual*/ BOOL unpack(LLDataPacker &dp);
+ /*virtual*/ bool pack(LLDataPacker &dp) const;
+ /*virtual*/ bool unpack(LLDataPacker &dp);
/*virtual*/ bool operator==(const LLNetworkData& data) const;
/*virtual*/ void copy(const LLNetworkData& data);
// LLSD implementations here are provided by Eddy Stryker.
@@ -195,8 +195,8 @@ protected:
public:
LLReflectionProbeParams();
- /*virtual*/ BOOL pack(LLDataPacker& dp) const;
- /*virtual*/ BOOL unpack(LLDataPacker& dp);
+ /*virtual*/ bool pack(LLDataPacker& dp) const;
+ /*virtual*/ bool unpack(LLDataPacker& dp);
/*virtual*/ bool operator==(const LLNetworkData& data) const;
/*virtual*/ void copy(const LLNetworkData& data);
// LLSD implementations here are provided by Eddy Stryker.
@@ -255,8 +255,8 @@ extern const F32 FLEXIBLE_OBJECT_MAX_WIND_SENSITIVITY;
extern const F32 FLEXIBLE_OBJECT_MAX_INTERNAL_TENSION_FORCE;
extern const F32 FLEXIBLE_OBJECT_DEFAULT_LENGTH;
-extern const BOOL FLEXIBLE_OBJECT_DEFAULT_USING_COLLISION_SPHERE;
-extern const BOOL FLEXIBLE_OBJECT_DEFAULT_RENDERING_COLLISION_SPHERE;
+extern const bool FLEXIBLE_OBJECT_DEFAULT_USING_COLLISION_SPHERE;
+extern const bool FLEXIBLE_OBJECT_DEFAULT_RENDERING_COLLISION_SPHERE;
class LLFlexibleObjectData : public LLNetworkData
@@ -268,8 +268,8 @@ protected:
F32 mWindSensitivity; // interacts with tension, air friction, and gravity
F32 mTension; //interacts in complex ways with other parameters
LLVector3 mUserForce; // custom user-defined force vector
- //BOOL mUsingCollisionSphere;
- //BOOL mRenderingCollisionSphere;
+ //bool mUsingCollisionSphere;
+ //bool mRenderingCollisionSphere;
public:
void setSimulateLOD(S32 lod) { mSimulateLOD = llclamp(lod, (S32)FLEXIBLE_OBJECT_MIN_SECTIONS, (S32)FLEXIBLE_OBJECT_MAX_SECTIONS); }
@@ -288,8 +288,8 @@ public:
//------ the constructor for the structure ------------
LLFlexibleObjectData();
- BOOL pack(LLDataPacker &dp) const;
- BOOL unpack(LLDataPacker &dp);
+ bool pack(LLDataPacker &dp) const;
+ bool unpack(LLDataPacker &dp);
bool operator==(const LLNetworkData& data) const;
void copy(const LLNetworkData& data);
LLSD asLLSD() const;
@@ -307,8 +307,8 @@ protected:
public:
LLSculptParams();
- /*virtual*/ BOOL pack(LLDataPacker &dp) const;
- /*virtual*/ BOOL unpack(LLDataPacker &dp);
+ /*virtual*/ bool pack(LLDataPacker &dp) const;
+ /*virtual*/ bool unpack(LLDataPacker &dp);
/*virtual*/ bool operator==(const LLNetworkData& data) const;
/*virtual*/ void copy(const LLNetworkData& data);
LLSD asLLSD() const;
@@ -328,8 +328,8 @@ protected:
public:
LLLightImageParams();
- /*virtual*/ BOOL pack(LLDataPacker &dp) const;
- /*virtual*/ BOOL unpack(LLDataPacker &dp);
+ /*virtual*/ bool pack(LLDataPacker &dp) const;
+ /*virtual*/ bool unpack(LLDataPacker &dp);
/*virtual*/ bool operator==(const LLNetworkData& data) const;
/*virtual*/ void copy(const LLNetworkData& data);
LLSD asLLSD() const;
@@ -353,8 +353,8 @@ public:
static const U32 ANIMATED_MESH_ENABLED_FLAG = 0x1 << 0;
LLExtendedMeshParams();
- /*virtual*/ BOOL pack(LLDataPacker &dp) const;
- /*virtual*/ BOOL unpack(LLDataPacker &dp);
+ /*virtual*/ bool pack(LLDataPacker &dp) const;
+ /*virtual*/ bool unpack(LLDataPacker &dp);
/*virtual*/ bool operator==(const LLNetworkData& data) const;
/*virtual*/ void copy(const LLNetworkData& data);
LLSD asLLSD() const;
@@ -378,8 +378,8 @@ private:
public:
LLRenderMaterialParams();
- BOOL pack(LLDataPacker& dp) const override;
- BOOL unpack(LLDataPacker& dp) override;
+ bool pack(LLDataPacker& dp) const override;
+ bool unpack(LLDataPacker& dp) override;
bool operator==(const LLNetworkData& data) const override;
void copy(const LLNetworkData& data) override;
@@ -392,7 +392,7 @@ public:
// This code is not naming-standards compliant. Leaving it like this for
// now to make the connection to code in
-// BOOL packTEMessage(LLDataPacker &dp) const;
+// bool packTEMessage(LLDataPacker &dp) const;
// more obvious. This should be refactored to remove the duplication, at which
// point we can fix the names as well.
// - Vir
@@ -454,10 +454,10 @@ public:
void setPCode(const LLPCode pcode);
const LLVolume *getVolumeConst() const { return mVolumep; } // HACK for Windoze confusion about ostream operator in LLVolume
LLVolume *getVolume() const { return mVolumep; }
- virtual BOOL setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume = false);
+ virtual bool setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume = false);
// Modify texture entry properties
- inline BOOL validTE(const U8 te_num) const;
+ inline bool validTE(const U8 te_num) const;
LLTextureEntry* getTE(const U8 te_num) const;
virtual void setNumTEs(const U8 num_tes);
@@ -486,17 +486,17 @@ public:
virtual S32 setTEGlow(const U8 te, const F32 glow);
virtual S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID);
virtual S32 setTEMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams);
- virtual BOOL setMaterial(const U8 material); // returns TRUE if material changed
+ virtual bool setMaterial(const U8 material); // returns true if material changed
virtual void setTESelected(const U8 te, bool sel);
LLMaterialPtr getTEMaterialParams(const U8 index);
void copyTEs(const LLPrimitive *primitive);
S32 packTEField(U8 *cur_ptr, U8 *data_ptr, U8 data_size, U8 last_face_index, EMsgVariableType type) const;
- BOOL packTEMessage(LLMessageSystem *mesgsys) const;
- BOOL packTEMessage(LLDataPacker &dp) const;
+ bool packTEMessage(LLMessageSystem *mesgsys) const;
+ bool packTEMessage(LLDataPacker &dp) const;
S32 unpackTEMessage(LLMessageSystem* mesgsys, char const* block_name, const S32 block_num); // Variable num of blocks
- BOOL unpackTEMessage(LLDataPacker &dp);
+ S32 unpackTEMessage(LLDataPacker &dp);
S32 parseTEMessage(LLMessageSystem* mesgsys, char const* block_name, const S32 block_num, LLTEContents& tec);
S32 applyParsedTEMessage(LLTEContents& tec);
@@ -554,9 +554,9 @@ public:
// takes the contents of other_list and clears other_list
void takeTextureList(LLPrimTextureList& other_list);
- inline BOOL isAvatar() const;
- inline BOOL isSittingAvatar() const;
- inline BOOL isSittingAvatarOnGround() const;
+ inline bool isAvatar() const;
+ inline bool isSittingAvatar() const;
+ inline bool isSittingAvatarOnGround() const;
inline bool hasBumpmap() const { return mNumBumpmapTEs > 0;}
void setFlags(U32 flags) { mMiscFlags = flags; }
@@ -569,10 +569,10 @@ public:
static U8 pCodeToLegacy(const LLPCode pcode);
static bool getTESTAxes(const U8 face, U32* s_axis, U32* t_axis);
- BOOL hasRenderMaterialParams() const;
+ bool hasRenderMaterialParams() const;
- inline static BOOL isPrimitive(const LLPCode pcode);
- inline static BOOL isApp(const LLPCode pcode);
+ inline static bool isPrimitive(const LLPCode pcode);
+ inline static bool isApp(const LLPCode pcode);
private:
void updateNumBumpmap(const U8 index, const U8 bump);
@@ -598,39 +598,39 @@ public:
};
};
-inline BOOL LLPrimitive::isAvatar() const
+inline bool LLPrimitive::isAvatar() const
{
- return ( LL_PCODE_LEGACY_AVATAR == mPrimitiveCode ) ? TRUE : FALSE;
+ return ( LL_PCODE_LEGACY_AVATAR == mPrimitiveCode ) ? true : false;
}
-inline BOOL LLPrimitive::isSittingAvatar() const
+inline bool LLPrimitive::isSittingAvatar() const
{
// this is only used server-side
return ( LL_PCODE_LEGACY_AVATAR == mPrimitiveCode
- && ((getFlags() & (PRIM_FLAG_SITTING | PRIM_FLAG_SITTING_ON_GROUND)) != 0) ) ? TRUE : FALSE;
+ && ((getFlags() & (PRIM_FLAG_SITTING | PRIM_FLAG_SITTING_ON_GROUND)) != 0) ) ? true : false;
}
-inline BOOL LLPrimitive::isSittingAvatarOnGround() const
+inline bool LLPrimitive::isSittingAvatarOnGround() const
{
// this is only used server-side
return ( LL_PCODE_LEGACY_AVATAR == mPrimitiveCode
- && ((getFlags() & PRIM_FLAG_SITTING_ON_GROUND) != 0) ) ? TRUE : FALSE;
+ && ((getFlags() & PRIM_FLAG_SITTING_ON_GROUND) != 0) ) ? true : false;
}
// static
-inline BOOL LLPrimitive::isPrimitive(const LLPCode pcode)
+inline bool LLPrimitive::isPrimitive(const LLPCode pcode)
{
LLPCode base_type = pcode & LL_PCODE_BASE_MASK;
if (base_type && (base_type < LL_PCODE_APP))
{
- return TRUE;
+ return true;
}
- return FALSE;
+ return false;
}
// static
-inline BOOL LLPrimitive::isApp(const LLPCode pcode)
+inline bool LLPrimitive::isApp(const LLPCode pcode)
{
LLPCode base_type = pcode & LL_PCODE_BASE_MASK;
@@ -786,7 +786,7 @@ void LLPrimitive::setAcceleration(const F32 x, const F32 y, const F32 z)
}
#endif // CHECK_FOR_FINITE
-inline BOOL LLPrimitive::validTE(const U8 te_num) const
+inline bool LLPrimitive::validTE(const U8 te_num) const
{
return (mNumTEs && te_num < mNumTEs);
}