diff options
author | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 21:25:21 +0200 |
---|---|---|
committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-05-22 22:40:26 +0300 |
commit | e2e37cced861b98de8c1a7c9c0d3a50d2d90e433 (patch) | |
tree | 1bb897489ce524986f6196201c10ac0d8861aa5f /indra/llprimitive/llmodel.cpp | |
parent | 069ea06848f766466f1a281144c82a0f2bd79f3a (diff) |
Fix line endlings
Diffstat (limited to 'indra/llprimitive/llmodel.cpp')
-rw-r--r-- | indra/llprimitive/llmodel.cpp | 4352 |
1 files changed, 2176 insertions, 2176 deletions
diff --git a/indra/llprimitive/llmodel.cpp b/indra/llprimitive/llmodel.cpp index 0710e3186b..37917c0c04 100644 --- a/indra/llprimitive/llmodel.cpp +++ b/indra/llprimitive/llmodel.cpp @@ -1,2176 +1,2176 @@ -/**
- * @file llmodel.cpp
- * @brief Model handling implementation
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "linden_common.h"
-
-#include "llmodel.h"
-#include "llmemory.h"
-#include "llconvexdecomposition.h"
-#include "llsdserialize.h"
-#include "llvector4a.h"
-#include "hbxxh.h"
-
-#ifdef LL_USESYSTEMLIBS
-# include <zlib.h>
-#else
-# include "zlib-ng/zlib.h"
-#endif
-
-std::string model_names[] =
-{
- "lowest_lod",
- "low_lod",
- "medium_lod",
- "high_lod",
- "physics_mesh"
-};
-
-const int MODEL_NAMES_LENGTH = sizeof(model_names) / sizeof(std::string);
-
-LLModel::LLModel(const LLVolumeParams& params, F32 detail)
- : LLVolume(params, detail),
- mNormalizedScale(1,1,1),
- mNormalizedTranslation(0, 0, 0),
- mPelvisOffset( 0.0f ),
- mStatus(NO_ERRORS),
- mSubmodelID(0)
-{
- mDecompID = -1;
- mLocalID = -1;
-}
-
-LLModel::~LLModel()
-{
- if (mDecompID >= 0)
- {
- LLConvexDecomposition::getInstance()->deleteDecomposition(mDecompID);
- }
- mPhysics.mMesh.clear();
-}
-
-//static
-std::string LLModel::getStatusString(U32 status)
-{
- const static std::string status_strings[(S32)INVALID_STATUS] = {"status_no_error", "status_vertex_number_overflow","bad_element"};
-
- if(status < INVALID_STATUS)
- {
- if(status_strings[status] == std::string())
- {
- //LL_ERRS() << "No valid status string for this status: " << (U32)status << LL_ENDL();
- }
- return status_strings[status] ;
- }
-
- //LL_ERRS() << "Invalid model status: " << (U32)status << LL_ENDL();
-
- return std::string() ;
-}
-
-
-void LLModel::offsetMesh( const LLVector3& pivotPoint )
-{
- LLVector4a pivot( pivotPoint[VX], pivotPoint[VY], pivotPoint[VZ] );
-
- for (std::vector<LLVolumeFace>::iterator faceIt = mVolumeFaces.begin(); faceIt != mVolumeFaces.end(); )
- {
- std::vector<LLVolumeFace>:: iterator currentFaceIt = faceIt++;
- LLVolumeFace& face = *currentFaceIt;
- LLVector4a *pos = (LLVector4a*) face.mPositions;
-
- for (U32 i=0; i<face.mNumVertices; ++i )
- {
- pos[i].add( pivot );
- }
- }
-}
-
-void LLModel::remapVolumeFaces()
-{
- for (U32 i = 0; i < getNumVolumeFaces(); ++i)
- {
- mVolumeFaces[i].remap();
- }
-}
-
-void LLModel::optimizeVolumeFaces()
-{
- for (U32 i = 0; i < getNumVolumeFaces(); ++i)
- {
- mVolumeFaces[i].optimize();
- }
-}
-
-struct MaterialBinding
-{
- int index;
- std::string matName;
-};
-
-struct MaterialSort
-{
- bool operator()(const MaterialBinding& lhs, const MaterialBinding& rhs)
- {
- return LLStringUtil::compareInsensitive(lhs.matName, rhs.matName) < 0;
- }
-};
-
-void LLModel::sortVolumeFacesByMaterialName()
-{
- std::vector<MaterialBinding> bindings;
- bindings.resize(mVolumeFaces.size());
-
- for (int i = 0; i < bindings.size(); i++)
- {
- bindings[i].index = i;
- if(i < mMaterialList.size())
- {
- bindings[i].matName = mMaterialList[i];
- }
- }
- std::sort(bindings.begin(), bindings.end(), MaterialSort());
- std::vector< LLVolumeFace > new_faces;
-
- // remap the faces to be in the same order the mats now are...
- //
- new_faces.resize(bindings.size());
- for (int i = 0; i < bindings.size(); i++)
- {
- new_faces[i] = mVolumeFaces[bindings[i].index];
- if(i < mMaterialList.size())
- {
- mMaterialList[i] = bindings[i].matName;
- }
- }
-
- mVolumeFaces = new_faces;
-}
-
-void LLModel::trimVolumeFacesToSize(U32 new_count, LLVolume::face_list_t* remainder)
-{
- llassert(new_count <= LL_SCULPT_MESH_MAX_FACES);
-
- if (new_count && (getNumVolumeFaces() > new_count))
- {
- // Copy out remaining volume faces for alternative handling, if provided
- //
- if (remainder)
- {
- (*remainder).assign(mVolumeFaces.begin() + new_count, mVolumeFaces.end());
- }
-
- // Trim down to the final set of volume faces (now stuffed to the gills!)
- //
- mVolumeFaces.resize(new_count);
- }
-}
-
-// Shrink the model to fit
-// on a 1x1x1 cube centered at the origin.
-// The positions and extents
-// multiplied by mNormalizedScale
-// and offset by mNormalizedTranslation
-// to be the "original" extents and position.
-// Also, the positions will fit
-// within the unit cube.
-void LLModel::normalizeVolumeFaces()
-{
- if (!mVolumeFaces.empty())
- {
- LLVector4a min, max;
-
- // For all of the volume faces
- // in the model, loop over
- // them and see what the extents
- // of the volume along each axis.
- min = mVolumeFaces[0].mExtents[0];
- max = mVolumeFaces[0].mExtents[1];
-
- for (U32 i = 1; i < mVolumeFaces.size(); ++i)
- {
- LLVolumeFace& face = mVolumeFaces[i];
-
- update_min_max(min, max, face.mExtents[0]);
- update_min_max(min, max, face.mExtents[1]);
-
- if (face.mTexCoords)
- {
- LLVector2& min_tc = face.mTexCoordExtents[0];
- LLVector2& max_tc = face.mTexCoordExtents[1];
-
- min_tc = face.mTexCoords[0];
- max_tc = face.mTexCoords[0];
-
- for (U32 j = 1; j < face.mNumVertices; ++j)
- {
- update_min_max(min_tc, max_tc, face.mTexCoords[j]);
- }
- }
- else
- {
- face.mTexCoordExtents[0].set(0,0);
- face.mTexCoordExtents[1].set(1,1);
- }
- }
-
- // Now that we have the extents of the model
- // we can compute the offset needed to center
- // the model at the origin.
-
- // Compute center of the model
- // and make it negative to get translation
- // needed to center at origin.
- LLVector4a trans;
- trans.setAdd(min, max);
- trans.mul(-0.5f);
-
- // Compute the total size along all
- // axes of the model.
- LLVector4a size;
- size.setSub(max, min);
-
- // Prevent division by zero.
- F32 x = size[0];
- F32 y = size[1];
- F32 z = size[2];
- F32 w = size[3];
- if (fabs(x)<F_APPROXIMATELY_ZERO)
- {
- x = 1.0;
- }
- if (fabs(y)<F_APPROXIMATELY_ZERO)
- {
- y = 1.0;
- }
- if (fabs(z)<F_APPROXIMATELY_ZERO)
- {
- z = 1.0;
- }
- size.set(x,y,z,w);
-
- // Compute scale as reciprocal of size
- LLVector4a scale;
- scale.splat(1.f);
- scale.div(size);
-
- LLVector4a inv_scale(1.f);
- inv_scale.div(scale);
-
- for (U32 i = 0; i < mVolumeFaces.size(); ++i)
- {
- LLVolumeFace& face = mVolumeFaces[i];
-
- // We shrink the extents so
- // that they fall within
- // the unit cube.
- // VFExtents change
- face.mExtents[0].add(trans);
- face.mExtents[0].mul(scale);
-
- face.mExtents[1].add(trans);
- face.mExtents[1].mul(scale);
-
- // For all the positions, we scale
- // the positions to fit within the unit cube.
- LLVector4a* pos = (LLVector4a*) face.mPositions;
- LLVector4a* norm = (LLVector4a*) face.mNormals;
- LLVector4a* t = (LLVector4a*)face.mTangents;
-
- for (U32 j = 0; j < face.mNumVertices; ++j)
- {
- pos[j].add(trans);
- pos[j].mul(scale);
- if (norm && !norm[j].equals3(LLVector4a::getZero()))
- {
- norm[j].mul(inv_scale);
- norm[j].normalize3();
- }
-
- if (t)
- {
- F32 w = t[j].getF32ptr()[3];
- t[j].mul(inv_scale);
- t[j].normalize3();
- t[j].getF32ptr()[3] = w;
- }
- }
- }
-
- // mNormalizedScale is the scale at which
- // we would need to multiply the model
- // by to get the original size of the
- // model instead of the normalized size.
- LLVector4a normalized_scale;
- normalized_scale.splat(1.f);
- normalized_scale.div(scale);
- mNormalizedScale.set(normalized_scale.getF32ptr());
- mNormalizedTranslation.set(trans.getF32ptr());
- mNormalizedTranslation *= -1.f;
-
- // remember normalized scale so original dimensions can be recovered for mesh processing (i.e. tangent generation)
- for (auto& face : mVolumeFaces)
- {
- face.mNormalizedScale = mNormalizedScale;
- }
- }
-}
-
-void LLModel::getNormalizedScaleTranslation(LLVector3& scale_out, LLVector3& translation_out)
-{
- scale_out = mNormalizedScale;
- translation_out = mNormalizedTranslation;
-}
-
-LLVector3 LLModel::getTransformedCenter(const LLMatrix4& mat)
-{
- LLVector3 ret;
-
- if (!mVolumeFaces.empty())
- {
- LLMatrix4a m;
- m.loadu(mat);
-
- LLVector4a minv,maxv;
-
- LLVector4a t;
- m.affineTransform(mVolumeFaces[0].mPositions[0], t);
- minv = maxv = t;
-
- for (S32 i = 0; i < mVolumeFaces.size(); ++i)
- {
- LLVolumeFace& face = mVolumeFaces[i];
-
- for (U32 j = 0; j < face.mNumVertices; ++j)
- {
- m.affineTransform(face.mPositions[j],t);
- update_min_max(minv, maxv, t);
- }
- }
-
- minv.add(maxv);
- minv.mul(0.5f);
-
- ret.set(minv.getF32ptr());
- }
-
- return ret;
-}
-
-
-
-void LLModel::setNumVolumeFaces(S32 count)
-{
- mVolumeFaces.resize(count);
-}
-
-void LLModel::setVolumeFaceData(
- S32 f,
- LLStrider<LLVector3> pos,
- LLStrider<LLVector3> norm,
- LLStrider<LLVector2> tc,
- LLStrider<U16> ind,
- U32 num_verts,
- U32 num_indices)
-{
- llassert(num_indices % 3 == 0);
-
- LLVolumeFace& face = mVolumeFaces[f];
-
- face.resizeVertices(num_verts);
- face.resizeIndices(num_indices);
-
- LLVector4a::memcpyNonAliased16((F32*) face.mPositions, (F32*) pos.get(), num_verts*4*sizeof(F32));
- if (norm.get())
- {
- LLVector4a::memcpyNonAliased16((F32*) face.mNormals, (F32*) norm.get(), num_verts*4*sizeof(F32));
- }
- else
- {
- //ll_aligned_free_16(face.mNormals);
- face.mNormals = NULL;
- }
-
- if (tc.get())
- {
- U32 tex_size = (num_verts*2*sizeof(F32)+0xF)&~0xF;
- LLVector4a::memcpyNonAliased16((F32*) face.mTexCoords, (F32*) tc.get(), tex_size);
- }
- else
- {
- //ll_aligned_free_16(face.mTexCoords);
- face.mTexCoords = NULL;
- }
-
- U32 size = (num_indices*2+0xF)&~0xF;
- LLVector4a::memcpyNonAliased16((F32*) face.mIndices, (F32*) ind.get(), size);
-}
-
-void LLModel::addFace(const LLVolumeFace& face)
-{
- if (face.mNumVertices == 0)
- {
- LL_ERRS() << "Cannot add empty face." << LL_ENDL;
- }
-
- mVolumeFaces.push_back(face);
-
- if (mVolumeFaces.size() > MAX_MODEL_FACES)
- {
- LL_ERRS() << "Model prims cannot have more than " << MAX_MODEL_FACES << " faces!" << LL_ENDL;
- }
-}
-
-
-void LLModel::generateNormals(F32 angle_cutoff)
-{
- //generate normals for all faces by:
- // 1 - Create faceted copy of face with no texture coordinates
- // 2 - Weld vertices in faceted copy that are shared between triangles with less than "angle_cutoff" difference between normals
- // 3 - Generate smoothed set of normals based on welding results
- // 4 - Create faceted copy of face with texture coordinates
- // 5 - Copy smoothed normals to faceted copy, using closest normal to triangle normal where more than one normal exists for a given position
- // 6 - Remove redundant vertices from new faceted (now smooth) copy
-
- angle_cutoff = cosf(angle_cutoff);
- for (U32 j = 0; j < mVolumeFaces.size(); ++j)
- {
- LLVolumeFace& vol_face = mVolumeFaces[j];
-
- if (vol_face.mNumIndices > 65535)
- {
- LL_WARNS("MESHSKININFO") << "Too many vertices for normal generation to work." << LL_ENDL;
- continue;
- }
-
- //create faceted copy of current face with no texture coordinates (step 1)
- LLVolumeFace faceted;
-
- LLVector4a* src_pos = (LLVector4a*) vol_face.mPositions;
- //LLVector4a* src_norm = (LLVector4a*) vol_face.mNormals;
-
-
- faceted.resizeVertices(vol_face.mNumIndices);
- faceted.resizeIndices(vol_face.mNumIndices);
- //bake out triangles into temporary face, clearing texture coordinates
- for (U32 i = 0; i < vol_face.mNumIndices; ++i)
- {
- U32 idx = vol_face.mIndices[i];
-
- faceted.mPositions[i] = src_pos[idx];
- faceted.mTexCoords[i] = LLVector2(0,0);
- faceted.mIndices[i] = i;
- }
-
- //generate normals for temporary face
- for (U32 i = 0; i < faceted.mNumIndices; i += 3)
- { //for each triangle
- U16 i0 = faceted.mIndices[i+0];
- U16 i1 = faceted.mIndices[i+1];
- U16 i2 = faceted.mIndices[i+2];
-
- LLVector4a& p0 = faceted.mPositions[i0];
- LLVector4a& p1 = faceted.mPositions[i1];
- LLVector4a& p2 = faceted.mPositions[i2];
-
- LLVector4a& n0 = faceted.mNormals[i0];
- LLVector4a& n1 = faceted.mNormals[i1];
- LLVector4a& n2 = faceted.mNormals[i2];
-
- LLVector4a lhs, rhs;
- lhs.setSub(p1, p0);
- rhs.setSub(p2, p0);
-
- n0.setCross3(lhs, rhs);
- n0.normalize3();
- n1 = n0;
- n2 = n0;
- }
-
- //weld vertices in temporary face, respecting angle_cutoff (step 2)
- faceted.optimize(angle_cutoff);
-
- //generate normals for welded face based on new topology (step 3)
-
- for (U32 i = 0; i < faceted.mNumVertices; i++)
- {
- faceted.mNormals[i].clear();
- }
-
- for (U32 i = 0; i < faceted.mNumIndices; i += 3)
- { //for each triangle
- U16 i0 = faceted.mIndices[i+0];
- U16 i1 = faceted.mIndices[i+1];
- U16 i2 = faceted.mIndices[i+2];
-
- LLVector4a& p0 = faceted.mPositions[i0];
- LLVector4a& p1 = faceted.mPositions[i1];
- LLVector4a& p2 = faceted.mPositions[i2];
-
- LLVector4a& n0 = faceted.mNormals[i0];
- LLVector4a& n1 = faceted.mNormals[i1];
- LLVector4a& n2 = faceted.mNormals[i2];
-
- LLVector4a lhs, rhs;
- lhs.setSub(p1, p0);
- rhs.setSub(p2, p0);
-
- LLVector4a n;
- n.setCross3(lhs, rhs);
-
- n0.add(n);
- n1.add(n);
- n2.add(n);
- }
-
- //normalize normals and build point map
- LLVolumeFace::VertexMapData::PointMap point_map;
-
- for (U32 i = 0; i < faceted.mNumVertices; ++i)
- {
- faceted.mNormals[i].normalize3();
-
- LLVolumeFace::VertexMapData v;
- v.setPosition(faceted.mPositions[i]);
- v.setNormal(faceted.mNormals[i]);
-
- point_map[LLVector3(v.getPosition().getF32ptr())].push_back(v);
- }
-
- //create faceted copy of current face with texture coordinates (step 4)
- LLVolumeFace new_face;
-
- //bake out triangles into new face
- new_face.resizeIndices(vol_face.mNumIndices);
- new_face.resizeVertices(vol_face.mNumIndices);
-
- for (U32 i = 0; i < vol_face.mNumIndices; ++i)
- {
- U32 idx = vol_face.mIndices[i];
- LLVolumeFace::VertexData v;
- new_face.mPositions[i] = vol_face.mPositions[idx];
- new_face.mNormals[i].clear();
- new_face.mIndices[i] = i;
- }
-
- if (vol_face.mTexCoords)
- {
- for (U32 i = 0; i < vol_face.mNumIndices; i++)
- {
- U32 idx = vol_face.mIndices[i];
- new_face.mTexCoords[i] = vol_face.mTexCoords[idx];
- }
- }
- else
- {
- //ll_aligned_free_16(new_face.mTexCoords);
- new_face.mTexCoords = NULL;
- }
-
- //generate normals for new face
- for (U32 i = 0; i < new_face.mNumIndices; i += 3)
- { //for each triangle
- U16 i0 = new_face.mIndices[i+0];
- U16 i1 = new_face.mIndices[i+1];
- U16 i2 = new_face.mIndices[i+2];
-
- LLVector4a& p0 = new_face.mPositions[i0];
- LLVector4a& p1 = new_face.mPositions[i1];
- LLVector4a& p2 = new_face.mPositions[i2];
-
- LLVector4a& n0 = new_face.mNormals[i0];
- LLVector4a& n1 = new_face.mNormals[i1];
- LLVector4a& n2 = new_face.mNormals[i2];
-
- LLVector4a lhs, rhs;
- lhs.setSub(p1, p0);
- rhs.setSub(p2, p0);
-
- n0.setCross3(lhs, rhs);
- n0.normalize3();
- n1 = n0;
- n2 = n0;
- }
-
- //swap out normals in new_face with best match from point map (step 5)
- for (U32 i = 0; i < new_face.mNumVertices; ++i)
- {
- //LLVolumeFace::VertexData v = new_face.mVertices[i];
-
- LLVector4a ref_norm = new_face.mNormals[i];
-
- LLVolumeFace::VertexMapData::PointMap::iterator iter = point_map.find(LLVector3(new_face.mPositions[i].getF32ptr()));
-
- if (iter != point_map.end())
- {
- F32 best = -2.f;
- for (U32 k = 0; k < iter->second.size(); ++k)
- {
- LLVector4a& n = iter->second[k].getNormal();
-
- F32 cur = n.dot3(ref_norm).getF32();
-
- if (cur > best)
- {
- best = cur;
- new_face.mNormals[i] = n;
- }
- }
- }
- }
-
- //remove redundant vertices from new face (step 6)
- new_face.optimize();
-
- mVolumeFaces[j] = new_face;
- }
-}
-
-
-std::string LLModel::getName() const
-{
- return mRequestedLabel.empty() ? mLabel : mRequestedLabel;
-}
-
-//static
-LLSD LLModel::writeModel(
- std::ostream& ostr,
- LLModel* physics,
- LLModel* high,
- LLModel* medium,
- LLModel* low,
- LLModel* impostor,
- const LLModel::Decomposition& decomp,
- bool upload_skin,
- bool upload_joints,
- bool lock_scale_if_joint_position,
- bool nowrite,
- bool as_slm,
- int submodel_id)
-{
- LLSD mdl;
-
- LLModel* model[] =
- {
- impostor,
- low,
- medium,
- high,
- physics
- };
-
- bool skinning = upload_skin && high && !high->mSkinWeights.empty();
-
- if (skinning)
- { //write skinning block
- mdl["skin"] = high->mSkinInfo.asLLSD(upload_joints, lock_scale_if_joint_position);
- }
-
- if (!decomp.mBaseHull.empty() ||
- !decomp.mHull.empty())
- {
- mdl["physics_convex"] = decomp.asLLSD();
- if (!decomp.mHull.empty() && !as_slm)
- { //convex decomposition exists, physics mesh will not be used (unless this is an slm file)
- model[LLModel::LOD_PHYSICS] = NULL;
- }
- }
- else if (submodel_id)
- {
- const LLModel::Decomposition fake_decomp;
- mdl["secondary"] = true;
- mdl["submodel_id"] = submodel_id;
- mdl["physics_convex"] = fake_decomp.asLLSD();
- model[LLModel::LOD_PHYSICS] = NULL;
- }
-
- if (as_slm)
- { //save material list names
- for (U32 i = 0; i < high->mMaterialList.size(); ++i)
- {
- mdl["material_list"][i] = high->mMaterialList[i];
- }
- }
-
- for (U32 idx = 0; idx < MODEL_NAMES_LENGTH; ++idx)
- {
- if (model[idx] && (model[idx]->getNumVolumeFaces() > 0) && model[idx]->getVolumeFace(0).mPositions != NULL)
- {
- LLVector3 min_pos = LLVector3(model[idx]->getVolumeFace(0).mPositions[0].getF32ptr());
- LLVector3 max_pos = min_pos;
-
- //find position domain
- for (S32 i = 0; i < model[idx]->getNumVolumeFaces(); ++i)
- { //for each face
- const LLVolumeFace& face = model[idx]->getVolumeFace(i);
- for (U32 j = 0; j < face.mNumVertices; ++j)
- {
- update_min_max(min_pos, max_pos, face.mPositions[j].getF32ptr());
- }
- }
-
- LLVector3 pos_range = max_pos - min_pos;
-
- for (S32 i = 0; i < model[idx]->getNumVolumeFaces(); ++i)
- { //for each face
- const LLVolumeFace& face = model[idx]->getVolumeFace(i);
- if (face.mNumVertices < 3)
- { //don't export an empty face
- mdl[model_names[idx]][i]["NoGeometry"] = true;
- continue;
- }
- LLSD::Binary verts(face.mNumVertices*3*2);
- LLSD::Binary tc(face.mNumVertices*2*2);
- LLSD::Binary normals(face.mNumVertices*3*2);
- LLSD::Binary tangents(face.mNumVertices * 4 * 2);
- LLSD::Binary indices(face.mNumIndices*2);
-
- U32 vert_idx = 0;
- U32 norm_idx = 0;
- //U32 tan_idx = 0;
- U32 tc_idx = 0;
-
- LLVector2* ftc = (LLVector2*) face.mTexCoords;
- LLVector2 min_tc;
- LLVector2 max_tc;
-
- if (ftc)
- {
- min_tc = ftc[0];
- max_tc = min_tc;
-
- //get texture coordinate domain
- for (U32 j = 0; j < face.mNumVertices; ++j)
- {
- update_min_max(min_tc, max_tc, ftc[j]);
- }
- }
-
- LLVector2 tc_range = max_tc - min_tc;
-
- for (U32 j = 0; j < face.mNumVertices; ++j)
- { //for each vert
-
- F32* pos = face.mPositions[j].getF32ptr();
-
- //position
- for (U32 k = 0; k < 3; ++k)
- { //for each component
- //convert to 16-bit normalized across domain
- U16 val = (U16) (((pos[k]-min_pos.mV[k])/pos_range.mV[k])*65535);
-
- U8* buff = (U8*) &val;
- //write to binary buffer
- verts[vert_idx++] = buff[0];
- verts[vert_idx++] = buff[1];
- }
-
- if (face.mNormals)
- { //normals
- F32* norm = face.mNormals[j].getF32ptr();
-
- for (U32 k = 0; k < 3; ++k)
- { //for each component
- //convert to 16-bit normalized
- U16 val = (U16) ((norm[k]+1.f)*0.5f*65535);
- U8* buff = (U8*) &val;
-
- //write to binary buffer
- normals[norm_idx++] = buff[0];
- normals[norm_idx++] = buff[1];
- }
- }
-
-#if 0 // keep this code for now in case we want to support transporting tangents with mesh assets
- if (face.mTangents)
- { //normals
- F32* tangent = face.mTangents[j].getF32ptr();
-
- for (U32 k = 0; k < 4; ++k)
- { //for each component
- //convert to 16-bit normalized
- U16 val = (U16)((tangent[k] + 1.f) * 0.5f * 65535);
- U8* buff = (U8*)&val;
-
- //write to binary buffer
- tangents[tan_idx++] = buff[0];
- tangents[tan_idx++] = buff[1];
- }
- }
-#endif
-
- //texcoord
- if (face.mTexCoords)
- {
- F32* src_tc = (F32*) face.mTexCoords[j].mV;
-
- for (U32 k = 0; k < 2; ++k)
- { //for each component
- //convert to 16-bit normalized
- U16 val = (U16) ((src_tc[k]-min_tc.mV[k])/tc_range.mV[k]*65535);
-
- U8* buff = (U8*) &val;
- //write to binary buffer
- tc[tc_idx++] = buff[0];
- tc[tc_idx++] = buff[1];
- }
- }
- }
-
- U32 idx_idx = 0;
- for (U32 j = 0; j < face.mNumIndices; ++j)
- {
- U8* buff = (U8*) &(face.mIndices[j]);
- indices[idx_idx++] = buff[0];
- indices[idx_idx++] = buff[1];
- }
-
- //write out face data
- mdl[model_names[idx]][i]["PositionDomain"]["Min"] = min_pos.getValue();
- mdl[model_names[idx]][i]["PositionDomain"]["Max"] = max_pos.getValue();
- mdl[model_names[idx]][i]["NormalizedScale"] = face.mNormalizedScale.getValue();
-
- mdl[model_names[idx]][i]["Position"] = verts;
-
- if (face.mNormals)
- {
- mdl[model_names[idx]][i]["Normal"] = normals;
- }
-
-#if 0 // keep this code for now in case we decide to transport tangents with mesh assets
- if (face.mTangents)
- {
- mdl[model_names[idx]][i]["Tangent"] = tangents;
- }
-#endif
-
- if (face.mTexCoords)
- {
- mdl[model_names[idx]][i]["TexCoord0Domain"]["Min"] = min_tc.getValue();
- mdl[model_names[idx]][i]["TexCoord0Domain"]["Max"] = max_tc.getValue();
- mdl[model_names[idx]][i]["TexCoord0"] = tc;
- }
-
- mdl[model_names[idx]][i]["TriangleList"] = indices;
-
- if (skinning)
- {
- if (!model[idx]->mSkinWeights.empty())
- {
- //write out skin weights
-
- //each influence list entry is up to 4 24-bit values
- // first 8 bits is bone index
- // last 16 bits is bone influence weight
- // a bone index of 0xFF signifies no more influences for this vertex
-
- std::stringstream ostr;
- for (U32 j = 0; j < face.mNumVertices; ++j)
- {
- LLVector3 pos(face.mPositions[j].getF32ptr());
-
- weight_list& weights = model[idx]->getJointInfluences(pos);
-
- S32 count = 0;
- for (weight_list::iterator iter = weights.begin(); iter != weights.end(); ++iter)
- {
- // Note joint index cannot exceed 255.
- if (iter->mJointIdx < 255 && iter->mJointIdx >= 0)
- {
- U8 idx = (U8)iter->mJointIdx;
- ostr.write((const char*)&idx, 1);
-
- U16 influence = (U16)(iter->mWeight * 65535);
- ostr.write((const char*)&influence, 2);
-
- ++count;
- }
- }
- U8 end_list = 0xFF;
- if (count < 4)
- {
- ostr.write((const char*)&end_list, 1);
- }
- }
-
- //copy ostr to binary buffer
- std::string data = ostr.str();
- const U8* buff = (U8*)data.data();
- U32 bytes = data.size();
-
- LLSD::Binary w(bytes);
- for (U32 j = 0; j < bytes; ++j)
- {
- w[j] = buff[j];
- }
-
- mdl[model_names[idx]][i]["Weights"] = w;
- }
- else
- {
- if (idx == LLModel::LOD_PHYSICS)
- {
- // Ex: using "bounding box"
- LL_DEBUGS("MESHSKININFO") << "Using physics model without skin weights" << LL_ENDL;
- }
- else
- {
- LL_WARNS("MESHSKININFO") << "Attempting to use skinning without having skin weights" << LL_ENDL;
- }
- }
- }
- }
- }
- }
-
- return writeModelToStream(ostr, mdl, nowrite, as_slm);
-}
-
-LLSD LLModel::writeModelToStream(std::ostream& ostr, LLSD& mdl, bool nowrite, bool as_slm)
-{
- std::string::size_type cur_offset = 0;
-
- LLSD header;
-
- if (as_slm && mdl.has("material_list"))
- { //save material binding names to header
- header["material_list"] = mdl["material_list"];
- }
-
- std::string skin;
-
- if (mdl.has("skin"))
- { //write out skin block
- skin = zip_llsd(mdl["skin"]);
-
- U32 size = skin.size();
- if (size > 0)
- {
- header["skin"]["offset"] = (LLSD::Integer) cur_offset;
- header["skin"]["size"] = (LLSD::Integer) size;
- cur_offset += size;
- }
- }
-
- std::string decomposition;
-
- if (mdl.has("physics_convex"))
- { //write out convex decomposition
- decomposition = zip_llsd(mdl["physics_convex"]);
-
- U32 size = decomposition.size();
- if (size > 0)
- {
- header["physics_convex"]["offset"] = (LLSD::Integer) cur_offset;
- header["physics_convex"]["size"] = (LLSD::Integer) size;
- cur_offset += size;
- }
- }
-
- if (mdl.has("submodel_id"))
- { //write out submodel id
- header["submodel_id"] = (LLSD::Integer)mdl["submodel_id"];
- }
-
- std::string out[MODEL_NAMES_LENGTH];
-
- for (S32 i = 0; i < MODEL_NAMES_LENGTH; i++)
- {
- if (mdl.has(model_names[i]))
- {
- out[i] = zip_llsd(mdl[model_names[i]]);
-
- U32 size = out[i].size();
-
- header[model_names[i]]["offset"] = (LLSD::Integer) cur_offset;
- header[model_names[i]]["size"] = (LLSD::Integer) size;
- cur_offset += size;
- }
- }
-
- if (!nowrite)
- {
- LLSDSerialize::toBinary(header, ostr);
-
- if (!skin.empty())
- { //write skin block
- ostr.write((const char*) skin.data(), header["skin"]["size"].asInteger());
- }
-
- if (!decomposition.empty())
- { //write decomposition block
- ostr.write((const char*) decomposition.data(), header["physics_convex"]["size"].asInteger());
- }
-
- for (S32 i = 0; i < MODEL_NAMES_LENGTH; i++)
- {
- if (!out[i].empty())
- {
- ostr.write((const char*) out[i].data(), header[model_names[i]]["size"].asInteger());
- }
- }
- }
-
- return header;
-}
-
-LLModel::weight_list& LLModel::getJointInfluences(const LLVector3& pos)
-{
- //1. If a vertex has been weighted then we'll find it via pos and return its weight list
- weight_map::iterator iterPos = mSkinWeights.begin();
- weight_map::iterator iterEnd = mSkinWeights.end();
-
- if (mSkinWeights.empty())
- {
- // function calls iter->second on all return paths
- // everything that calls this function should precheck that there is data.
- LL_ERRS() << "called getJointInfluences with empty weights list" << LL_ENDL;
- }
-
- for ( ; iterPos!=iterEnd; ++iterPos )
- {
- if ( jointPositionalLookup( iterPos->first, pos ) )
- {
- return iterPos->second;
- }
- }
-
- //2. Otherwise we'll use the older implementation
- weight_map::iterator iter = mSkinWeights.find(pos);
-
- if (iter != mSkinWeights.end())
- {
- if ((iter->first - pos).magVec() > 0.1f)
- {
- LL_ERRS() << "Couldn't find weight list." << LL_ENDL;
- }
-
- return iter->second;
- }
- else
- { //no exact match found, get closest point
- const F32 epsilon = 1e-5f;
- weight_map::iterator iter_up = mSkinWeights.lower_bound(pos);
- weight_map::iterator iter_down = iter_up;
- weight_map::iterator best = iter_up;
- if (iter_up != mSkinWeights.end())
- {
- iter_down = ++iter_up;
- }
- else
- {
- // Assumes that there is at least one element
- --best;
- }
-
- F32 min_dist = (iter->first - pos).magVec();
-
- bool done = false;
- while (!done)
- { //search up and down mSkinWeights from lower bound of pos until a
- //match is found within epsilon. If no match is found within epsilon,
- //return closest match
- done = true;
- if (iter_up != mSkinWeights.end() && ++iter_up != mSkinWeights.end())
- {
- done = false;
- F32 dist = (iter_up->first - pos).magVec();
-
- if (dist < epsilon)
- {
- return iter_up->second;
- }
-
- if (dist < min_dist)
- {
- best = iter_up;
- min_dist = dist;
- }
- }
-
- if (iter_down != mSkinWeights.begin() && --iter_down != mSkinWeights.begin())
- {
- done = false;
-
- F32 dist = (iter_down->first - pos).magVec();
-
- if (dist < epsilon)
- {
- return iter_down->second;
- }
-
- if (dist < min_dist)
- {
- best = iter_down;
- min_dist = dist;
- }
-
- }
- }
-
- return best->second;
- }
-}
-
-void LLModel::setConvexHullDecomposition(
- const LLModel::convex_hull_decomposition& decomp)
-{
- mPhysics.mHull = decomp;
- mPhysics.mMesh.clear();
- updateHullCenters();
-}
-
-void LLModel::updateHullCenters()
-{
- mHullCenter.resize(mPhysics.mHull.size());
- mHullPoints = 0;
- mCenterOfHullCenters.clear();
-
- for (U32 i = 0; i < mPhysics.mHull.size(); ++i)
- {
- LLVector3 cur_center;
-
- for (U32 j = 0; j < mPhysics.mHull[i].size(); ++j)
- {
- cur_center += mPhysics.mHull[i][j];
- }
- mCenterOfHullCenters += cur_center;
- cur_center *= 1.f/mPhysics.mHull[i].size();
- mHullCenter[i] = cur_center;
- mHullPoints += mPhysics.mHull[i].size();
- }
-
- if (mHullPoints > 0)
- {
- mCenterOfHullCenters *= 1.f / mHullPoints;
- llassert(mPhysics.hasHullList());
- }
-}
-
-bool LLModel::loadModel(std::istream& is)
-{
- mSculptLevel = -1; // default is an error occured
-
- LLSD header;
- {
- if (!LLSDSerialize::fromBinary(header, is, 1024*1024*1024))
- {
- LL_WARNS("MESHSKININFO") << "Mesh header parse error. Not a valid mesh asset!" << LL_ENDL;
- return false;
- }
- }
-
- if (header.has("material_list"))
- { //load material list names
- mMaterialList.clear();
- for (U32 i = 0; i < header["material_list"].size(); ++i)
- {
- mMaterialList.push_back(header["material_list"][i].asString());
- }
- }
-
- mSubmodelID = header.has("submodel_id") ? header["submodel_id"].asInteger() : false;
-
- static const std::string lod_name[] =
- {
- "lowest_lod",
- "low_lod",
- "medium_lod",
- "high_lod",
- "physics_mesh",
- };
-
- const S32 MODEL_LODS = 5;
-
- S32 lod = llclamp((S32) mDetail, 0, MODEL_LODS);
-
- if (header[lod_name[lod]]["offset"].asInteger() == -1 ||
- header[lod_name[lod]]["size"].asInteger() == 0 )
- { //cannot load requested LOD
- LL_WARNS("MESHSKININFO") << "LoD data is invalid!" << LL_ENDL;
- return false;
- }
-
- bool has_skin = header["skin"]["offset"].asInteger() >=0 &&
- header["skin"]["size"].asInteger() > 0;
-
- if ((lod == LLModel::LOD_HIGH) && !mSubmodelID)
- { //try to load skin info and decomp info
- std::ios::pos_type cur_pos = is.tellg();
- loadSkinInfo(header, is);
- is.seekg(cur_pos);
- }
-
- if ((lod == LLModel::LOD_HIGH || lod == LLModel::LOD_PHYSICS) && !mSubmodelID)
- {
- std::ios::pos_type cur_pos = is.tellg();
- loadDecomposition(header, is);
- is.seekg(cur_pos);
- }
-
- is.seekg(header[lod_name[lod]]["offset"].asInteger(), std::ios_base::cur);
-
- if (unpackVolumeFaces(is, header[lod_name[lod]]["size"].asInteger()))
- {
- if (has_skin)
- {
- //build out mSkinWeight from face info
- for (S32 i = 0; i < getNumVolumeFaces(); ++i)
- {
- const LLVolumeFace& face = getVolumeFace(i);
-
- if (face.mWeights)
- {
- for (S32 j = 0; j < face.mNumVertices; ++j)
- {
- LLVector4a& w = face.mWeights[j];
-
- std::vector<JointWeight> wght;
-
- for (S32 k = 0; k < 4; ++k)
- {
- S32 idx = (S32) w[k];
- F32 f = w[k] - idx;
- if (f > 0.f)
- {
- wght.push_back(JointWeight(idx, f));
- }
- }
-
- if (!wght.empty())
- {
- LLVector3 pos(face.mPositions[j].getF32ptr());
- mSkinWeights[pos] = wght;
- }
- }
- }
- }
- }
- return true;
- }
- else
- {
- LL_WARNS("MESHSKININFO") << "unpackVolumeFaces failed!" << LL_ENDL;
- }
-
- return false;
-}
-
-bool LLModel::isMaterialListSubset( LLModel* ref )
-{
- int refCnt = ref->mMaterialList.size();
- int modelCnt = mMaterialList.size();
-
- for (U32 src = 0; src < modelCnt; ++src)
- {
- bool foundRef = false;
-
- for (U32 dst = 0; dst < refCnt; ++dst)
- {
- //LL_INFOS()<<mMaterialList[src]<<" "<<ref->mMaterialList[dst]<<LL_ENDL;
- foundRef = mMaterialList[src] == ref->mMaterialList[dst];
-
- if ( foundRef )
- {
- break;
- }
- }
-
- if (!foundRef)
- {
- LL_INFOS("MESHSKININFO") << "Could not find material " << mMaterialList[src] << " in reference model " << ref->mLabel << LL_ENDL;
- return false;
- }
- }
-
- return true;
-}
-
-bool LLModel::needToAddFaces( LLModel* ref, int& refFaceCnt, int& modelFaceCnt )
-{
- bool changed = false;
- if ( refFaceCnt< modelFaceCnt )
- {
- refFaceCnt += modelFaceCnt - refFaceCnt;
- changed = true;
- }
- else
- if ( modelFaceCnt < refFaceCnt )
- {
- modelFaceCnt += refFaceCnt - modelFaceCnt;
- changed = true;
- }
-
- return changed;
-}
-
-bool LLModel::matchMaterialOrder(LLModel* ref, int& refFaceCnt, int& modelFaceCnt )
-{
- //Is this a subset?
- //LODs cannot currently add new materials, e.g.
- //1. ref = a,b,c lod1 = d,e => This is not permitted
- //2. ref = a,b,c lod1 = c => This would be permitted
-
- bool isASubset = isMaterialListSubset( ref );
- if ( !isASubset )
- {
- LL_INFOS("MESHSKININFO")<<"Material of model is not a subset of reference."<<LL_ENDL;
- return false;
- }
-
- if (mMaterialList.size() > ref->mMaterialList.size())
- {
- LL_INFOS("MESHSKININFO") << "Material of model has more materials than a reference." << LL_ENDL;
- // We passed isMaterialListSubset, so materials are a subset, but subset isn't supposed to be
- // larger than original and if we keep going, reordering will cause a crash
- return false;
- }
-
- std::map<std::string, U32> index_map;
-
- //build a map of material slot names to face indexes
- bool reorder = false;
-
- std::set<std::string> base_mat;
- std::set<std::string> cur_mat;
-
- for (U32 i = 0; i < mMaterialList.size(); i++)
- {
- index_map[ref->mMaterialList[i]] = i;
- //if any material name does not match reference, we need to reorder
- reorder |= ref->mMaterialList[i] != mMaterialList[i];
- base_mat.insert(ref->mMaterialList[i]);
- cur_mat.insert(mMaterialList[i]);
- }
-
-
- if (reorder && (base_mat == cur_mat)) //don't reorder if material name sets don't match
- {
- std::vector<LLVolumeFace> new_face_list;
- new_face_list.resize(mMaterialList.size());
-
- std::vector<std::string> new_material_list;
- new_material_list.resize(mMaterialList.size());
-
- //rebuild face list so materials have the same order
- //as the reference model
- for (U32 i = 0; i < mMaterialList.size(); ++i)
- {
- U32 ref_idx = index_map[mMaterialList[i]];
-
- if (i < mVolumeFaces.size())
- {
- new_face_list[ref_idx] = mVolumeFaces[i];
- }
- new_material_list[ref_idx] = mMaterialList[i];
- }
-
- llassert(new_material_list == ref->mMaterialList);
-
- mVolumeFaces = new_face_list;
-
- //override material list with reference model ordering
- mMaterialList = ref->mMaterialList;
- }
-
- return true;
-}
-
-bool LLModel::loadSkinInfo(LLSD& header, std::istream &is)
-{
- S32 offset = header["skin"]["offset"].asInteger();
- S32 size = header["skin"]["size"].asInteger();
-
- if (offset >= 0 && size > 0)
- {
- is.seekg(offset, std::ios_base::cur);
-
- LLSD skin_data;
-
- if (LLUZipHelper::unzip_llsd(skin_data, is, size) == LLUZipHelper::ZR_OK)
- {
- mSkinInfo.fromLLSD(skin_data);
- return true;
- }
- }
-
- return false;
-}
-
-bool LLModel::loadDecomposition(LLSD& header, std::istream& is)
-{
- S32 offset = header["physics_convex"]["offset"].asInteger();
- S32 size = header["physics_convex"]["size"].asInteger();
-
- if (offset >= 0 && size > 0 && !mSubmodelID)
- {
- is.seekg(offset, std::ios_base::cur);
-
- LLSD data;
-
- if (LLUZipHelper::unzip_llsd(data, is, size) == LLUZipHelper::ZR_OK)
- {
- mPhysics.fromLLSD(data);
- updateHullCenters();
- }
- }
-
- return true;
-}
-
-LLMeshSkinInfo::LLMeshSkinInfo():
- mPelvisOffset(0.0),
- mLockScaleIfJointPosition(false),
- mInvalidJointsScrubbed(false),
- mJointNumsInitialized(false)
-{
-}
-
-LLMeshSkinInfo::LLMeshSkinInfo(LLSD& skin):
- mPelvisOffset(0.0),
- mLockScaleIfJointPosition(false),
- mInvalidJointsScrubbed(false),
- mJointNumsInitialized(false)
-{
- fromLLSD(skin);
-}
-
-LLMeshSkinInfo::LLMeshSkinInfo(const LLUUID& mesh_id, LLSD& skin) :
- mMeshID(mesh_id),
- mPelvisOffset(0.0),
- mLockScaleIfJointPosition(false),
- mInvalidJointsScrubbed(false),
- mJointNumsInitialized(false)
-{
- fromLLSD(skin);
-}
-
-void LLMeshSkinInfo::fromLLSD(LLSD& skin)
-{
- if (skin.has("joint_names"))
- {
- for (U32 i = 0; i < skin["joint_names"].size(); ++i)
- {
- mJointNames.push_back(skin["joint_names"][i]);
- mJointNums.push_back(-1);
- }
- }
-
- if (skin.has("inverse_bind_matrix"))
- {
- for (U32 i = 0; i < skin["inverse_bind_matrix"].size(); ++i)
- {
- LLMatrix4 mat;
- for (U32 j = 0; j < 4; j++)
- {
- for (U32 k = 0; k < 4; k++)
- {
- mat.mMatrix[j][k] = skin["inverse_bind_matrix"][i][j*4+k].asReal();
- }
- }
-
- mInvBindMatrix.push_back(LLMatrix4a(mat));
- }
-
- if (mJointNames.size() != mInvBindMatrix.size())
- {
- LL_WARNS("MESHSKININFO") << "Joints vs bind matrix count mismatch. Dropping joint bindings." << LL_ENDL;
- mJointNames.clear();
- mJointNums.clear();
- mInvBindMatrix.clear();
- }
- }
-
- if (skin.has("bind_shape_matrix"))
- {
- LLMatrix4 mat;
- for (U32 j = 0; j < 4; j++)
- {
- for (U32 k = 0; k < 4; k++)
- {
- mat.mMatrix[j][k] = skin["bind_shape_matrix"][j*4+k].asReal();
- }
- }
- mBindShapeMatrix.loadu(mat);
- }
-
- if (skin.has("alt_inverse_bind_matrix"))
- {
- for (U32 i = 0; i < skin["alt_inverse_bind_matrix"].size(); ++i)
- {
- LLMatrix4 mat;
- for (U32 j = 0; j < 4; j++)
- {
- for (U32 k = 0; k < 4; k++)
- {
- mat.mMatrix[j][k] = skin["alt_inverse_bind_matrix"][i][j*4+k].asReal();
- }
- }
-
- mAlternateBindMatrix.push_back(LLMatrix4a(mat));
- }
- }
-
- if (skin.has("pelvis_offset"))
- {
- mPelvisOffset = skin["pelvis_offset"].asReal();
- }
-
- if (skin.has("lock_scale_if_joint_position"))
- {
- mLockScaleIfJointPosition = skin["lock_scale_if_joint_position"].asBoolean();
- }
- else
- {
- mLockScaleIfJointPosition = false;
- }
-
- updateHash();
-}
-
-LLSD LLMeshSkinInfo::asLLSD(bool include_joints, bool lock_scale_if_joint_position) const
-{
- LLSD ret;
-
- for (U32 i = 0; i < mJointNames.size(); ++i)
- {
- ret["joint_names"][i] = mJointNames[i];
-
- for (U32 j = 0; j < 4; j++)
- {
- for (U32 k = 0; k < 4; k++)
- {
- ret["inverse_bind_matrix"][i][j*4+k] = mInvBindMatrix[i].mMatrix[j][k];
- }
- }
- }
-
- for (U32 i = 0; i < 4; i++)
- {
- for (U32 j = 0; j < 4; j++)
- {
- ret["bind_shape_matrix"][i*4+j] = mBindShapeMatrix.mMatrix[i][j];
- }
- }
-
- if ( include_joints && mAlternateBindMatrix.size() > 0 )
- {
- for (U32 i = 0; i < mJointNames.size(); ++i)
- {
- for (U32 j = 0; j < 4; j++)
- {
- for (U32 k = 0; k < 4; k++)
- {
- ret["alt_inverse_bind_matrix"][i][j*4+k] = mAlternateBindMatrix[i].mMatrix[j][k];
- }
- }
- }
-
- if (lock_scale_if_joint_position)
- {
- ret["lock_scale_if_joint_position"] = lock_scale_if_joint_position;
- }
-
- ret["pelvis_offset"] = mPelvisOffset;
- }
-
- return ret;
-}
-
-void LLMeshSkinInfo::updateHash()
-{
- // get hash of data relevant to render batches
- HBXXH64 hash;
-
- //mJointNames
- for (auto& name : mJointNames)
- {
- hash.update(name);
- }
-
- //mJointNums
- hash.update((const void*)mJointNums.data(), sizeof(S32) * mJointNums.size());
-
- //mInvBindMatrix
- F32* src = mInvBindMatrix[0].getF32ptr();
-
- for (size_t i = 0, count = mInvBindMatrix.size() * 16; i < count; ++i)
- {
- S32 t = llround(src[i] * 10000.f);
- hash.update((const void*)&t, sizeof(S32));
- }
- //hash.update((const void*)mInvBindMatrix.data(), sizeof(LLMatrix4a) * mInvBindMatrix.size());
-
- mHash = hash.digest();
-}
-
-U32 LLMeshSkinInfo::sizeBytes() const
-{
- U32 res = sizeof(LLUUID); // mMeshID
-
- res += sizeof(std::vector<std::string>) + sizeof(std::string) * mJointNames.size();
- for (U32 i = 0; i < mJointNames.size(); ++i)
- {
- res += mJointNames[i].size(); // actual size, not capacity
- }
-
- res += sizeof(std::vector<S32>) + sizeof(S32) * mJointNums.size();
- res += sizeof(std::vector<LLMatrix4>) + 16 * sizeof(float) * mInvBindMatrix.size();
- res += sizeof(std::vector<LLMatrix4>) + 16 * sizeof(float) * mAlternateBindMatrix.size();
- res += 16 * sizeof(float); //mBindShapeMatrix
- res += sizeof(float) + 3 * sizeof(bool);
-
- return res;
-}
-
-LLModel::Decomposition::Decomposition(LLSD& data)
-{
- fromLLSD(data);
-}
-
-void LLModel::Decomposition::fromLLSD(LLSD& decomp)
-{
- if (decomp.has("HullList") && decomp.has("Positions"))
- {
- // updated for const-correctness. gcc is picky about this type of thing - Nyx
- const LLSD::Binary& hulls = decomp["HullList"].asBinary();
- const LLSD::Binary& position = decomp["Positions"].asBinary();
-
- U16* p = (U16*) &position[0];
-
- mHull.resize(hulls.size());
-
- LLVector3 min;
- LLVector3 max;
- LLVector3 range;
-
- if (decomp.has("Min"))
- {
- min.setValue(decomp["Min"]);
- max.setValue(decomp["Max"]);
- }
- else
- {
- min.set(-0.5f, -0.5f, -0.5f);
- max.set(0.5f, 0.5f, 0.5f);
- }
-
- range = max-min;
-
- for (U32 i = 0; i < hulls.size(); ++i)
- {
- U16 count = (hulls[i] == 0) ? 256 : hulls[i];
-
- std::set<U64> valid;
-
- //must have at least 4 points
- //llassert(count > 3);
-
- for (U32 j = 0; j < count; ++j)
- {
- U64 test = (U64) p[0] | ((U64) p[1] << 16) | ((U64) p[2] << 32);
- //point must be unique
- //llassert(valid.find(test) == valid.end());
- valid.insert(test);
-
- mHull[i].push_back(LLVector3(
- (F32) p[0]/65535.f*range.mV[0]+min.mV[0],
- (F32) p[1]/65535.f*range.mV[1]+min.mV[1],
- (F32) p[2]/65535.f*range.mV[2]+min.mV[2]));
- p += 3;
-
-
- }
-
- //each hull must contain at least 4 unique points
- //llassert(valid.size() > 3);
- }
- }
-
- if (decomp.has("BoundingVerts"))
- {
- const LLSD::Binary& position = decomp["BoundingVerts"].asBinary();
-
- U16* p = (U16*) &position[0];
-
- LLVector3 min;
- LLVector3 max;
- LLVector3 range;
-
- if (decomp.has("Min"))
- {
- min.setValue(decomp["Min"]);
- max.setValue(decomp["Max"]);
- }
- else
- {
- min.set(-0.5f, -0.5f, -0.5f);
- max.set(0.5f, 0.5f, 0.5f);
- }
-
- range = max-min;
-
- U16 count = (U16)(position.size()/6);
-
- for (U32 j = 0; j < count; ++j)
- {
- mBaseHull.push_back(LLVector3(
- (F32) p[0]/65535.f*range.mV[0]+min.mV[0],
- (F32) p[1]/65535.f*range.mV[1]+min.mV[1],
- (F32) p[2]/65535.f*range.mV[2]+min.mV[2]));
- p += 3;
- }
- }
- else
- {
- //empty base hull mesh to indicate decomposition has been loaded
- //but contains no base hull
- mBaseHullMesh.clear();
- }
-}
-
-U32 LLModel::Decomposition::sizeBytes() const
-{
- U32 res = sizeof(LLUUID); // mMeshID
-
- res += sizeof(LLModel::convex_hull_decomposition) + sizeof(std::vector<LLVector3>) * mHull.size();
- for (U32 i = 0; i < mHull.size(); ++i)
- {
- res += mHull[i].size() * sizeof(LLVector3);
- }
-
- res += sizeof(LLModel::hull) + sizeof(LLVector3) * mBaseHull.size();
-
- res += sizeof(std::vector<LLModel::PhysicsMesh>) + sizeof(std::vector<LLModel::PhysicsMesh>) * mMesh.size();
- for (U32 i = 0; i < mMesh.size(); ++i)
- {
- res += mMesh[i].sizeBytes();
- }
-
- res += sizeof(std::vector<LLModel::PhysicsMesh>) * 2;
- res += mBaseHullMesh.sizeBytes() + mPhysicsShapeMesh.sizeBytes();
-
- return res;
-}
-
-bool LLModel::Decomposition::hasHullList() const
-{
- return !mHull.empty() ;
-}
-
-LLSD LLModel::Decomposition::asLLSD() const
-{
- LLSD ret;
-
- if (mBaseHull.empty() && mHull.empty())
- { //nothing to write
- return ret;
- }
-
- //write decomposition block
- // ["physics_convex"]["HullList"] -- list of 8 bit integers, each entry represents a hull with specified number of points
- // ["physics_convex"]["Position"] -- list of 16-bit integers to be decoded to given domain, encoded 3D points
- // ["physics_convex"]["BoundingVerts"] -- list of 16-bit integers to be decoded to given domain, encoded 3D points representing a single hull approximation of given shape
-
- //get minimum and maximum
- LLVector3 min;
-
- if (mHull.empty())
- {
- min = mBaseHull[0];
- }
- else
- {
- min = mHull[0][0];
- }
-
- LLVector3 max = min;
-
- LLSD::Binary hulls(mHull.size());
-
- U32 total = 0;
-
- for (U32 i = 0; i < mHull.size(); ++i)
- {
- U32 size = mHull[i].size();
- total += size;
- hulls[i] = (U8) (size);
-
- for (U32 j = 0; j < mHull[i].size(); ++j)
- {
- update_min_max(min, max, mHull[i][j]);
- }
- }
-
- for (U32 i = 0; i < mBaseHull.size(); ++i)
- {
- update_min_max(min, max, mBaseHull[i]);
- }
-
- ret["Min"] = min.getValue();
- ret["Max"] = max.getValue();
-
- LLVector3 range = max-min;
-
- if (!hulls.empty())
- {
- ret["HullList"] = hulls;
- }
-
- if (total > 0)
- {
- LLSD::Binary p(total*3*2);
-
- U32 vert_idx = 0;
-
- for (U32 i = 0; i < mHull.size(); ++i)
- {
- std::set<U64> valid;
-
- llassert(!mHull[i].empty());
-
- for (U32 j = 0; j < mHull[i].size(); ++j)
- {
- U64 test = 0;
- const F32* src = mHull[i][j].mV;
-
- for (U32 k = 0; k < 3; k++)
- {
- //convert to 16-bit normalized across domain
- U16 val = (U16) (((src[k]-min.mV[k])/range.mV[k])*65535);
-
- if(valid.size() < 3)
- {
- switch (k)
- {
- case 0: test = test | (U64) val; break;
- case 1: test = test | ((U64) val << 16); break;
- case 2: test = test | ((U64) val << 32); break;
- };
-
- valid.insert(test);
- }
-
- U8* buff = (U8*) &val;
- //write to binary buffer
- p[vert_idx++] = buff[0];
- p[vert_idx++] = buff[1];
-
- //makes sure we haven't run off the end of the array
- llassert(vert_idx <= p.size());
- }
- }
-
- //must have at least 3 unique points
- llassert(valid.size() > 2);
- }
-
- ret["Positions"] = p;
- }
-
- //llassert(!mBaseHull.empty());
-
- if (!mBaseHull.empty())
- {
- LLSD::Binary p(mBaseHull.size()*3*2);
-
- U32 vert_idx = 0;
- for (U32 j = 0; j < mBaseHull.size(); ++j)
- {
- const F32* v = mBaseHull[j].mV;
-
- for (U32 k = 0; k < 3; k++)
- {
- //convert to 16-bit normalized across domain
- U16 val = (U16) (((v[k]-min.mV[k])/range.mV[k])*65535);
-
- U8* buff = (U8*) &val;
- //write to binary buffer
- p[vert_idx++] = buff[0];
- p[vert_idx++] = buff[1];
-
- if (vert_idx > p.size())
- {
- LL_ERRS() << "Index out of bounds" << LL_ENDL;
- }
- }
- }
-
- ret["BoundingVerts"] = p;
- }
-
- return ret;
-}
-
-void LLModel::Decomposition::merge(const LLModel::Decomposition* rhs)
-{
- if (!rhs)
- {
- return;
- }
-
- if (mMeshID != rhs->mMeshID)
- {
- LL_ERRS() << "Attempted to merge with decomposition of some other mesh." << LL_ENDL;
- }
-
- if (mBaseHull.empty())
- { //take base hull and decomposition from rhs
- mHull = rhs->mHull;
- mBaseHull = rhs->mBaseHull;
- mMesh = rhs->mMesh;
- mBaseHullMesh = rhs->mBaseHullMesh;
- }
-
- if (mPhysicsShapeMesh.empty())
- { //take physics shape mesh from rhs
- mPhysicsShapeMesh = rhs->mPhysicsShapeMesh;
- }
-}
-
-bool ll_is_degenerate(const LLVector4a& a, const LLVector4a& b, const LLVector4a& c, F32 tolerance)
-{
- // small area check
- {
- LLVector4a edge1; edge1.setSub( a, b );
- LLVector4a edge2; edge2.setSub( a, c );
- //////////////////////////////////////////////////////////////////////////
- /// Linden Modified
- //////////////////////////////////////////////////////////////////////////
-
- // If no one edge is more than 10x longer than any other edge, we weaken
- // the tolerance by a factor of 1e-4f.
-
- LLVector4a edge3; edge3.setSub( c, b );
- const F32 len1sq = edge1.dot3(edge1).getF32();
- const F32 len2sq = edge2.dot3(edge2).getF32();
- const F32 len3sq = edge3.dot3(edge3).getF32();
- bool abOK = (len1sq <= 100.f * len2sq) && (len1sq <= 100.f * len3sq);
- bool acOK = (len2sq <= 100.f * len1sq) && (len1sq <= 100.f * len3sq);
- bool cbOK = (len3sq <= 100.f * len1sq) && (len1sq <= 100.f * len2sq);
- if ( abOK && acOK && cbOK )
- {
- tolerance *= 1e-4f;
- }
-
- //////////////////////////////////////////////////////////////////////////
- /// End Modified
- //////////////////////////////////////////////////////////////////////////
-
- LLVector4a cross; cross.setCross3( edge1, edge2 );
-
- LLVector4a edge1b; edge1b.setSub( b, a );
- LLVector4a edge2b; edge2b.setSub( b, c );
- LLVector4a crossb; crossb.setCross3( edge1b, edge2b );
-
- if ( ( cross.dot3(cross).getF32() < tolerance ) || ( crossb.dot3(crossb).getF32() < tolerance ))
- {
- return true;
- }
- }
-
- // point triangle distance check
- {
- LLVector4a Q; Q.setSub(a, b);
- LLVector4a R; R.setSub(c, b);
-
- const F32 QQ = dot3fpu(Q, Q);
- const F32 RR = dot3fpu(R, R);
- const F32 QR = dot3fpu(R, Q);
-
- volatile F32 QQRR = QQ * RR;
- volatile F32 QRQR = QR * QR;
- F32 Det = (QQRR - QRQR);
-
- if( Det == 0.0f )
- {
- return true;
- }
- }
-
- return false;
-}
-
-bool validate_face(const LLVolumeFace& face)
-{
- for (U32 i = 0; i < face.mNumIndices; ++i)
- {
- if (face.mIndices[i] >= face.mNumVertices)
- {
- LL_WARNS("MESHSKININFO") << "Face has invalid index." << LL_ENDL;
- return false;
- }
- }
-
- if (face.mNumIndices % 3 != 0 || face.mNumIndices == 0)
- {
- LL_WARNS("MESHSKININFO") << "Face has invalid number of indices." << LL_ENDL;
- return false;
- }
-
- /*const LLVector4a scale(0.5f);
-
- for (U32 i = 0; i < face.mNumIndices; i+=3)
- {
- U16 idx1 = face.mIndices[i];
- U16 idx2 = face.mIndices[i+1];
- U16 idx3 = face.mIndices[i+2];
-
- LLVector4a v1; v1.setMul(face.mPositions[idx1], scale);
- LLVector4a v2; v2.setMul(face.mPositions[idx2], scale);
- LLVector4a v3; v3.setMul(face.mPositions[idx3], scale);
-
- if (ll_is_degenerate(v1,v2,v3))
- {
- llwarns << "Degenerate face found!" << LL_ENDL;
- return false;
- }
- }*/
-
- return true;
-}
-
-bool validate_model(const LLModel* mdl)
-{
- if (mdl->getNumVolumeFaces() == 0)
- {
- LL_WARNS("MESHSKININFO") << "Model has no faces!" << LL_ENDL;
- return false;
- }
-
- for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
- {
- if (mdl->getVolumeFace(i).mNumVertices == 0)
- {
- LL_WARNS("MESHSKININFO") << "Face has no vertices." << LL_ENDL;
- return false;
- }
-
- if (mdl->getVolumeFace(i).mNumIndices == 0)
- {
- LL_WARNS("MESHSKININFO") << "Face has no indices." << LL_ENDL;
- return false;
- }
-
- if (!validate_face(mdl->getVolumeFace(i)))
- {
- return false;
- }
- }
-
- return true;
-}
-
-LLModelInstance::LLModelInstance(LLSD& data)
- : LLModelInstanceBase()
-{
- mLocalMeshID = data["mesh_id"].asInteger();
- mLabel = data["label"].asString();
- mTransform.setValue(data["transform"]);
-
- for (U32 i = 0; i < data["material"].size(); ++i)
- {
- LLImportMaterial mat(data["material"][i]);
- mMaterial[mat.mBinding] = mat;
- }
-}
-
-
-LLSD LLModelInstance::asLLSD()
-{
- LLSD ret;
-
- ret["mesh_id"] = mModel->mLocalID;
- ret["label"] = mLabel;
- ret["transform"] = mTransform.getValue();
-
- U32 i = 0;
- for (std::map<std::string, LLImportMaterial>::iterator iter = mMaterial.begin(); iter != mMaterial.end(); ++iter)
- {
- ret["material"][i++] = iter->second.asLLSD();
- }
-
- return ret;
-}
-
-
-LLImportMaterial::~LLImportMaterial()
-{
-}
-
-LLImportMaterial::LLImportMaterial(LLSD& data)
-{
- mDiffuseMapFilename = data["diffuse"]["filename"].asString();
- mDiffuseMapLabel = data["diffuse"]["label"].asString();
- mDiffuseColor.setValue(data["diffuse"]["color"]);
- mFullbright = data["fullbright"].asBoolean();
- mBinding = data["binding"].asString();
-}
-
-
-LLSD LLImportMaterial::asLLSD()
-{
- LLSD ret;
-
- ret["diffuse"]["filename"] = mDiffuseMapFilename;
- ret["diffuse"]["label"] = mDiffuseMapLabel;
- ret["diffuse"]["color"] = mDiffuseColor.getValue();
- ret["fullbright"] = mFullbright;
- ret["binding"] = mBinding;
-
- return ret;
-}
-
-bool LLImportMaterial::operator<(const LLImportMaterial &rhs) const
-{
-
- if (mDiffuseMapID != rhs.mDiffuseMapID)
- {
- return mDiffuseMapID < rhs.mDiffuseMapID;
- }
-
- if (mDiffuseMapFilename != rhs.mDiffuseMapFilename)
- {
- return mDiffuseMapFilename < rhs.mDiffuseMapFilename;
- }
-
- if (mDiffuseMapLabel != rhs.mDiffuseMapLabel)
- {
- return mDiffuseMapLabel < rhs.mDiffuseMapLabel;
- }
-
- if (mDiffuseColor != rhs.mDiffuseColor)
- {
- return mDiffuseColor < rhs.mDiffuseColor;
- }
-
- if (mBinding != rhs.mBinding)
- {
- return mBinding < rhs.mBinding;
- }
-
- return mFullbright < rhs.mFullbright;
-}
-
+/** + * @file llmodel.cpp + * @brief Model handling implementation + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "linden_common.h" + +#include "llmodel.h" +#include "llmemory.h" +#include "llconvexdecomposition.h" +#include "llsdserialize.h" +#include "llvector4a.h" +#include "hbxxh.h" + +#ifdef LL_USESYSTEMLIBS +# include <zlib.h> +#else +# include "zlib-ng/zlib.h" +#endif + +std::string model_names[] = +{ + "lowest_lod", + "low_lod", + "medium_lod", + "high_lod", + "physics_mesh" +}; + +const int MODEL_NAMES_LENGTH = sizeof(model_names) / sizeof(std::string); + +LLModel::LLModel(const LLVolumeParams& params, F32 detail) + : LLVolume(params, detail), + mNormalizedScale(1,1,1), + mNormalizedTranslation(0, 0, 0), + mPelvisOffset( 0.0f ), + mStatus(NO_ERRORS), + mSubmodelID(0) +{ + mDecompID = -1; + mLocalID = -1; +} + +LLModel::~LLModel() +{ + if (mDecompID >= 0) + { + LLConvexDecomposition::getInstance()->deleteDecomposition(mDecompID); + } + mPhysics.mMesh.clear(); +} + +//static +std::string LLModel::getStatusString(U32 status) +{ + const static std::string status_strings[(S32)INVALID_STATUS] = {"status_no_error", "status_vertex_number_overflow","bad_element"}; + + if(status < INVALID_STATUS) + { + if(status_strings[status] == std::string()) + { + //LL_ERRS() << "No valid status string for this status: " << (U32)status << LL_ENDL(); + } + return status_strings[status] ; + } + + //LL_ERRS() << "Invalid model status: " << (U32)status << LL_ENDL(); + + return std::string() ; +} + + +void LLModel::offsetMesh( const LLVector3& pivotPoint ) +{ + LLVector4a pivot( pivotPoint[VX], pivotPoint[VY], pivotPoint[VZ] ); + + for (std::vector<LLVolumeFace>::iterator faceIt = mVolumeFaces.begin(); faceIt != mVolumeFaces.end(); ) + { + std::vector<LLVolumeFace>:: iterator currentFaceIt = faceIt++; + LLVolumeFace& face = *currentFaceIt; + LLVector4a *pos = (LLVector4a*) face.mPositions; + + for (U32 i=0; i<face.mNumVertices; ++i ) + { + pos[i].add( pivot ); + } + } +} + +void LLModel::remapVolumeFaces() +{ + for (U32 i = 0; i < getNumVolumeFaces(); ++i) + { + mVolumeFaces[i].remap(); + } +} + +void LLModel::optimizeVolumeFaces() +{ + for (U32 i = 0; i < getNumVolumeFaces(); ++i) + { + mVolumeFaces[i].optimize(); + } +} + +struct MaterialBinding +{ + int index; + std::string matName; +}; + +struct MaterialSort +{ + bool operator()(const MaterialBinding& lhs, const MaterialBinding& rhs) + { + return LLStringUtil::compareInsensitive(lhs.matName, rhs.matName) < 0; + } +}; + +void LLModel::sortVolumeFacesByMaterialName() +{ + std::vector<MaterialBinding> bindings; + bindings.resize(mVolumeFaces.size()); + + for (int i = 0; i < bindings.size(); i++) + { + bindings[i].index = i; + if(i < mMaterialList.size()) + { + bindings[i].matName = mMaterialList[i]; + } + } + std::sort(bindings.begin(), bindings.end(), MaterialSort()); + std::vector< LLVolumeFace > new_faces; + + // remap the faces to be in the same order the mats now are... + // + new_faces.resize(bindings.size()); + for (int i = 0; i < bindings.size(); i++) + { + new_faces[i] = mVolumeFaces[bindings[i].index]; + if(i < mMaterialList.size()) + { + mMaterialList[i] = bindings[i].matName; + } + } + + mVolumeFaces = new_faces; +} + +void LLModel::trimVolumeFacesToSize(U32 new_count, LLVolume::face_list_t* remainder) +{ + llassert(new_count <= LL_SCULPT_MESH_MAX_FACES); + + if (new_count && (getNumVolumeFaces() > new_count)) + { + // Copy out remaining volume faces for alternative handling, if provided + // + if (remainder) + { + (*remainder).assign(mVolumeFaces.begin() + new_count, mVolumeFaces.end()); + } + + // Trim down to the final set of volume faces (now stuffed to the gills!) + // + mVolumeFaces.resize(new_count); + } +} + +// Shrink the model to fit +// on a 1x1x1 cube centered at the origin. +// The positions and extents +// multiplied by mNormalizedScale +// and offset by mNormalizedTranslation +// to be the "original" extents and position. +// Also, the positions will fit +// within the unit cube. +void LLModel::normalizeVolumeFaces() +{ + if (!mVolumeFaces.empty()) + { + LLVector4a min, max; + + // For all of the volume faces + // in the model, loop over + // them and see what the extents + // of the volume along each axis. + min = mVolumeFaces[0].mExtents[0]; + max = mVolumeFaces[0].mExtents[1]; + + for (U32 i = 1; i < mVolumeFaces.size(); ++i) + { + LLVolumeFace& face = mVolumeFaces[i]; + + update_min_max(min, max, face.mExtents[0]); + update_min_max(min, max, face.mExtents[1]); + + if (face.mTexCoords) + { + LLVector2& min_tc = face.mTexCoordExtents[0]; + LLVector2& max_tc = face.mTexCoordExtents[1]; + + min_tc = face.mTexCoords[0]; + max_tc = face.mTexCoords[0]; + + for (U32 j = 1; j < face.mNumVertices; ++j) + { + update_min_max(min_tc, max_tc, face.mTexCoords[j]); + } + } + else + { + face.mTexCoordExtents[0].set(0,0); + face.mTexCoordExtents[1].set(1,1); + } + } + + // Now that we have the extents of the model + // we can compute the offset needed to center + // the model at the origin. + + // Compute center of the model + // and make it negative to get translation + // needed to center at origin. + LLVector4a trans; + trans.setAdd(min, max); + trans.mul(-0.5f); + + // Compute the total size along all + // axes of the model. + LLVector4a size; + size.setSub(max, min); + + // Prevent division by zero. + F32 x = size[0]; + F32 y = size[1]; + F32 z = size[2]; + F32 w = size[3]; + if (fabs(x)<F_APPROXIMATELY_ZERO) + { + x = 1.0; + } + if (fabs(y)<F_APPROXIMATELY_ZERO) + { + y = 1.0; + } + if (fabs(z)<F_APPROXIMATELY_ZERO) + { + z = 1.0; + } + size.set(x,y,z,w); + + // Compute scale as reciprocal of size + LLVector4a scale; + scale.splat(1.f); + scale.div(size); + + LLVector4a inv_scale(1.f); + inv_scale.div(scale); + + for (U32 i = 0; i < mVolumeFaces.size(); ++i) + { + LLVolumeFace& face = mVolumeFaces[i]; + + // We shrink the extents so + // that they fall within + // the unit cube. + // VFExtents change + face.mExtents[0].add(trans); + face.mExtents[0].mul(scale); + + face.mExtents[1].add(trans); + face.mExtents[1].mul(scale); + + // For all the positions, we scale + // the positions to fit within the unit cube. + LLVector4a* pos = (LLVector4a*) face.mPositions; + LLVector4a* norm = (LLVector4a*) face.mNormals; + LLVector4a* t = (LLVector4a*)face.mTangents; + + for (U32 j = 0; j < face.mNumVertices; ++j) + { + pos[j].add(trans); + pos[j].mul(scale); + if (norm && !norm[j].equals3(LLVector4a::getZero())) + { + norm[j].mul(inv_scale); + norm[j].normalize3(); + } + + if (t) + { + F32 w = t[j].getF32ptr()[3]; + t[j].mul(inv_scale); + t[j].normalize3(); + t[j].getF32ptr()[3] = w; + } + } + } + + // mNormalizedScale is the scale at which + // we would need to multiply the model + // by to get the original size of the + // model instead of the normalized size. + LLVector4a normalized_scale; + normalized_scale.splat(1.f); + normalized_scale.div(scale); + mNormalizedScale.set(normalized_scale.getF32ptr()); + mNormalizedTranslation.set(trans.getF32ptr()); + mNormalizedTranslation *= -1.f; + + // remember normalized scale so original dimensions can be recovered for mesh processing (i.e. tangent generation) + for (auto& face : mVolumeFaces) + { + face.mNormalizedScale = mNormalizedScale; + } + } +} + +void LLModel::getNormalizedScaleTranslation(LLVector3& scale_out, LLVector3& translation_out) +{ + scale_out = mNormalizedScale; + translation_out = mNormalizedTranslation; +} + +LLVector3 LLModel::getTransformedCenter(const LLMatrix4& mat) +{ + LLVector3 ret; + + if (!mVolumeFaces.empty()) + { + LLMatrix4a m; + m.loadu(mat); + + LLVector4a minv,maxv; + + LLVector4a t; + m.affineTransform(mVolumeFaces[0].mPositions[0], t); + minv = maxv = t; + + for (S32 i = 0; i < mVolumeFaces.size(); ++i) + { + LLVolumeFace& face = mVolumeFaces[i]; + + for (U32 j = 0; j < face.mNumVertices; ++j) + { + m.affineTransform(face.mPositions[j],t); + update_min_max(minv, maxv, t); + } + } + + minv.add(maxv); + minv.mul(0.5f); + + ret.set(minv.getF32ptr()); + } + + return ret; +} + + + +void LLModel::setNumVolumeFaces(S32 count) +{ + mVolumeFaces.resize(count); +} + +void LLModel::setVolumeFaceData( + S32 f, + LLStrider<LLVector3> pos, + LLStrider<LLVector3> norm, + LLStrider<LLVector2> tc, + LLStrider<U16> ind, + U32 num_verts, + U32 num_indices) +{ + llassert(num_indices % 3 == 0); + + LLVolumeFace& face = mVolumeFaces[f]; + + face.resizeVertices(num_verts); + face.resizeIndices(num_indices); + + LLVector4a::memcpyNonAliased16((F32*) face.mPositions, (F32*) pos.get(), num_verts*4*sizeof(F32)); + if (norm.get()) + { + LLVector4a::memcpyNonAliased16((F32*) face.mNormals, (F32*) norm.get(), num_verts*4*sizeof(F32)); + } + else + { + //ll_aligned_free_16(face.mNormals); + face.mNormals = NULL; + } + + if (tc.get()) + { + U32 tex_size = (num_verts*2*sizeof(F32)+0xF)&~0xF; + LLVector4a::memcpyNonAliased16((F32*) face.mTexCoords, (F32*) tc.get(), tex_size); + } + else + { + //ll_aligned_free_16(face.mTexCoords); + face.mTexCoords = NULL; + } + + U32 size = (num_indices*2+0xF)&~0xF; + LLVector4a::memcpyNonAliased16((F32*) face.mIndices, (F32*) ind.get(), size); +} + +void LLModel::addFace(const LLVolumeFace& face) +{ + if (face.mNumVertices == 0) + { + LL_ERRS() << "Cannot add empty face." << LL_ENDL; + } + + mVolumeFaces.push_back(face); + + if (mVolumeFaces.size() > MAX_MODEL_FACES) + { + LL_ERRS() << "Model prims cannot have more than " << MAX_MODEL_FACES << " faces!" << LL_ENDL; + } +} + + +void LLModel::generateNormals(F32 angle_cutoff) +{ + //generate normals for all faces by: + // 1 - Create faceted copy of face with no texture coordinates + // 2 - Weld vertices in faceted copy that are shared between triangles with less than "angle_cutoff" difference between normals + // 3 - Generate smoothed set of normals based on welding results + // 4 - Create faceted copy of face with texture coordinates + // 5 - Copy smoothed normals to faceted copy, using closest normal to triangle normal where more than one normal exists for a given position + // 6 - Remove redundant vertices from new faceted (now smooth) copy + + angle_cutoff = cosf(angle_cutoff); + for (U32 j = 0; j < mVolumeFaces.size(); ++j) + { + LLVolumeFace& vol_face = mVolumeFaces[j]; + + if (vol_face.mNumIndices > 65535) + { + LL_WARNS("MESHSKININFO") << "Too many vertices for normal generation to work." << LL_ENDL; + continue; + } + + //create faceted copy of current face with no texture coordinates (step 1) + LLVolumeFace faceted; + + LLVector4a* src_pos = (LLVector4a*) vol_face.mPositions; + //LLVector4a* src_norm = (LLVector4a*) vol_face.mNormals; + + + faceted.resizeVertices(vol_face.mNumIndices); + faceted.resizeIndices(vol_face.mNumIndices); + //bake out triangles into temporary face, clearing texture coordinates + for (U32 i = 0; i < vol_face.mNumIndices; ++i) + { + U32 idx = vol_face.mIndices[i]; + + faceted.mPositions[i] = src_pos[idx]; + faceted.mTexCoords[i] = LLVector2(0,0); + faceted.mIndices[i] = i; + } + + //generate normals for temporary face + for (U32 i = 0; i < faceted.mNumIndices; i += 3) + { //for each triangle + U16 i0 = faceted.mIndices[i+0]; + U16 i1 = faceted.mIndices[i+1]; + U16 i2 = faceted.mIndices[i+2]; + + LLVector4a& p0 = faceted.mPositions[i0]; + LLVector4a& p1 = faceted.mPositions[i1]; + LLVector4a& p2 = faceted.mPositions[i2]; + + LLVector4a& n0 = faceted.mNormals[i0]; + LLVector4a& n1 = faceted.mNormals[i1]; + LLVector4a& n2 = faceted.mNormals[i2]; + + LLVector4a lhs, rhs; + lhs.setSub(p1, p0); + rhs.setSub(p2, p0); + + n0.setCross3(lhs, rhs); + n0.normalize3(); + n1 = n0; + n2 = n0; + } + + //weld vertices in temporary face, respecting angle_cutoff (step 2) + faceted.optimize(angle_cutoff); + + //generate normals for welded face based on new topology (step 3) + + for (U32 i = 0; i < faceted.mNumVertices; i++) + { + faceted.mNormals[i].clear(); + } + + for (U32 i = 0; i < faceted.mNumIndices; i += 3) + { //for each triangle + U16 i0 = faceted.mIndices[i+0]; + U16 i1 = faceted.mIndices[i+1]; + U16 i2 = faceted.mIndices[i+2]; + + LLVector4a& p0 = faceted.mPositions[i0]; + LLVector4a& p1 = faceted.mPositions[i1]; + LLVector4a& p2 = faceted.mPositions[i2]; + + LLVector4a& n0 = faceted.mNormals[i0]; + LLVector4a& n1 = faceted.mNormals[i1]; + LLVector4a& n2 = faceted.mNormals[i2]; + + LLVector4a lhs, rhs; + lhs.setSub(p1, p0); + rhs.setSub(p2, p0); + + LLVector4a n; + n.setCross3(lhs, rhs); + + n0.add(n); + n1.add(n); + n2.add(n); + } + + //normalize normals and build point map + LLVolumeFace::VertexMapData::PointMap point_map; + + for (U32 i = 0; i < faceted.mNumVertices; ++i) + { + faceted.mNormals[i].normalize3(); + + LLVolumeFace::VertexMapData v; + v.setPosition(faceted.mPositions[i]); + v.setNormal(faceted.mNormals[i]); + + point_map[LLVector3(v.getPosition().getF32ptr())].push_back(v); + } + + //create faceted copy of current face with texture coordinates (step 4) + LLVolumeFace new_face; + + //bake out triangles into new face + new_face.resizeIndices(vol_face.mNumIndices); + new_face.resizeVertices(vol_face.mNumIndices); + + for (U32 i = 0; i < vol_face.mNumIndices; ++i) + { + U32 idx = vol_face.mIndices[i]; + LLVolumeFace::VertexData v; + new_face.mPositions[i] = vol_face.mPositions[idx]; + new_face.mNormals[i].clear(); + new_face.mIndices[i] = i; + } + + if (vol_face.mTexCoords) + { + for (U32 i = 0; i < vol_face.mNumIndices; i++) + { + U32 idx = vol_face.mIndices[i]; + new_face.mTexCoords[i] = vol_face.mTexCoords[idx]; + } + } + else + { + //ll_aligned_free_16(new_face.mTexCoords); + new_face.mTexCoords = NULL; + } + + //generate normals for new face + for (U32 i = 0; i < new_face.mNumIndices; i += 3) + { //for each triangle + U16 i0 = new_face.mIndices[i+0]; + U16 i1 = new_face.mIndices[i+1]; + U16 i2 = new_face.mIndices[i+2]; + + LLVector4a& p0 = new_face.mPositions[i0]; + LLVector4a& p1 = new_face.mPositions[i1]; + LLVector4a& p2 = new_face.mPositions[i2]; + + LLVector4a& n0 = new_face.mNormals[i0]; + LLVector4a& n1 = new_face.mNormals[i1]; + LLVector4a& n2 = new_face.mNormals[i2]; + + LLVector4a lhs, rhs; + lhs.setSub(p1, p0); + rhs.setSub(p2, p0); + + n0.setCross3(lhs, rhs); + n0.normalize3(); + n1 = n0; + n2 = n0; + } + + //swap out normals in new_face with best match from point map (step 5) + for (U32 i = 0; i < new_face.mNumVertices; ++i) + { + //LLVolumeFace::VertexData v = new_face.mVertices[i]; + + LLVector4a ref_norm = new_face.mNormals[i]; + + LLVolumeFace::VertexMapData::PointMap::iterator iter = point_map.find(LLVector3(new_face.mPositions[i].getF32ptr())); + + if (iter != point_map.end()) + { + F32 best = -2.f; + for (U32 k = 0; k < iter->second.size(); ++k) + { + LLVector4a& n = iter->second[k].getNormal(); + + F32 cur = n.dot3(ref_norm).getF32(); + + if (cur > best) + { + best = cur; + new_face.mNormals[i] = n; + } + } + } + } + + //remove redundant vertices from new face (step 6) + new_face.optimize(); + + mVolumeFaces[j] = new_face; + } +} + + +std::string LLModel::getName() const +{ + return mRequestedLabel.empty() ? mLabel : mRequestedLabel; +} + +//static +LLSD LLModel::writeModel( + std::ostream& ostr, + LLModel* physics, + LLModel* high, + LLModel* medium, + LLModel* low, + LLModel* impostor, + const LLModel::Decomposition& decomp, + bool upload_skin, + bool upload_joints, + bool lock_scale_if_joint_position, + bool nowrite, + bool as_slm, + int submodel_id) +{ + LLSD mdl; + + LLModel* model[] = + { + impostor, + low, + medium, + high, + physics + }; + + bool skinning = upload_skin && high && !high->mSkinWeights.empty(); + + if (skinning) + { //write skinning block + mdl["skin"] = high->mSkinInfo.asLLSD(upload_joints, lock_scale_if_joint_position); + } + + if (!decomp.mBaseHull.empty() || + !decomp.mHull.empty()) + { + mdl["physics_convex"] = decomp.asLLSD(); + if (!decomp.mHull.empty() && !as_slm) + { //convex decomposition exists, physics mesh will not be used (unless this is an slm file) + model[LLModel::LOD_PHYSICS] = NULL; + } + } + else if (submodel_id) + { + const LLModel::Decomposition fake_decomp; + mdl["secondary"] = true; + mdl["submodel_id"] = submodel_id; + mdl["physics_convex"] = fake_decomp.asLLSD(); + model[LLModel::LOD_PHYSICS] = NULL; + } + + if (as_slm) + { //save material list names + for (U32 i = 0; i < high->mMaterialList.size(); ++i) + { + mdl["material_list"][i] = high->mMaterialList[i]; + } + } + + for (U32 idx = 0; idx < MODEL_NAMES_LENGTH; ++idx) + { + if (model[idx] && (model[idx]->getNumVolumeFaces() > 0) && model[idx]->getVolumeFace(0).mPositions != NULL) + { + LLVector3 min_pos = LLVector3(model[idx]->getVolumeFace(0).mPositions[0].getF32ptr()); + LLVector3 max_pos = min_pos; + + //find position domain + for (S32 i = 0; i < model[idx]->getNumVolumeFaces(); ++i) + { //for each face + const LLVolumeFace& face = model[idx]->getVolumeFace(i); + for (U32 j = 0; j < face.mNumVertices; ++j) + { + update_min_max(min_pos, max_pos, face.mPositions[j].getF32ptr()); + } + } + + LLVector3 pos_range = max_pos - min_pos; + + for (S32 i = 0; i < model[idx]->getNumVolumeFaces(); ++i) + { //for each face + const LLVolumeFace& face = model[idx]->getVolumeFace(i); + if (face.mNumVertices < 3) + { //don't export an empty face + mdl[model_names[idx]][i]["NoGeometry"] = true; + continue; + } + LLSD::Binary verts(face.mNumVertices*3*2); + LLSD::Binary tc(face.mNumVertices*2*2); + LLSD::Binary normals(face.mNumVertices*3*2); + LLSD::Binary tangents(face.mNumVertices * 4 * 2); + LLSD::Binary indices(face.mNumIndices*2); + + U32 vert_idx = 0; + U32 norm_idx = 0; + //U32 tan_idx = 0; + U32 tc_idx = 0; + + LLVector2* ftc = (LLVector2*) face.mTexCoords; + LLVector2 min_tc; + LLVector2 max_tc; + + if (ftc) + { + min_tc = ftc[0]; + max_tc = min_tc; + + //get texture coordinate domain + for (U32 j = 0; j < face.mNumVertices; ++j) + { + update_min_max(min_tc, max_tc, ftc[j]); + } + } + + LLVector2 tc_range = max_tc - min_tc; + + for (U32 j = 0; j < face.mNumVertices; ++j) + { //for each vert + + F32* pos = face.mPositions[j].getF32ptr(); + + //position + for (U32 k = 0; k < 3; ++k) + { //for each component + //convert to 16-bit normalized across domain + U16 val = (U16) (((pos[k]-min_pos.mV[k])/pos_range.mV[k])*65535); + + U8* buff = (U8*) &val; + //write to binary buffer + verts[vert_idx++] = buff[0]; + verts[vert_idx++] = buff[1]; + } + + if (face.mNormals) + { //normals + F32* norm = face.mNormals[j].getF32ptr(); + + for (U32 k = 0; k < 3; ++k) + { //for each component + //convert to 16-bit normalized + U16 val = (U16) ((norm[k]+1.f)*0.5f*65535); + U8* buff = (U8*) &val; + + //write to binary buffer + normals[norm_idx++] = buff[0]; + normals[norm_idx++] = buff[1]; + } + } + +#if 0 // keep this code for now in case we want to support transporting tangents with mesh assets + if (face.mTangents) + { //normals + F32* tangent = face.mTangents[j].getF32ptr(); + + for (U32 k = 0; k < 4; ++k) + { //for each component + //convert to 16-bit normalized + U16 val = (U16)((tangent[k] + 1.f) * 0.5f * 65535); + U8* buff = (U8*)&val; + + //write to binary buffer + tangents[tan_idx++] = buff[0]; + tangents[tan_idx++] = buff[1]; + } + } +#endif + + //texcoord + if (face.mTexCoords) + { + F32* src_tc = (F32*) face.mTexCoords[j].mV; + + for (U32 k = 0; k < 2; ++k) + { //for each component + //convert to 16-bit normalized + U16 val = (U16) ((src_tc[k]-min_tc.mV[k])/tc_range.mV[k]*65535); + + U8* buff = (U8*) &val; + //write to binary buffer + tc[tc_idx++] = buff[0]; + tc[tc_idx++] = buff[1]; + } + } + } + + U32 idx_idx = 0; + for (U32 j = 0; j < face.mNumIndices; ++j) + { + U8* buff = (U8*) &(face.mIndices[j]); + indices[idx_idx++] = buff[0]; + indices[idx_idx++] = buff[1]; + } + + //write out face data + mdl[model_names[idx]][i]["PositionDomain"]["Min"] = min_pos.getValue(); + mdl[model_names[idx]][i]["PositionDomain"]["Max"] = max_pos.getValue(); + mdl[model_names[idx]][i]["NormalizedScale"] = face.mNormalizedScale.getValue(); + + mdl[model_names[idx]][i]["Position"] = verts; + + if (face.mNormals) + { + mdl[model_names[idx]][i]["Normal"] = normals; + } + +#if 0 // keep this code for now in case we decide to transport tangents with mesh assets + if (face.mTangents) + { + mdl[model_names[idx]][i]["Tangent"] = tangents; + } +#endif + + if (face.mTexCoords) + { + mdl[model_names[idx]][i]["TexCoord0Domain"]["Min"] = min_tc.getValue(); + mdl[model_names[idx]][i]["TexCoord0Domain"]["Max"] = max_tc.getValue(); + mdl[model_names[idx]][i]["TexCoord0"] = tc; + } + + mdl[model_names[idx]][i]["TriangleList"] = indices; + + if (skinning) + { + if (!model[idx]->mSkinWeights.empty()) + { + //write out skin weights + + //each influence list entry is up to 4 24-bit values + // first 8 bits is bone index + // last 16 bits is bone influence weight + // a bone index of 0xFF signifies no more influences for this vertex + + std::stringstream ostr; + for (U32 j = 0; j < face.mNumVertices; ++j) + { + LLVector3 pos(face.mPositions[j].getF32ptr()); + + weight_list& weights = model[idx]->getJointInfluences(pos); + + S32 count = 0; + for (weight_list::iterator iter = weights.begin(); iter != weights.end(); ++iter) + { + // Note joint index cannot exceed 255. + if (iter->mJointIdx < 255 && iter->mJointIdx >= 0) + { + U8 idx = (U8)iter->mJointIdx; + ostr.write((const char*)&idx, 1); + + U16 influence = (U16)(iter->mWeight * 65535); + ostr.write((const char*)&influence, 2); + + ++count; + } + } + U8 end_list = 0xFF; + if (count < 4) + { + ostr.write((const char*)&end_list, 1); + } + } + + //copy ostr to binary buffer + std::string data = ostr.str(); + const U8* buff = (U8*)data.data(); + U32 bytes = data.size(); + + LLSD::Binary w(bytes); + for (U32 j = 0; j < bytes; ++j) + { + w[j] = buff[j]; + } + + mdl[model_names[idx]][i]["Weights"] = w; + } + else + { + if (idx == LLModel::LOD_PHYSICS) + { + // Ex: using "bounding box" + LL_DEBUGS("MESHSKININFO") << "Using physics model without skin weights" << LL_ENDL; + } + else + { + LL_WARNS("MESHSKININFO") << "Attempting to use skinning without having skin weights" << LL_ENDL; + } + } + } + } + } + } + + return writeModelToStream(ostr, mdl, nowrite, as_slm); +} + +LLSD LLModel::writeModelToStream(std::ostream& ostr, LLSD& mdl, bool nowrite, bool as_slm) +{ + std::string::size_type cur_offset = 0; + + LLSD header; + + if (as_slm && mdl.has("material_list")) + { //save material binding names to header + header["material_list"] = mdl["material_list"]; + } + + std::string skin; + + if (mdl.has("skin")) + { //write out skin block + skin = zip_llsd(mdl["skin"]); + + U32 size = skin.size(); + if (size > 0) + { + header["skin"]["offset"] = (LLSD::Integer) cur_offset; + header["skin"]["size"] = (LLSD::Integer) size; + cur_offset += size; + } + } + + std::string decomposition; + + if (mdl.has("physics_convex")) + { //write out convex decomposition + decomposition = zip_llsd(mdl["physics_convex"]); + + U32 size = decomposition.size(); + if (size > 0) + { + header["physics_convex"]["offset"] = (LLSD::Integer) cur_offset; + header["physics_convex"]["size"] = (LLSD::Integer) size; + cur_offset += size; + } + } + + if (mdl.has("submodel_id")) + { //write out submodel id + header["submodel_id"] = (LLSD::Integer)mdl["submodel_id"]; + } + + std::string out[MODEL_NAMES_LENGTH]; + + for (S32 i = 0; i < MODEL_NAMES_LENGTH; i++) + { + if (mdl.has(model_names[i])) + { + out[i] = zip_llsd(mdl[model_names[i]]); + + U32 size = out[i].size(); + + header[model_names[i]]["offset"] = (LLSD::Integer) cur_offset; + header[model_names[i]]["size"] = (LLSD::Integer) size; + cur_offset += size; + } + } + + if (!nowrite) + { + LLSDSerialize::toBinary(header, ostr); + + if (!skin.empty()) + { //write skin block + ostr.write((const char*) skin.data(), header["skin"]["size"].asInteger()); + } + + if (!decomposition.empty()) + { //write decomposition block + ostr.write((const char*) decomposition.data(), header["physics_convex"]["size"].asInteger()); + } + + for (S32 i = 0; i < MODEL_NAMES_LENGTH; i++) + { + if (!out[i].empty()) + { + ostr.write((const char*) out[i].data(), header[model_names[i]]["size"].asInteger()); + } + } + } + + return header; +} + +LLModel::weight_list& LLModel::getJointInfluences(const LLVector3& pos) +{ + //1. If a vertex has been weighted then we'll find it via pos and return its weight list + weight_map::iterator iterPos = mSkinWeights.begin(); + weight_map::iterator iterEnd = mSkinWeights.end(); + + if (mSkinWeights.empty()) + { + // function calls iter->second on all return paths + // everything that calls this function should precheck that there is data. + LL_ERRS() << "called getJointInfluences with empty weights list" << LL_ENDL; + } + + for ( ; iterPos!=iterEnd; ++iterPos ) + { + if ( jointPositionalLookup( iterPos->first, pos ) ) + { + return iterPos->second; + } + } + + //2. Otherwise we'll use the older implementation + weight_map::iterator iter = mSkinWeights.find(pos); + + if (iter != mSkinWeights.end()) + { + if ((iter->first - pos).magVec() > 0.1f) + { + LL_ERRS() << "Couldn't find weight list." << LL_ENDL; + } + + return iter->second; + } + else + { //no exact match found, get closest point + const F32 epsilon = 1e-5f; + weight_map::iterator iter_up = mSkinWeights.lower_bound(pos); + weight_map::iterator iter_down = iter_up; + weight_map::iterator best = iter_up; + if (iter_up != mSkinWeights.end()) + { + iter_down = ++iter_up; + } + else + { + // Assumes that there is at least one element + --best; + } + + F32 min_dist = (iter->first - pos).magVec(); + + bool done = false; + while (!done) + { //search up and down mSkinWeights from lower bound of pos until a + //match is found within epsilon. If no match is found within epsilon, + //return closest match + done = true; + if (iter_up != mSkinWeights.end() && ++iter_up != mSkinWeights.end()) + { + done = false; + F32 dist = (iter_up->first - pos).magVec(); + + if (dist < epsilon) + { + return iter_up->second; + } + + if (dist < min_dist) + { + best = iter_up; + min_dist = dist; + } + } + + if (iter_down != mSkinWeights.begin() && --iter_down != mSkinWeights.begin()) + { + done = false; + + F32 dist = (iter_down->first - pos).magVec(); + + if (dist < epsilon) + { + return iter_down->second; + } + + if (dist < min_dist) + { + best = iter_down; + min_dist = dist; + } + + } + } + + return best->second; + } +} + +void LLModel::setConvexHullDecomposition( + const LLModel::convex_hull_decomposition& decomp) +{ + mPhysics.mHull = decomp; + mPhysics.mMesh.clear(); + updateHullCenters(); +} + +void LLModel::updateHullCenters() +{ + mHullCenter.resize(mPhysics.mHull.size()); + mHullPoints = 0; + mCenterOfHullCenters.clear(); + + for (U32 i = 0; i < mPhysics.mHull.size(); ++i) + { + LLVector3 cur_center; + + for (U32 j = 0; j < mPhysics.mHull[i].size(); ++j) + { + cur_center += mPhysics.mHull[i][j]; + } + mCenterOfHullCenters += cur_center; + cur_center *= 1.f/mPhysics.mHull[i].size(); + mHullCenter[i] = cur_center; + mHullPoints += mPhysics.mHull[i].size(); + } + + if (mHullPoints > 0) + { + mCenterOfHullCenters *= 1.f / mHullPoints; + llassert(mPhysics.hasHullList()); + } +} + +bool LLModel::loadModel(std::istream& is) +{ + mSculptLevel = -1; // default is an error occured + + LLSD header; + { + if (!LLSDSerialize::fromBinary(header, is, 1024*1024*1024)) + { + LL_WARNS("MESHSKININFO") << "Mesh header parse error. Not a valid mesh asset!" << LL_ENDL; + return false; + } + } + + if (header.has("material_list")) + { //load material list names + mMaterialList.clear(); + for (U32 i = 0; i < header["material_list"].size(); ++i) + { + mMaterialList.push_back(header["material_list"][i].asString()); + } + } + + mSubmodelID = header.has("submodel_id") ? header["submodel_id"].asInteger() : false; + + static const std::string lod_name[] = + { + "lowest_lod", + "low_lod", + "medium_lod", + "high_lod", + "physics_mesh", + }; + + const S32 MODEL_LODS = 5; + + S32 lod = llclamp((S32) mDetail, 0, MODEL_LODS); + + if (header[lod_name[lod]]["offset"].asInteger() == -1 || + header[lod_name[lod]]["size"].asInteger() == 0 ) + { //cannot load requested LOD + LL_WARNS("MESHSKININFO") << "LoD data is invalid!" << LL_ENDL; + return false; + } + + bool has_skin = header["skin"]["offset"].asInteger() >=0 && + header["skin"]["size"].asInteger() > 0; + + if ((lod == LLModel::LOD_HIGH) && !mSubmodelID) + { //try to load skin info and decomp info + std::ios::pos_type cur_pos = is.tellg(); + loadSkinInfo(header, is); + is.seekg(cur_pos); + } + + if ((lod == LLModel::LOD_HIGH || lod == LLModel::LOD_PHYSICS) && !mSubmodelID) + { + std::ios::pos_type cur_pos = is.tellg(); + loadDecomposition(header, is); + is.seekg(cur_pos); + } + + is.seekg(header[lod_name[lod]]["offset"].asInteger(), std::ios_base::cur); + + if (unpackVolumeFaces(is, header[lod_name[lod]]["size"].asInteger())) + { + if (has_skin) + { + //build out mSkinWeight from face info + for (S32 i = 0; i < getNumVolumeFaces(); ++i) + { + const LLVolumeFace& face = getVolumeFace(i); + + if (face.mWeights) + { + for (S32 j = 0; j < face.mNumVertices; ++j) + { + LLVector4a& w = face.mWeights[j]; + + std::vector<JointWeight> wght; + + for (S32 k = 0; k < 4; ++k) + { + S32 idx = (S32) w[k]; + F32 f = w[k] - idx; + if (f > 0.f) + { + wght.push_back(JointWeight(idx, f)); + } + } + + if (!wght.empty()) + { + LLVector3 pos(face.mPositions[j].getF32ptr()); + mSkinWeights[pos] = wght; + } + } + } + } + } + return true; + } + else + { + LL_WARNS("MESHSKININFO") << "unpackVolumeFaces failed!" << LL_ENDL; + } + + return false; +} + +bool LLModel::isMaterialListSubset( LLModel* ref ) +{ + int refCnt = ref->mMaterialList.size(); + int modelCnt = mMaterialList.size(); + + for (U32 src = 0; src < modelCnt; ++src) + { + bool foundRef = false; + + for (U32 dst = 0; dst < refCnt; ++dst) + { + //LL_INFOS()<<mMaterialList[src]<<" "<<ref->mMaterialList[dst]<<LL_ENDL; + foundRef = mMaterialList[src] == ref->mMaterialList[dst]; + + if ( foundRef ) + { + break; + } + } + + if (!foundRef) + { + LL_INFOS("MESHSKININFO") << "Could not find material " << mMaterialList[src] << " in reference model " << ref->mLabel << LL_ENDL; + return false; + } + } + + return true; +} + +bool LLModel::needToAddFaces( LLModel* ref, int& refFaceCnt, int& modelFaceCnt ) +{ + bool changed = false; + if ( refFaceCnt< modelFaceCnt ) + { + refFaceCnt += modelFaceCnt - refFaceCnt; + changed = true; + } + else + if ( modelFaceCnt < refFaceCnt ) + { + modelFaceCnt += refFaceCnt - modelFaceCnt; + changed = true; + } + + return changed; +} + +bool LLModel::matchMaterialOrder(LLModel* ref, int& refFaceCnt, int& modelFaceCnt ) +{ + //Is this a subset? + //LODs cannot currently add new materials, e.g. + //1. ref = a,b,c lod1 = d,e => This is not permitted + //2. ref = a,b,c lod1 = c => This would be permitted + + bool isASubset = isMaterialListSubset( ref ); + if ( !isASubset ) + { + LL_INFOS("MESHSKININFO")<<"Material of model is not a subset of reference."<<LL_ENDL; + return false; + } + + if (mMaterialList.size() > ref->mMaterialList.size()) + { + LL_INFOS("MESHSKININFO") << "Material of model has more materials than a reference." << LL_ENDL; + // We passed isMaterialListSubset, so materials are a subset, but subset isn't supposed to be + // larger than original and if we keep going, reordering will cause a crash + return false; + } + + std::map<std::string, U32> index_map; + + //build a map of material slot names to face indexes + bool reorder = false; + + std::set<std::string> base_mat; + std::set<std::string> cur_mat; + + for (U32 i = 0; i < mMaterialList.size(); i++) + { + index_map[ref->mMaterialList[i]] = i; + //if any material name does not match reference, we need to reorder + reorder |= ref->mMaterialList[i] != mMaterialList[i]; + base_mat.insert(ref->mMaterialList[i]); + cur_mat.insert(mMaterialList[i]); + } + + + if (reorder && (base_mat == cur_mat)) //don't reorder if material name sets don't match + { + std::vector<LLVolumeFace> new_face_list; + new_face_list.resize(mMaterialList.size()); + + std::vector<std::string> new_material_list; + new_material_list.resize(mMaterialList.size()); + + //rebuild face list so materials have the same order + //as the reference model + for (U32 i = 0; i < mMaterialList.size(); ++i) + { + U32 ref_idx = index_map[mMaterialList[i]]; + + if (i < mVolumeFaces.size()) + { + new_face_list[ref_idx] = mVolumeFaces[i]; + } + new_material_list[ref_idx] = mMaterialList[i]; + } + + llassert(new_material_list == ref->mMaterialList); + + mVolumeFaces = new_face_list; + + //override material list with reference model ordering + mMaterialList = ref->mMaterialList; + } + + return true; +} + +bool LLModel::loadSkinInfo(LLSD& header, std::istream &is) +{ + S32 offset = header["skin"]["offset"].asInteger(); + S32 size = header["skin"]["size"].asInteger(); + + if (offset >= 0 && size > 0) + { + is.seekg(offset, std::ios_base::cur); + + LLSD skin_data; + + if (LLUZipHelper::unzip_llsd(skin_data, is, size) == LLUZipHelper::ZR_OK) + { + mSkinInfo.fromLLSD(skin_data); + return true; + } + } + + return false; +} + +bool LLModel::loadDecomposition(LLSD& header, std::istream& is) +{ + S32 offset = header["physics_convex"]["offset"].asInteger(); + S32 size = header["physics_convex"]["size"].asInteger(); + + if (offset >= 0 && size > 0 && !mSubmodelID) + { + is.seekg(offset, std::ios_base::cur); + + LLSD data; + + if (LLUZipHelper::unzip_llsd(data, is, size) == LLUZipHelper::ZR_OK) + { + mPhysics.fromLLSD(data); + updateHullCenters(); + } + } + + return true; +} + +LLMeshSkinInfo::LLMeshSkinInfo(): + mPelvisOffset(0.0), + mLockScaleIfJointPosition(false), + mInvalidJointsScrubbed(false), + mJointNumsInitialized(false) +{ +} + +LLMeshSkinInfo::LLMeshSkinInfo(LLSD& skin): + mPelvisOffset(0.0), + mLockScaleIfJointPosition(false), + mInvalidJointsScrubbed(false), + mJointNumsInitialized(false) +{ + fromLLSD(skin); +} + +LLMeshSkinInfo::LLMeshSkinInfo(const LLUUID& mesh_id, LLSD& skin) : + mMeshID(mesh_id), + mPelvisOffset(0.0), + mLockScaleIfJointPosition(false), + mInvalidJointsScrubbed(false), + mJointNumsInitialized(false) +{ + fromLLSD(skin); +} + +void LLMeshSkinInfo::fromLLSD(LLSD& skin) +{ + if (skin.has("joint_names")) + { + for (U32 i = 0; i < skin["joint_names"].size(); ++i) + { + mJointNames.push_back(skin["joint_names"][i]); + mJointNums.push_back(-1); + } + } + + if (skin.has("inverse_bind_matrix")) + { + for (U32 i = 0; i < skin["inverse_bind_matrix"].size(); ++i) + { + LLMatrix4 mat; + for (U32 j = 0; j < 4; j++) + { + for (U32 k = 0; k < 4; k++) + { + mat.mMatrix[j][k] = skin["inverse_bind_matrix"][i][j*4+k].asReal(); + } + } + + mInvBindMatrix.push_back(LLMatrix4a(mat)); + } + + if (mJointNames.size() != mInvBindMatrix.size()) + { + LL_WARNS("MESHSKININFO") << "Joints vs bind matrix count mismatch. Dropping joint bindings." << LL_ENDL; + mJointNames.clear(); + mJointNums.clear(); + mInvBindMatrix.clear(); + } + } + + if (skin.has("bind_shape_matrix")) + { + LLMatrix4 mat; + for (U32 j = 0; j < 4; j++) + { + for (U32 k = 0; k < 4; k++) + { + mat.mMatrix[j][k] = skin["bind_shape_matrix"][j*4+k].asReal(); + } + } + mBindShapeMatrix.loadu(mat); + } + + if (skin.has("alt_inverse_bind_matrix")) + { + for (U32 i = 0; i < skin["alt_inverse_bind_matrix"].size(); ++i) + { + LLMatrix4 mat; + for (U32 j = 0; j < 4; j++) + { + for (U32 k = 0; k < 4; k++) + { + mat.mMatrix[j][k] = skin["alt_inverse_bind_matrix"][i][j*4+k].asReal(); + } + } + + mAlternateBindMatrix.push_back(LLMatrix4a(mat)); + } + } + + if (skin.has("pelvis_offset")) + { + mPelvisOffset = skin["pelvis_offset"].asReal(); + } + + if (skin.has("lock_scale_if_joint_position")) + { + mLockScaleIfJointPosition = skin["lock_scale_if_joint_position"].asBoolean(); + } + else + { + mLockScaleIfJointPosition = false; + } + + updateHash(); +} + +LLSD LLMeshSkinInfo::asLLSD(bool include_joints, bool lock_scale_if_joint_position) const +{ + LLSD ret; + + for (U32 i = 0; i < mJointNames.size(); ++i) + { + ret["joint_names"][i] = mJointNames[i]; + + for (U32 j = 0; j < 4; j++) + { + for (U32 k = 0; k < 4; k++) + { + ret["inverse_bind_matrix"][i][j*4+k] = mInvBindMatrix[i].mMatrix[j][k]; + } + } + } + + for (U32 i = 0; i < 4; i++) + { + for (U32 j = 0; j < 4; j++) + { + ret["bind_shape_matrix"][i*4+j] = mBindShapeMatrix.mMatrix[i][j]; + } + } + + if ( include_joints && mAlternateBindMatrix.size() > 0 ) + { + for (U32 i = 0; i < mJointNames.size(); ++i) + { + for (U32 j = 0; j < 4; j++) + { + for (U32 k = 0; k < 4; k++) + { + ret["alt_inverse_bind_matrix"][i][j*4+k] = mAlternateBindMatrix[i].mMatrix[j][k]; + } + } + } + + if (lock_scale_if_joint_position) + { + ret["lock_scale_if_joint_position"] = lock_scale_if_joint_position; + } + + ret["pelvis_offset"] = mPelvisOffset; + } + + return ret; +} + +void LLMeshSkinInfo::updateHash() +{ + // get hash of data relevant to render batches + HBXXH64 hash; + + //mJointNames + for (auto& name : mJointNames) + { + hash.update(name); + } + + //mJointNums + hash.update((const void*)mJointNums.data(), sizeof(S32) * mJointNums.size()); + + //mInvBindMatrix + F32* src = mInvBindMatrix[0].getF32ptr(); + + for (size_t i = 0, count = mInvBindMatrix.size() * 16; i < count; ++i) + { + S32 t = llround(src[i] * 10000.f); + hash.update((const void*)&t, sizeof(S32)); + } + //hash.update((const void*)mInvBindMatrix.data(), sizeof(LLMatrix4a) * mInvBindMatrix.size()); + + mHash = hash.digest(); +} + +U32 LLMeshSkinInfo::sizeBytes() const +{ + U32 res = sizeof(LLUUID); // mMeshID + + res += sizeof(std::vector<std::string>) + sizeof(std::string) * mJointNames.size(); + for (U32 i = 0; i < mJointNames.size(); ++i) + { + res += mJointNames[i].size(); // actual size, not capacity + } + + res += sizeof(std::vector<S32>) + sizeof(S32) * mJointNums.size(); + res += sizeof(std::vector<LLMatrix4>) + 16 * sizeof(float) * mInvBindMatrix.size(); + res += sizeof(std::vector<LLMatrix4>) + 16 * sizeof(float) * mAlternateBindMatrix.size(); + res += 16 * sizeof(float); //mBindShapeMatrix + res += sizeof(float) + 3 * sizeof(bool); + + return res; +} + +LLModel::Decomposition::Decomposition(LLSD& data) +{ + fromLLSD(data); +} + +void LLModel::Decomposition::fromLLSD(LLSD& decomp) +{ + if (decomp.has("HullList") && decomp.has("Positions")) + { + // updated for const-correctness. gcc is picky about this type of thing - Nyx + const LLSD::Binary& hulls = decomp["HullList"].asBinary(); + const LLSD::Binary& position = decomp["Positions"].asBinary(); + + U16* p = (U16*) &position[0]; + + mHull.resize(hulls.size()); + + LLVector3 min; + LLVector3 max; + LLVector3 range; + + if (decomp.has("Min")) + { + min.setValue(decomp["Min"]); + max.setValue(decomp["Max"]); + } + else + { + min.set(-0.5f, -0.5f, -0.5f); + max.set(0.5f, 0.5f, 0.5f); + } + + range = max-min; + + for (U32 i = 0; i < hulls.size(); ++i) + { + U16 count = (hulls[i] == 0) ? 256 : hulls[i]; + + std::set<U64> valid; + + //must have at least 4 points + //llassert(count > 3); + + for (U32 j = 0; j < count; ++j) + { + U64 test = (U64) p[0] | ((U64) p[1] << 16) | ((U64) p[2] << 32); + //point must be unique + //llassert(valid.find(test) == valid.end()); + valid.insert(test); + + mHull[i].push_back(LLVector3( + (F32) p[0]/65535.f*range.mV[0]+min.mV[0], + (F32) p[1]/65535.f*range.mV[1]+min.mV[1], + (F32) p[2]/65535.f*range.mV[2]+min.mV[2])); + p += 3; + + + } + + //each hull must contain at least 4 unique points + //llassert(valid.size() > 3); + } + } + + if (decomp.has("BoundingVerts")) + { + const LLSD::Binary& position = decomp["BoundingVerts"].asBinary(); + + U16* p = (U16*) &position[0]; + + LLVector3 min; + LLVector3 max; + LLVector3 range; + + if (decomp.has("Min")) + { + min.setValue(decomp["Min"]); + max.setValue(decomp["Max"]); + } + else + { + min.set(-0.5f, -0.5f, -0.5f); + max.set(0.5f, 0.5f, 0.5f); + } + + range = max-min; + + U16 count = (U16)(position.size()/6); + + for (U32 j = 0; j < count; ++j) + { + mBaseHull.push_back(LLVector3( + (F32) p[0]/65535.f*range.mV[0]+min.mV[0], + (F32) p[1]/65535.f*range.mV[1]+min.mV[1], + (F32) p[2]/65535.f*range.mV[2]+min.mV[2])); + p += 3; + } + } + else + { + //empty base hull mesh to indicate decomposition has been loaded + //but contains no base hull + mBaseHullMesh.clear(); + } +} + +U32 LLModel::Decomposition::sizeBytes() const +{ + U32 res = sizeof(LLUUID); // mMeshID + + res += sizeof(LLModel::convex_hull_decomposition) + sizeof(std::vector<LLVector3>) * mHull.size(); + for (U32 i = 0; i < mHull.size(); ++i) + { + res += mHull[i].size() * sizeof(LLVector3); + } + + res += sizeof(LLModel::hull) + sizeof(LLVector3) * mBaseHull.size(); + + res += sizeof(std::vector<LLModel::PhysicsMesh>) + sizeof(std::vector<LLModel::PhysicsMesh>) * mMesh.size(); + for (U32 i = 0; i < mMesh.size(); ++i) + { + res += mMesh[i].sizeBytes(); + } + + res += sizeof(std::vector<LLModel::PhysicsMesh>) * 2; + res += mBaseHullMesh.sizeBytes() + mPhysicsShapeMesh.sizeBytes(); + + return res; +} + +bool LLModel::Decomposition::hasHullList() const +{ + return !mHull.empty() ; +} + +LLSD LLModel::Decomposition::asLLSD() const +{ + LLSD ret; + + if (mBaseHull.empty() && mHull.empty()) + { //nothing to write + return ret; + } + + //write decomposition block + // ["physics_convex"]["HullList"] -- list of 8 bit integers, each entry represents a hull with specified number of points + // ["physics_convex"]["Position"] -- list of 16-bit integers to be decoded to given domain, encoded 3D points + // ["physics_convex"]["BoundingVerts"] -- list of 16-bit integers to be decoded to given domain, encoded 3D points representing a single hull approximation of given shape + + //get minimum and maximum + LLVector3 min; + + if (mHull.empty()) + { + min = mBaseHull[0]; + } + else + { + min = mHull[0][0]; + } + + LLVector3 max = min; + + LLSD::Binary hulls(mHull.size()); + + U32 total = 0; + + for (U32 i = 0; i < mHull.size(); ++i) + { + U32 size = mHull[i].size(); + total += size; + hulls[i] = (U8) (size); + + for (U32 j = 0; j < mHull[i].size(); ++j) + { + update_min_max(min, max, mHull[i][j]); + } + } + + for (U32 i = 0; i < mBaseHull.size(); ++i) + { + update_min_max(min, max, mBaseHull[i]); + } + + ret["Min"] = min.getValue(); + ret["Max"] = max.getValue(); + + LLVector3 range = max-min; + + if (!hulls.empty()) + { + ret["HullList"] = hulls; + } + + if (total > 0) + { + LLSD::Binary p(total*3*2); + + U32 vert_idx = 0; + + for (U32 i = 0; i < mHull.size(); ++i) + { + std::set<U64> valid; + + llassert(!mHull[i].empty()); + + for (U32 j = 0; j < mHull[i].size(); ++j) + { + U64 test = 0; + const F32* src = mHull[i][j].mV; + + for (U32 k = 0; k < 3; k++) + { + //convert to 16-bit normalized across domain + U16 val = (U16) (((src[k]-min.mV[k])/range.mV[k])*65535); + + if(valid.size() < 3) + { + switch (k) + { + case 0: test = test | (U64) val; break; + case 1: test = test | ((U64) val << 16); break; + case 2: test = test | ((U64) val << 32); break; + }; + + valid.insert(test); + } + + U8* buff = (U8*) &val; + //write to binary buffer + p[vert_idx++] = buff[0]; + p[vert_idx++] = buff[1]; + + //makes sure we haven't run off the end of the array + llassert(vert_idx <= p.size()); + } + } + + //must have at least 3 unique points + llassert(valid.size() > 2); + } + + ret["Positions"] = p; + } + + //llassert(!mBaseHull.empty()); + + if (!mBaseHull.empty()) + { + LLSD::Binary p(mBaseHull.size()*3*2); + + U32 vert_idx = 0; + for (U32 j = 0; j < mBaseHull.size(); ++j) + { + const F32* v = mBaseHull[j].mV; + + for (U32 k = 0; k < 3; k++) + { + //convert to 16-bit normalized across domain + U16 val = (U16) (((v[k]-min.mV[k])/range.mV[k])*65535); + + U8* buff = (U8*) &val; + //write to binary buffer + p[vert_idx++] = buff[0]; + p[vert_idx++] = buff[1]; + + if (vert_idx > p.size()) + { + LL_ERRS() << "Index out of bounds" << LL_ENDL; + } + } + } + + ret["BoundingVerts"] = p; + } + + return ret; +} + +void LLModel::Decomposition::merge(const LLModel::Decomposition* rhs) +{ + if (!rhs) + { + return; + } + + if (mMeshID != rhs->mMeshID) + { + LL_ERRS() << "Attempted to merge with decomposition of some other mesh." << LL_ENDL; + } + + if (mBaseHull.empty()) + { //take base hull and decomposition from rhs + mHull = rhs->mHull; + mBaseHull = rhs->mBaseHull; + mMesh = rhs->mMesh; + mBaseHullMesh = rhs->mBaseHullMesh; + } + + if (mPhysicsShapeMesh.empty()) + { //take physics shape mesh from rhs + mPhysicsShapeMesh = rhs->mPhysicsShapeMesh; + } +} + +bool ll_is_degenerate(const LLVector4a& a, const LLVector4a& b, const LLVector4a& c, F32 tolerance) +{ + // small area check + { + LLVector4a edge1; edge1.setSub( a, b ); + LLVector4a edge2; edge2.setSub( a, c ); + ////////////////////////////////////////////////////////////////////////// + /// Linden Modified + ////////////////////////////////////////////////////////////////////////// + + // If no one edge is more than 10x longer than any other edge, we weaken + // the tolerance by a factor of 1e-4f. + + LLVector4a edge3; edge3.setSub( c, b ); + const F32 len1sq = edge1.dot3(edge1).getF32(); + const F32 len2sq = edge2.dot3(edge2).getF32(); + const F32 len3sq = edge3.dot3(edge3).getF32(); + bool abOK = (len1sq <= 100.f * len2sq) && (len1sq <= 100.f * len3sq); + bool acOK = (len2sq <= 100.f * len1sq) && (len1sq <= 100.f * len3sq); + bool cbOK = (len3sq <= 100.f * len1sq) && (len1sq <= 100.f * len2sq); + if ( abOK && acOK && cbOK ) + { + tolerance *= 1e-4f; + } + + ////////////////////////////////////////////////////////////////////////// + /// End Modified + ////////////////////////////////////////////////////////////////////////// + + LLVector4a cross; cross.setCross3( edge1, edge2 ); + + LLVector4a edge1b; edge1b.setSub( b, a ); + LLVector4a edge2b; edge2b.setSub( b, c ); + LLVector4a crossb; crossb.setCross3( edge1b, edge2b ); + + if ( ( cross.dot3(cross).getF32() < tolerance ) || ( crossb.dot3(crossb).getF32() < tolerance )) + { + return true; + } + } + + // point triangle distance check + { + LLVector4a Q; Q.setSub(a, b); + LLVector4a R; R.setSub(c, b); + + const F32 QQ = dot3fpu(Q, Q); + const F32 RR = dot3fpu(R, R); + const F32 QR = dot3fpu(R, Q); + + volatile F32 QQRR = QQ * RR; + volatile F32 QRQR = QR * QR; + F32 Det = (QQRR - QRQR); + + if( Det == 0.0f ) + { + return true; + } + } + + return false; +} + +bool validate_face(const LLVolumeFace& face) +{ + for (U32 i = 0; i < face.mNumIndices; ++i) + { + if (face.mIndices[i] >= face.mNumVertices) + { + LL_WARNS("MESHSKININFO") << "Face has invalid index." << LL_ENDL; + return false; + } + } + + if (face.mNumIndices % 3 != 0 || face.mNumIndices == 0) + { + LL_WARNS("MESHSKININFO") << "Face has invalid number of indices." << LL_ENDL; + return false; + } + + /*const LLVector4a scale(0.5f); + + for (U32 i = 0; i < face.mNumIndices; i+=3) + { + U16 idx1 = face.mIndices[i]; + U16 idx2 = face.mIndices[i+1]; + U16 idx3 = face.mIndices[i+2]; + + LLVector4a v1; v1.setMul(face.mPositions[idx1], scale); + LLVector4a v2; v2.setMul(face.mPositions[idx2], scale); + LLVector4a v3; v3.setMul(face.mPositions[idx3], scale); + + if (ll_is_degenerate(v1,v2,v3)) + { + llwarns << "Degenerate face found!" << LL_ENDL; + return false; + } + }*/ + + return true; +} + +bool validate_model(const LLModel* mdl) +{ + if (mdl->getNumVolumeFaces() == 0) + { + LL_WARNS("MESHSKININFO") << "Model has no faces!" << LL_ENDL; + return false; + } + + for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) + { + if (mdl->getVolumeFace(i).mNumVertices == 0) + { + LL_WARNS("MESHSKININFO") << "Face has no vertices." << LL_ENDL; + return false; + } + + if (mdl->getVolumeFace(i).mNumIndices == 0) + { + LL_WARNS("MESHSKININFO") << "Face has no indices." << LL_ENDL; + return false; + } + + if (!validate_face(mdl->getVolumeFace(i))) + { + return false; + } + } + + return true; +} + +LLModelInstance::LLModelInstance(LLSD& data) + : LLModelInstanceBase() +{ + mLocalMeshID = data["mesh_id"].asInteger(); + mLabel = data["label"].asString(); + mTransform.setValue(data["transform"]); + + for (U32 i = 0; i < data["material"].size(); ++i) + { + LLImportMaterial mat(data["material"][i]); + mMaterial[mat.mBinding] = mat; + } +} + + +LLSD LLModelInstance::asLLSD() +{ + LLSD ret; + + ret["mesh_id"] = mModel->mLocalID; + ret["label"] = mLabel; + ret["transform"] = mTransform.getValue(); + + U32 i = 0; + for (std::map<std::string, LLImportMaterial>::iterator iter = mMaterial.begin(); iter != mMaterial.end(); ++iter) + { + ret["material"][i++] = iter->second.asLLSD(); + } + + return ret; +} + + +LLImportMaterial::~LLImportMaterial() +{ +} + +LLImportMaterial::LLImportMaterial(LLSD& data) +{ + mDiffuseMapFilename = data["diffuse"]["filename"].asString(); + mDiffuseMapLabel = data["diffuse"]["label"].asString(); + mDiffuseColor.setValue(data["diffuse"]["color"]); + mFullbright = data["fullbright"].asBoolean(); + mBinding = data["binding"].asString(); +} + + +LLSD LLImportMaterial::asLLSD() +{ + LLSD ret; + + ret["diffuse"]["filename"] = mDiffuseMapFilename; + ret["diffuse"]["label"] = mDiffuseMapLabel; + ret["diffuse"]["color"] = mDiffuseColor.getValue(); + ret["fullbright"] = mFullbright; + ret["binding"] = mBinding; + + return ret; +} + +bool LLImportMaterial::operator<(const LLImportMaterial &rhs) const +{ + + if (mDiffuseMapID != rhs.mDiffuseMapID) + { + return mDiffuseMapID < rhs.mDiffuseMapID; + } + + if (mDiffuseMapFilename != rhs.mDiffuseMapFilename) + { + return mDiffuseMapFilename < rhs.mDiffuseMapFilename; + } + + if (mDiffuseMapLabel != rhs.mDiffuseMapLabel) + { + return mDiffuseMapLabel < rhs.mDiffuseMapLabel; + } + + if (mDiffuseColor != rhs.mDiffuseColor) + { + return mDiffuseColor < rhs.mDiffuseColor; + } + + if (mBinding != rhs.mBinding) + { + return mBinding < rhs.mBinding; + } + + return mFullbright < rhs.mFullbright; +} + |