diff options
author | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 19:04:52 +0200 |
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committer | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 19:04:52 +0200 |
commit | 1b67dd855c41f5a0cda7ec2a68d98071986ca703 (patch) | |
tree | ab243607f74f78200787bba5b9b88f07ef1b966f /indra/llprimitive/llmodel.cpp | |
parent | 6d6eabca44d08d5b97bfe3e941d2b9687c2246ea (diff) | |
parent | e1623bb276f83a43ce7a197e388720c05bdefe61 (diff) |
Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-A
# Conflicts:
# autobuild.xml
# indra/cmake/CMakeLists.txt
# indra/cmake/GoogleMock.cmake
# indra/llaudio/llaudioengine_fmodstudio.cpp
# indra/llaudio/llaudioengine_fmodstudio.h
# indra/llaudio/lllistener_fmodstudio.cpp
# indra/llaudio/lllistener_fmodstudio.h
# indra/llaudio/llstreamingaudio_fmodstudio.cpp
# indra/llaudio/llstreamingaudio_fmodstudio.h
# indra/llcharacter/llmultigesture.cpp
# indra/llcharacter/llmultigesture.h
# indra/llimage/llimage.cpp
# indra/llimage/llimagepng.cpp
# indra/llimage/llimageworker.cpp
# indra/llimage/tests/llimageworker_test.cpp
# indra/llmessage/tests/llmockhttpclient.h
# indra/llprimitive/llgltfmaterial.h
# indra/llrender/llfontfreetype.cpp
# indra/llui/llcombobox.cpp
# indra/llui/llfolderview.cpp
# indra/llui/llfolderviewmodel.h
# indra/llui/lllineeditor.cpp
# indra/llui/lllineeditor.h
# indra/llui/lltextbase.cpp
# indra/llui/lltextbase.h
# indra/llui/lltexteditor.cpp
# indra/llui/lltextvalidate.cpp
# indra/llui/lltextvalidate.h
# indra/llui/lluictrl.h
# indra/llui/llview.cpp
# indra/llwindow/llwindowmacosx.cpp
# indra/newview/app_settings/settings.xml
# indra/newview/llappearancemgr.cpp
# indra/newview/llappearancemgr.h
# indra/newview/llavatarpropertiesprocessor.cpp
# indra/newview/llavatarpropertiesprocessor.h
# indra/newview/llbreadcrumbview.cpp
# indra/newview/llbreadcrumbview.h
# indra/newview/llbreastmotion.cpp
# indra/newview/llbreastmotion.h
# indra/newview/llconversationmodel.h
# indra/newview/lldensityctrl.cpp
# indra/newview/lldensityctrl.h
# indra/newview/llface.inl
# indra/newview/llfloatereditsky.cpp
# indra/newview/llfloatereditwater.cpp
# indra/newview/llfloateremojipicker.h
# indra/newview/llfloaterimsessiontab.cpp
# indra/newview/llfloaterprofiletexture.cpp
# indra/newview/llfloaterprofiletexture.h
# indra/newview/llgesturemgr.cpp
# indra/newview/llgesturemgr.h
# indra/newview/llimpanel.cpp
# indra/newview/llimpanel.h
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorybridge.h
# indra/newview/llinventoryclipboard.cpp
# indra/newview/llinventoryclipboard.h
# indra/newview/llinventoryfunctions.cpp
# indra/newview/llinventoryfunctions.h
# indra/newview/llinventorygallery.cpp
# indra/newview/lllistbrowser.cpp
# indra/newview/lllistbrowser.h
# indra/newview/llpanelobjectinventory.cpp
# indra/newview/llpanelprofile.cpp
# indra/newview/llpanelprofile.h
# indra/newview/llpreviewgesture.cpp
# indra/newview/llsavedsettingsglue.cpp
# indra/newview/llsavedsettingsglue.h
# indra/newview/lltooldraganddrop.cpp
# indra/newview/llurllineeditorctrl.cpp
# indra/newview/llvectorperfoptions.cpp
# indra/newview/llvectorperfoptions.h
# indra/newview/llviewerparceloverlay.cpp
# indra/newview/llviewertexlayer.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/macmain.h
# indra/test/test.cpp
Diffstat (limited to 'indra/llprimitive/llmodel.cpp')
-rw-r--r-- | indra/llprimitive/llmodel.cpp | 4352 |
1 files changed, 2176 insertions, 2176 deletions
diff --git a/indra/llprimitive/llmodel.cpp b/indra/llprimitive/llmodel.cpp index c208e538fc..0710e3186b 100644 --- a/indra/llprimitive/llmodel.cpp +++ b/indra/llprimitive/llmodel.cpp @@ -1,2176 +1,2176 @@ -/** - * @file llmodel.cpp - * @brief Model handling implementation - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "linden_common.h" - -#include "llmodel.h" -#include "llmemory.h" -#include "llconvexdecomposition.h" -#include "llsdserialize.h" -#include "llvector4a.h" -#include "hbxxh.h" - -#ifdef LL_USESYSTEMLIBS -# include <zlib.h> -#else -# include "zlib-ng/zlib.h" -#endif - -std::string model_names[] = -{ - "lowest_lod", - "low_lod", - "medium_lod", - "high_lod", - "physics_mesh" -}; - -const int MODEL_NAMES_LENGTH = sizeof(model_names) / sizeof(std::string); - -LLModel::LLModel(const LLVolumeParams& params, F32 detail) - : LLVolume(params, detail), - mNormalizedScale(1,1,1), - mNormalizedTranslation(0, 0, 0), - mPelvisOffset( 0.0f ), - mStatus(NO_ERRORS), - mSubmodelID(0) -{ - mDecompID = -1; - mLocalID = -1; -} - -LLModel::~LLModel() -{ - if (mDecompID >= 0) - { - LLConvexDecomposition::getInstance()->deleteDecomposition(mDecompID); - } - mPhysics.mMesh.clear(); -} - -//static -std::string LLModel::getStatusString(U32 status) -{ - const static std::string status_strings[(S32)INVALID_STATUS] = {"status_no_error", "status_vertex_number_overflow","bad_element"}; - - if(status < INVALID_STATUS) - { - if(status_strings[status] == std::string()) - { - //LL_ERRS() << "No valid status string for this status: " << (U32)status << LL_ENDL(); - } - return status_strings[status] ; - } - - //LL_ERRS() << "Invalid model status: " << (U32)status << LL_ENDL(); - - return std::string() ; -} - - -void LLModel::offsetMesh( const LLVector3& pivotPoint ) -{ - LLVector4a pivot( pivotPoint[VX], pivotPoint[VY], pivotPoint[VZ] ); - - for (std::vector<LLVolumeFace>::iterator faceIt = mVolumeFaces.begin(); faceIt != mVolumeFaces.end(); ) - { - std::vector<LLVolumeFace>:: iterator currentFaceIt = faceIt++; - LLVolumeFace& face = *currentFaceIt; - LLVector4a *pos = (LLVector4a*) face.mPositions; - - for (U32 i=0; i<face.mNumVertices; ++i ) - { - pos[i].add( pivot ); - } - } -} - -void LLModel::remapVolumeFaces() -{ - for (U32 i = 0; i < getNumVolumeFaces(); ++i) - { - mVolumeFaces[i].remap(); - } -} - -void LLModel::optimizeVolumeFaces() -{ - for (U32 i = 0; i < getNumVolumeFaces(); ++i) - { - mVolumeFaces[i].optimize(); - } -} - -struct MaterialBinding -{ - int index; - std::string matName; -}; - -struct MaterialSort -{ - bool operator()(const MaterialBinding& lhs, const MaterialBinding& rhs) - { - return LLStringUtil::compareInsensitive(lhs.matName, rhs.matName) < 0; - } -}; - -void LLModel::sortVolumeFacesByMaterialName() -{ - std::vector<MaterialBinding> bindings; - bindings.resize(mVolumeFaces.size()); - - for (int i = 0; i < bindings.size(); i++) - { - bindings[i].index = i; - if(i < mMaterialList.size()) - { - bindings[i].matName = mMaterialList[i]; - } - } - std::sort(bindings.begin(), bindings.end(), MaterialSort()); - std::vector< LLVolumeFace > new_faces; - - // remap the faces to be in the same order the mats now are... - // - new_faces.resize(bindings.size()); - for (int i = 0; i < bindings.size(); i++) - { - new_faces[i] = mVolumeFaces[bindings[i].index]; - if(i < mMaterialList.size()) - { - mMaterialList[i] = bindings[i].matName; - } - } - - mVolumeFaces = new_faces; -} - -void LLModel::trimVolumeFacesToSize(U32 new_count, LLVolume::face_list_t* remainder) -{ - llassert(new_count <= LL_SCULPT_MESH_MAX_FACES); - - if (new_count && (getNumVolumeFaces() > new_count)) - { - // Copy out remaining volume faces for alternative handling, if provided - // - if (remainder) - { - (*remainder).assign(mVolumeFaces.begin() + new_count, mVolumeFaces.end()); - } - - // Trim down to the final set of volume faces (now stuffed to the gills!) - // - mVolumeFaces.resize(new_count); - } -} - -// Shrink the model to fit -// on a 1x1x1 cube centered at the origin. -// The positions and extents -// multiplied by mNormalizedScale -// and offset by mNormalizedTranslation -// to be the "original" extents and position. -// Also, the positions will fit -// within the unit cube. -void LLModel::normalizeVolumeFaces() -{ - if (!mVolumeFaces.empty()) - { - LLVector4a min, max; - - // For all of the volume faces - // in the model, loop over - // them and see what the extents - // of the volume along each axis. - min = mVolumeFaces[0].mExtents[0]; - max = mVolumeFaces[0].mExtents[1]; - - for (U32 i = 1; i < mVolumeFaces.size(); ++i) - { - LLVolumeFace& face = mVolumeFaces[i]; - - update_min_max(min, max, face.mExtents[0]); - update_min_max(min, max, face.mExtents[1]); - - if (face.mTexCoords) - { - LLVector2& min_tc = face.mTexCoordExtents[0]; - LLVector2& max_tc = face.mTexCoordExtents[1]; - - min_tc = face.mTexCoords[0]; - max_tc = face.mTexCoords[0]; - - for (U32 j = 1; j < face.mNumVertices; ++j) - { - update_min_max(min_tc, max_tc, face.mTexCoords[j]); - } - } - else - { - face.mTexCoordExtents[0].set(0,0); - face.mTexCoordExtents[1].set(1,1); - } - } - - // Now that we have the extents of the model - // we can compute the offset needed to center - // the model at the origin. - - // Compute center of the model - // and make it negative to get translation - // needed to center at origin. - LLVector4a trans; - trans.setAdd(min, max); - trans.mul(-0.5f); - - // Compute the total size along all - // axes of the model. - LLVector4a size; - size.setSub(max, min); - - // Prevent division by zero. - F32 x = size[0]; - F32 y = size[1]; - F32 z = size[2]; - F32 w = size[3]; - if (fabs(x)<F_APPROXIMATELY_ZERO) - { - x = 1.0; - } - if (fabs(y)<F_APPROXIMATELY_ZERO) - { - y = 1.0; - } - if (fabs(z)<F_APPROXIMATELY_ZERO) - { - z = 1.0; - } - size.set(x,y,z,w); - - // Compute scale as reciprocal of size - LLVector4a scale; - scale.splat(1.f); - scale.div(size); - - LLVector4a inv_scale(1.f); - inv_scale.div(scale); - - for (U32 i = 0; i < mVolumeFaces.size(); ++i) - { - LLVolumeFace& face = mVolumeFaces[i]; - - // We shrink the extents so - // that they fall within - // the unit cube. - // VFExtents change - face.mExtents[0].add(trans); - face.mExtents[0].mul(scale); - - face.mExtents[1].add(trans); - face.mExtents[1].mul(scale); - - // For all the positions, we scale - // the positions to fit within the unit cube. - LLVector4a* pos = (LLVector4a*) face.mPositions; - LLVector4a* norm = (LLVector4a*) face.mNormals; - LLVector4a* t = (LLVector4a*)face.mTangents; - - for (U32 j = 0; j < face.mNumVertices; ++j) - { - pos[j].add(trans); - pos[j].mul(scale); - if (norm && !norm[j].equals3(LLVector4a::getZero())) - { - norm[j].mul(inv_scale); - norm[j].normalize3(); - } - - if (t) - { - F32 w = t[j].getF32ptr()[3]; - t[j].mul(inv_scale); - t[j].normalize3(); - t[j].getF32ptr()[3] = w; - } - } - } - - // mNormalizedScale is the scale at which - // we would need to multiply the model - // by to get the original size of the - // model instead of the normalized size. - LLVector4a normalized_scale; - normalized_scale.splat(1.f); - normalized_scale.div(scale); - mNormalizedScale.set(normalized_scale.getF32ptr()); - mNormalizedTranslation.set(trans.getF32ptr()); - mNormalizedTranslation *= -1.f; - - // remember normalized scale so original dimensions can be recovered for mesh processing (i.e. tangent generation) - for (auto& face : mVolumeFaces) - { - face.mNormalizedScale = mNormalizedScale; - } - } -} - -void LLModel::getNormalizedScaleTranslation(LLVector3& scale_out, LLVector3& translation_out) -{ - scale_out = mNormalizedScale; - translation_out = mNormalizedTranslation; -} - -LLVector3 LLModel::getTransformedCenter(const LLMatrix4& mat) -{ - LLVector3 ret; - - if (!mVolumeFaces.empty()) - { - LLMatrix4a m; - m.loadu(mat); - - LLVector4a minv,maxv; - - LLVector4a t; - m.affineTransform(mVolumeFaces[0].mPositions[0], t); - minv = maxv = t; - - for (S32 i = 0; i < mVolumeFaces.size(); ++i) - { - LLVolumeFace& face = mVolumeFaces[i]; - - for (U32 j = 0; j < face.mNumVertices; ++j) - { - m.affineTransform(face.mPositions[j],t); - update_min_max(minv, maxv, t); - } - } - - minv.add(maxv); - minv.mul(0.5f); - - ret.set(minv.getF32ptr()); - } - - return ret; -} - - - -void LLModel::setNumVolumeFaces(S32 count) -{ - mVolumeFaces.resize(count); -} - -void LLModel::setVolumeFaceData( - S32 f, - LLStrider<LLVector3> pos, - LLStrider<LLVector3> norm, - LLStrider<LLVector2> tc, - LLStrider<U16> ind, - U32 num_verts, - U32 num_indices) -{ - llassert(num_indices % 3 == 0); - - LLVolumeFace& face = mVolumeFaces[f]; - - face.resizeVertices(num_verts); - face.resizeIndices(num_indices); - - LLVector4a::memcpyNonAliased16((F32*) face.mPositions, (F32*) pos.get(), num_verts*4*sizeof(F32)); - if (norm.get()) - { - LLVector4a::memcpyNonAliased16((F32*) face.mNormals, (F32*) norm.get(), num_verts*4*sizeof(F32)); - } - else - { - //ll_aligned_free_16(face.mNormals); - face.mNormals = NULL; - } - - if (tc.get()) - { - U32 tex_size = (num_verts*2*sizeof(F32)+0xF)&~0xF; - LLVector4a::memcpyNonAliased16((F32*) face.mTexCoords, (F32*) tc.get(), tex_size); - } - else - { - //ll_aligned_free_16(face.mTexCoords); - face.mTexCoords = NULL; - } - - U32 size = (num_indices*2+0xF)&~0xF; - LLVector4a::memcpyNonAliased16((F32*) face.mIndices, (F32*) ind.get(), size); -} - -void LLModel::addFace(const LLVolumeFace& face) -{ - if (face.mNumVertices == 0) - { - LL_ERRS() << "Cannot add empty face." << LL_ENDL; - } - - mVolumeFaces.push_back(face); - - if (mVolumeFaces.size() > MAX_MODEL_FACES) - { - LL_ERRS() << "Model prims cannot have more than " << MAX_MODEL_FACES << " faces!" << LL_ENDL; - } -} - - -void LLModel::generateNormals(F32 angle_cutoff) -{ - //generate normals for all faces by: - // 1 - Create faceted copy of face with no texture coordinates - // 2 - Weld vertices in faceted copy that are shared between triangles with less than "angle_cutoff" difference between normals - // 3 - Generate smoothed set of normals based on welding results - // 4 - Create faceted copy of face with texture coordinates - // 5 - Copy smoothed normals to faceted copy, using closest normal to triangle normal where more than one normal exists for a given position - // 6 - Remove redundant vertices from new faceted (now smooth) copy - - angle_cutoff = cosf(angle_cutoff); - for (U32 j = 0; j < mVolumeFaces.size(); ++j) - { - LLVolumeFace& vol_face = mVolumeFaces[j]; - - if (vol_face.mNumIndices > 65535) - { - LL_WARNS("MESHSKININFO") << "Too many vertices for normal generation to work." << LL_ENDL; - continue; - } - - //create faceted copy of current face with no texture coordinates (step 1) - LLVolumeFace faceted; - - LLVector4a* src_pos = (LLVector4a*) vol_face.mPositions; - //LLVector4a* src_norm = (LLVector4a*) vol_face.mNormals; - - - faceted.resizeVertices(vol_face.mNumIndices); - faceted.resizeIndices(vol_face.mNumIndices); - //bake out triangles into temporary face, clearing texture coordinates - for (U32 i = 0; i < vol_face.mNumIndices; ++i) - { - U32 idx = vol_face.mIndices[i]; - - faceted.mPositions[i] = src_pos[idx]; - faceted.mTexCoords[i] = LLVector2(0,0); - faceted.mIndices[i] = i; - } - - //generate normals for temporary face - for (U32 i = 0; i < faceted.mNumIndices; i += 3) - { //for each triangle - U16 i0 = faceted.mIndices[i+0]; - U16 i1 = faceted.mIndices[i+1]; - U16 i2 = faceted.mIndices[i+2]; - - LLVector4a& p0 = faceted.mPositions[i0]; - LLVector4a& p1 = faceted.mPositions[i1]; - LLVector4a& p2 = faceted.mPositions[i2]; - - LLVector4a& n0 = faceted.mNormals[i0]; - LLVector4a& n1 = faceted.mNormals[i1]; - LLVector4a& n2 = faceted.mNormals[i2]; - - LLVector4a lhs, rhs; - lhs.setSub(p1, p0); - rhs.setSub(p2, p0); - - n0.setCross3(lhs, rhs); - n0.normalize3(); - n1 = n0; - n2 = n0; - } - - //weld vertices in temporary face, respecting angle_cutoff (step 2) - faceted.optimize(angle_cutoff); - - //generate normals for welded face based on new topology (step 3) - - for (U32 i = 0; i < faceted.mNumVertices; i++) - { - faceted.mNormals[i].clear(); - } - - for (U32 i = 0; i < faceted.mNumIndices; i += 3) - { //for each triangle - U16 i0 = faceted.mIndices[i+0]; - U16 i1 = faceted.mIndices[i+1]; - U16 i2 = faceted.mIndices[i+2]; - - LLVector4a& p0 = faceted.mPositions[i0]; - LLVector4a& p1 = faceted.mPositions[i1]; - LLVector4a& p2 = faceted.mPositions[i2]; - - LLVector4a& n0 = faceted.mNormals[i0]; - LLVector4a& n1 = faceted.mNormals[i1]; - LLVector4a& n2 = faceted.mNormals[i2]; - - LLVector4a lhs, rhs; - lhs.setSub(p1, p0); - rhs.setSub(p2, p0); - - LLVector4a n; - n.setCross3(lhs, rhs); - - n0.add(n); - n1.add(n); - n2.add(n); - } - - //normalize normals and build point map - LLVolumeFace::VertexMapData::PointMap point_map; - - for (U32 i = 0; i < faceted.mNumVertices; ++i) - { - faceted.mNormals[i].normalize3(); - - LLVolumeFace::VertexMapData v; - v.setPosition(faceted.mPositions[i]); - v.setNormal(faceted.mNormals[i]); - - point_map[LLVector3(v.getPosition().getF32ptr())].push_back(v); - } - - //create faceted copy of current face with texture coordinates (step 4) - LLVolumeFace new_face; - - //bake out triangles into new face - new_face.resizeIndices(vol_face.mNumIndices); - new_face.resizeVertices(vol_face.mNumIndices); - - for (U32 i = 0; i < vol_face.mNumIndices; ++i) - { - U32 idx = vol_face.mIndices[i]; - LLVolumeFace::VertexData v; - new_face.mPositions[i] = vol_face.mPositions[idx]; - new_face.mNormals[i].clear(); - new_face.mIndices[i] = i; - } - - if (vol_face.mTexCoords) - { - for (U32 i = 0; i < vol_face.mNumIndices; i++) - { - U32 idx = vol_face.mIndices[i]; - new_face.mTexCoords[i] = vol_face.mTexCoords[idx]; - } - } - else - { - //ll_aligned_free_16(new_face.mTexCoords); - new_face.mTexCoords = NULL; - } - - //generate normals for new face - for (U32 i = 0; i < new_face.mNumIndices; i += 3) - { //for each triangle - U16 i0 = new_face.mIndices[i+0]; - U16 i1 = new_face.mIndices[i+1]; - U16 i2 = new_face.mIndices[i+2]; - - LLVector4a& p0 = new_face.mPositions[i0]; - LLVector4a& p1 = new_face.mPositions[i1]; - LLVector4a& p2 = new_face.mPositions[i2]; - - LLVector4a& n0 = new_face.mNormals[i0]; - LLVector4a& n1 = new_face.mNormals[i1]; - LLVector4a& n2 = new_face.mNormals[i2]; - - LLVector4a lhs, rhs; - lhs.setSub(p1, p0); - rhs.setSub(p2, p0); - - n0.setCross3(lhs, rhs); - n0.normalize3(); - n1 = n0; - n2 = n0; - } - - //swap out normals in new_face with best match from point map (step 5) - for (U32 i = 0; i < new_face.mNumVertices; ++i) - { - //LLVolumeFace::VertexData v = new_face.mVertices[i]; - - LLVector4a ref_norm = new_face.mNormals[i]; - - LLVolumeFace::VertexMapData::PointMap::iterator iter = point_map.find(LLVector3(new_face.mPositions[i].getF32ptr())); - - if (iter != point_map.end()) - { - F32 best = -2.f; - for (U32 k = 0; k < iter->second.size(); ++k) - { - LLVector4a& n = iter->second[k].getNormal(); - - F32 cur = n.dot3(ref_norm).getF32(); - - if (cur > best) - { - best = cur; - new_face.mNormals[i] = n; - } - } - } - } - - //remove redundant vertices from new face (step 6) - new_face.optimize(); - - mVolumeFaces[j] = new_face; - } -} - - -std::string LLModel::getName() const -{ - return mRequestedLabel.empty() ? mLabel : mRequestedLabel; -} - -//static -LLSD LLModel::writeModel( - std::ostream& ostr, - LLModel* physics, - LLModel* high, - LLModel* medium, - LLModel* low, - LLModel* impostor, - const LLModel::Decomposition& decomp, - bool upload_skin, - bool upload_joints, - bool lock_scale_if_joint_position, - bool nowrite, - bool as_slm, - int submodel_id) -{ - LLSD mdl; - - LLModel* model[] = - { - impostor, - low, - medium, - high, - physics - }; - - bool skinning = upload_skin && high && !high->mSkinWeights.empty(); - - if (skinning) - { //write skinning block - mdl["skin"] = high->mSkinInfo.asLLSD(upload_joints, lock_scale_if_joint_position); - } - - if (!decomp.mBaseHull.empty() || - !decomp.mHull.empty()) - { - mdl["physics_convex"] = decomp.asLLSD(); - if (!decomp.mHull.empty() && !as_slm) - { //convex decomposition exists, physics mesh will not be used (unless this is an slm file) - model[LLModel::LOD_PHYSICS] = NULL; - } - } - else if (submodel_id) - { - const LLModel::Decomposition fake_decomp; - mdl["secondary"] = true; - mdl["submodel_id"] = submodel_id; - mdl["physics_convex"] = fake_decomp.asLLSD(); - model[LLModel::LOD_PHYSICS] = NULL; - } - - if (as_slm) - { //save material list names - for (U32 i = 0; i < high->mMaterialList.size(); ++i) - { - mdl["material_list"][i] = high->mMaterialList[i]; - } - } - - for (U32 idx = 0; idx < MODEL_NAMES_LENGTH; ++idx) - { - if (model[idx] && (model[idx]->getNumVolumeFaces() > 0) && model[idx]->getVolumeFace(0).mPositions != NULL) - { - LLVector3 min_pos = LLVector3(model[idx]->getVolumeFace(0).mPositions[0].getF32ptr()); - LLVector3 max_pos = min_pos; - - //find position domain - for (S32 i = 0; i < model[idx]->getNumVolumeFaces(); ++i) - { //for each face - const LLVolumeFace& face = model[idx]->getVolumeFace(i); - for (U32 j = 0; j < face.mNumVertices; ++j) - { - update_min_max(min_pos, max_pos, face.mPositions[j].getF32ptr()); - } - } - - LLVector3 pos_range = max_pos - min_pos; - - for (S32 i = 0; i < model[idx]->getNumVolumeFaces(); ++i) - { //for each face - const LLVolumeFace& face = model[idx]->getVolumeFace(i); - if (face.mNumVertices < 3) - { //don't export an empty face - mdl[model_names[idx]][i]["NoGeometry"] = true; - continue; - } - LLSD::Binary verts(face.mNumVertices*3*2); - LLSD::Binary tc(face.mNumVertices*2*2); - LLSD::Binary normals(face.mNumVertices*3*2); - LLSD::Binary tangents(face.mNumVertices * 4 * 2); - LLSD::Binary indices(face.mNumIndices*2); - - U32 vert_idx = 0; - U32 norm_idx = 0; - //U32 tan_idx = 0; - U32 tc_idx = 0; - - LLVector2* ftc = (LLVector2*) face.mTexCoords; - LLVector2 min_tc; - LLVector2 max_tc; - - if (ftc) - { - min_tc = ftc[0]; - max_tc = min_tc; - - //get texture coordinate domain - for (U32 j = 0; j < face.mNumVertices; ++j) - { - update_min_max(min_tc, max_tc, ftc[j]); - } - } - - LLVector2 tc_range = max_tc - min_tc; - - for (U32 j = 0; j < face.mNumVertices; ++j) - { //for each vert - - F32* pos = face.mPositions[j].getF32ptr(); - - //position - for (U32 k = 0; k < 3; ++k) - { //for each component - //convert to 16-bit normalized across domain - U16 val = (U16) (((pos[k]-min_pos.mV[k])/pos_range.mV[k])*65535); - - U8* buff = (U8*) &val; - //write to binary buffer - verts[vert_idx++] = buff[0]; - verts[vert_idx++] = buff[1]; - } - - if (face.mNormals) - { //normals - F32* norm = face.mNormals[j].getF32ptr(); - - for (U32 k = 0; k < 3; ++k) - { //for each component - //convert to 16-bit normalized - U16 val = (U16) ((norm[k]+1.f)*0.5f*65535); - U8* buff = (U8*) &val; - - //write to binary buffer - normals[norm_idx++] = buff[0]; - normals[norm_idx++] = buff[1]; - } - } - -#if 0 // keep this code for now in case we want to support transporting tangents with mesh assets - if (face.mTangents) - { //normals - F32* tangent = face.mTangents[j].getF32ptr(); - - for (U32 k = 0; k < 4; ++k) - { //for each component - //convert to 16-bit normalized - U16 val = (U16)((tangent[k] + 1.f) * 0.5f * 65535); - U8* buff = (U8*)&val; - - //write to binary buffer - tangents[tan_idx++] = buff[0]; - tangents[tan_idx++] = buff[1]; - } - } -#endif - - //texcoord - if (face.mTexCoords) - { - F32* src_tc = (F32*) face.mTexCoords[j].mV; - - for (U32 k = 0; k < 2; ++k) - { //for each component - //convert to 16-bit normalized - U16 val = (U16) ((src_tc[k]-min_tc.mV[k])/tc_range.mV[k]*65535); - - U8* buff = (U8*) &val; - //write to binary buffer - tc[tc_idx++] = buff[0]; - tc[tc_idx++] = buff[1]; - } - } - } - - U32 idx_idx = 0; - for (U32 j = 0; j < face.mNumIndices; ++j) - { - U8* buff = (U8*) &(face.mIndices[j]); - indices[idx_idx++] = buff[0]; - indices[idx_idx++] = buff[1]; - } - - //write out face data - mdl[model_names[idx]][i]["PositionDomain"]["Min"] = min_pos.getValue(); - mdl[model_names[idx]][i]["PositionDomain"]["Max"] = max_pos.getValue(); - mdl[model_names[idx]][i]["NormalizedScale"] = face.mNormalizedScale.getValue(); - - mdl[model_names[idx]][i]["Position"] = verts; - - if (face.mNormals) - { - mdl[model_names[idx]][i]["Normal"] = normals; - } - -#if 0 // keep this code for now in case we decide to transport tangents with mesh assets - if (face.mTangents) - { - mdl[model_names[idx]][i]["Tangent"] = tangents; - } -#endif - - if (face.mTexCoords) - { - mdl[model_names[idx]][i]["TexCoord0Domain"]["Min"] = min_tc.getValue(); - mdl[model_names[idx]][i]["TexCoord0Domain"]["Max"] = max_tc.getValue(); - mdl[model_names[idx]][i]["TexCoord0"] = tc; - } - - mdl[model_names[idx]][i]["TriangleList"] = indices; - - if (skinning) - { - if (!model[idx]->mSkinWeights.empty()) - { - //write out skin weights - - //each influence list entry is up to 4 24-bit values - // first 8 bits is bone index - // last 16 bits is bone influence weight - // a bone index of 0xFF signifies no more influences for this vertex - - std::stringstream ostr; - for (U32 j = 0; j < face.mNumVertices; ++j) - { - LLVector3 pos(face.mPositions[j].getF32ptr()); - - weight_list& weights = model[idx]->getJointInfluences(pos); - - S32 count = 0; - for (weight_list::iterator iter = weights.begin(); iter != weights.end(); ++iter) - { - // Note joint index cannot exceed 255. - if (iter->mJointIdx < 255 && iter->mJointIdx >= 0) - { - U8 idx = (U8)iter->mJointIdx; - ostr.write((const char*)&idx, 1); - - U16 influence = (U16)(iter->mWeight * 65535); - ostr.write((const char*)&influence, 2); - - ++count; - } - } - U8 end_list = 0xFF; - if (count < 4) - { - ostr.write((const char*)&end_list, 1); - } - } - - //copy ostr to binary buffer - std::string data = ostr.str(); - const U8* buff = (U8*)data.data(); - U32 bytes = data.size(); - - LLSD::Binary w(bytes); - for (U32 j = 0; j < bytes; ++j) - { - w[j] = buff[j]; - } - - mdl[model_names[idx]][i]["Weights"] = w; - } - else - { - if (idx == LLModel::LOD_PHYSICS) - { - // Ex: using "bounding box" - LL_DEBUGS("MESHSKININFO") << "Using physics model without skin weights" << LL_ENDL; - } - else - { - LL_WARNS("MESHSKININFO") << "Attempting to use skinning without having skin weights" << LL_ENDL; - } - } - } - } - } - } - - return writeModelToStream(ostr, mdl, nowrite, as_slm); -} - -LLSD LLModel::writeModelToStream(std::ostream& ostr, LLSD& mdl, bool nowrite, bool as_slm) -{ - std::string::size_type cur_offset = 0; - - LLSD header; - - if (as_slm && mdl.has("material_list")) - { //save material binding names to header - header["material_list"] = mdl["material_list"]; - } - - std::string skin; - - if (mdl.has("skin")) - { //write out skin block - skin = zip_llsd(mdl["skin"]); - - U32 size = skin.size(); - if (size > 0) - { - header["skin"]["offset"] = (LLSD::Integer) cur_offset; - header["skin"]["size"] = (LLSD::Integer) size; - cur_offset += size; - } - } - - std::string decomposition; - - if (mdl.has("physics_convex")) - { //write out convex decomposition - decomposition = zip_llsd(mdl["physics_convex"]); - - U32 size = decomposition.size(); - if (size > 0) - { - header["physics_convex"]["offset"] = (LLSD::Integer) cur_offset; - header["physics_convex"]["size"] = (LLSD::Integer) size; - cur_offset += size; - } - } - - if (mdl.has("submodel_id")) - { //write out submodel id - header["submodel_id"] = (LLSD::Integer)mdl["submodel_id"]; - } - - std::string out[MODEL_NAMES_LENGTH]; - - for (S32 i = 0; i < MODEL_NAMES_LENGTH; i++) - { - if (mdl.has(model_names[i])) - { - out[i] = zip_llsd(mdl[model_names[i]]); - - U32 size = out[i].size(); - - header[model_names[i]]["offset"] = (LLSD::Integer) cur_offset; - header[model_names[i]]["size"] = (LLSD::Integer) size; - cur_offset += size; - } - } - - if (!nowrite) - { - LLSDSerialize::toBinary(header, ostr); - - if (!skin.empty()) - { //write skin block - ostr.write((const char*) skin.data(), header["skin"]["size"].asInteger()); - } - - if (!decomposition.empty()) - { //write decomposition block - ostr.write((const char*) decomposition.data(), header["physics_convex"]["size"].asInteger()); - } - - for (S32 i = 0; i < MODEL_NAMES_LENGTH; i++) - { - if (!out[i].empty()) - { - ostr.write((const char*) out[i].data(), header[model_names[i]]["size"].asInteger()); - } - } - } - - return header; -} - -LLModel::weight_list& LLModel::getJointInfluences(const LLVector3& pos) -{ - //1. If a vertex has been weighted then we'll find it via pos and return its weight list - weight_map::iterator iterPos = mSkinWeights.begin(); - weight_map::iterator iterEnd = mSkinWeights.end(); - - if (mSkinWeights.empty()) - { - // function calls iter->second on all return paths - // everything that calls this function should precheck that there is data. - LL_ERRS() << "called getJointInfluences with empty weights list" << LL_ENDL; - } - - for ( ; iterPos!=iterEnd; ++iterPos ) - { - if ( jointPositionalLookup( iterPos->first, pos ) ) - { - return iterPos->second; - } - } - - //2. Otherwise we'll use the older implementation - weight_map::iterator iter = mSkinWeights.find(pos); - - if (iter != mSkinWeights.end()) - { - if ((iter->first - pos).magVec() > 0.1f) - { - LL_ERRS() << "Couldn't find weight list." << LL_ENDL; - } - - return iter->second; - } - else - { //no exact match found, get closest point - const F32 epsilon = 1e-5f; - weight_map::iterator iter_up = mSkinWeights.lower_bound(pos); - weight_map::iterator iter_down = iter_up; - weight_map::iterator best = iter_up; - if (iter_up != mSkinWeights.end()) - { - iter_down = ++iter_up; - } - else - { - // Assumes that there is at least one element - --best; - } - - F32 min_dist = (iter->first - pos).magVec(); - - bool done = false; - while (!done) - { //search up and down mSkinWeights from lower bound of pos until a - //match is found within epsilon. If no match is found within epsilon, - //return closest match - done = true; - if (iter_up != mSkinWeights.end() && ++iter_up != mSkinWeights.end()) - { - done = false; - F32 dist = (iter_up->first - pos).magVec(); - - if (dist < epsilon) - { - return iter_up->second; - } - - if (dist < min_dist) - { - best = iter_up; - min_dist = dist; - } - } - - if (iter_down != mSkinWeights.begin() && --iter_down != mSkinWeights.begin()) - { - done = false; - - F32 dist = (iter_down->first - pos).magVec(); - - if (dist < epsilon) - { - return iter_down->second; - } - - if (dist < min_dist) - { - best = iter_down; - min_dist = dist; - } - - } - } - - return best->second; - } -} - -void LLModel::setConvexHullDecomposition( - const LLModel::convex_hull_decomposition& decomp) -{ - mPhysics.mHull = decomp; - mPhysics.mMesh.clear(); - updateHullCenters(); -} - -void LLModel::updateHullCenters() -{ - mHullCenter.resize(mPhysics.mHull.size()); - mHullPoints = 0; - mCenterOfHullCenters.clear(); - - for (U32 i = 0; i < mPhysics.mHull.size(); ++i) - { - LLVector3 cur_center; - - for (U32 j = 0; j < mPhysics.mHull[i].size(); ++j) - { - cur_center += mPhysics.mHull[i][j]; - } - mCenterOfHullCenters += cur_center; - cur_center *= 1.f/mPhysics.mHull[i].size(); - mHullCenter[i] = cur_center; - mHullPoints += mPhysics.mHull[i].size(); - } - - if (mHullPoints > 0) - { - mCenterOfHullCenters *= 1.f / mHullPoints; - llassert(mPhysics.hasHullList()); - } -} - -bool LLModel::loadModel(std::istream& is) -{ - mSculptLevel = -1; // default is an error occured - - LLSD header; - { - if (!LLSDSerialize::fromBinary(header, is, 1024*1024*1024)) - { - LL_WARNS("MESHSKININFO") << "Mesh header parse error. Not a valid mesh asset!" << LL_ENDL; - return false; - } - } - - if (header.has("material_list")) - { //load material list names - mMaterialList.clear(); - for (U32 i = 0; i < header["material_list"].size(); ++i) - { - mMaterialList.push_back(header["material_list"][i].asString()); - } - } - - mSubmodelID = header.has("submodel_id") ? header["submodel_id"].asInteger() : false; - - static const std::string lod_name[] = - { - "lowest_lod", - "low_lod", - "medium_lod", - "high_lod", - "physics_mesh", - }; - - const S32 MODEL_LODS = 5; - - S32 lod = llclamp((S32) mDetail, 0, MODEL_LODS); - - if (header[lod_name[lod]]["offset"].asInteger() == -1 || - header[lod_name[lod]]["size"].asInteger() == 0 ) - { //cannot load requested LOD - LL_WARNS("MESHSKININFO") << "LoD data is invalid!" << LL_ENDL; - return false; - } - - bool has_skin = header["skin"]["offset"].asInteger() >=0 && - header["skin"]["size"].asInteger() > 0; - - if ((lod == LLModel::LOD_HIGH) && !mSubmodelID) - { //try to load skin info and decomp info - std::ios::pos_type cur_pos = is.tellg(); - loadSkinInfo(header, is); - is.seekg(cur_pos); - } - - if ((lod == LLModel::LOD_HIGH || lod == LLModel::LOD_PHYSICS) && !mSubmodelID) - { - std::ios::pos_type cur_pos = is.tellg(); - loadDecomposition(header, is); - is.seekg(cur_pos); - } - - is.seekg(header[lod_name[lod]]["offset"].asInteger(), std::ios_base::cur); - - if (unpackVolumeFaces(is, header[lod_name[lod]]["size"].asInteger())) - { - if (has_skin) - { - //build out mSkinWeight from face info - for (S32 i = 0; i < getNumVolumeFaces(); ++i) - { - const LLVolumeFace& face = getVolumeFace(i); - - if (face.mWeights) - { - for (S32 j = 0; j < face.mNumVertices; ++j) - { - LLVector4a& w = face.mWeights[j]; - - std::vector<JointWeight> wght; - - for (S32 k = 0; k < 4; ++k) - { - S32 idx = (S32) w[k]; - F32 f = w[k] - idx; - if (f > 0.f) - { - wght.push_back(JointWeight(idx, f)); - } - } - - if (!wght.empty()) - { - LLVector3 pos(face.mPositions[j].getF32ptr()); - mSkinWeights[pos] = wght; - } - } - } - } - } - return true; - } - else - { - LL_WARNS("MESHSKININFO") << "unpackVolumeFaces failed!" << LL_ENDL; - } - - return false; -} - -bool LLModel::isMaterialListSubset( LLModel* ref ) -{ - int refCnt = ref->mMaterialList.size(); - int modelCnt = mMaterialList.size(); - - for (U32 src = 0; src < modelCnt; ++src) - { - bool foundRef = false; - - for (U32 dst = 0; dst < refCnt; ++dst) - { - //LL_INFOS()<<mMaterialList[src]<<" "<<ref->mMaterialList[dst]<<LL_ENDL; - foundRef = mMaterialList[src] == ref->mMaterialList[dst]; - - if ( foundRef ) - { - break; - } - } - - if (!foundRef) - { - LL_INFOS("MESHSKININFO") << "Could not find material " << mMaterialList[src] << " in reference model " << ref->mLabel << LL_ENDL; - return false; - } - } - - return true; -} - -bool LLModel::needToAddFaces( LLModel* ref, int& refFaceCnt, int& modelFaceCnt ) -{ - bool changed = false; - if ( refFaceCnt< modelFaceCnt ) - { - refFaceCnt += modelFaceCnt - refFaceCnt; - changed = true; - } - else - if ( modelFaceCnt < refFaceCnt ) - { - modelFaceCnt += refFaceCnt - modelFaceCnt; - changed = true; - } - - return changed; -} - -bool LLModel::matchMaterialOrder(LLModel* ref, int& refFaceCnt, int& modelFaceCnt ) -{ - //Is this a subset? - //LODs cannot currently add new materials, e.g. - //1. ref = a,b,c lod1 = d,e => This is not permitted - //2. ref = a,b,c lod1 = c => This would be permitted - - bool isASubset = isMaterialListSubset( ref ); - if ( !isASubset ) - { - LL_INFOS("MESHSKININFO")<<"Material of model is not a subset of reference."<<LL_ENDL; - return false; - } - - if (mMaterialList.size() > ref->mMaterialList.size()) - { - LL_INFOS("MESHSKININFO") << "Material of model has more materials than a reference." << LL_ENDL; - // We passed isMaterialListSubset, so materials are a subset, but subset isn't supposed to be - // larger than original and if we keep going, reordering will cause a crash - return false; - } - - std::map<std::string, U32> index_map; - - //build a map of material slot names to face indexes - bool reorder = false; - - std::set<std::string> base_mat; - std::set<std::string> cur_mat; - - for (U32 i = 0; i < mMaterialList.size(); i++) - { - index_map[ref->mMaterialList[i]] = i; - //if any material name does not match reference, we need to reorder - reorder |= ref->mMaterialList[i] != mMaterialList[i]; - base_mat.insert(ref->mMaterialList[i]); - cur_mat.insert(mMaterialList[i]); - } - - - if (reorder && (base_mat == cur_mat)) //don't reorder if material name sets don't match - { - std::vector<LLVolumeFace> new_face_list; - new_face_list.resize(mMaterialList.size()); - - std::vector<std::string> new_material_list; - new_material_list.resize(mMaterialList.size()); - - //rebuild face list so materials have the same order - //as the reference model - for (U32 i = 0; i < mMaterialList.size(); ++i) - { - U32 ref_idx = index_map[mMaterialList[i]]; - - if (i < mVolumeFaces.size()) - { - new_face_list[ref_idx] = mVolumeFaces[i]; - } - new_material_list[ref_idx] = mMaterialList[i]; - } - - llassert(new_material_list == ref->mMaterialList); - - mVolumeFaces = new_face_list; - - //override material list with reference model ordering - mMaterialList = ref->mMaterialList; - } - - return true; -} - -bool LLModel::loadSkinInfo(LLSD& header, std::istream &is) -{ - S32 offset = header["skin"]["offset"].asInteger(); - S32 size = header["skin"]["size"].asInteger(); - - if (offset >= 0 && size > 0) - { - is.seekg(offset, std::ios_base::cur); - - LLSD skin_data; - - if (LLUZipHelper::unzip_llsd(skin_data, is, size) == LLUZipHelper::ZR_OK) - { - mSkinInfo.fromLLSD(skin_data); - return true; - } - } - - return false; -} - -bool LLModel::loadDecomposition(LLSD& header, std::istream& is) -{ - S32 offset = header["physics_convex"]["offset"].asInteger(); - S32 size = header["physics_convex"]["size"].asInteger(); - - if (offset >= 0 && size > 0 && !mSubmodelID) - { - is.seekg(offset, std::ios_base::cur); - - LLSD data; - - if (LLUZipHelper::unzip_llsd(data, is, size) == LLUZipHelper::ZR_OK) - { - mPhysics.fromLLSD(data); - updateHullCenters(); - } - } - - return true; -} - -LLMeshSkinInfo::LLMeshSkinInfo(): - mPelvisOffset(0.0), - mLockScaleIfJointPosition(false), - mInvalidJointsScrubbed(false), - mJointNumsInitialized(false) -{ -} - -LLMeshSkinInfo::LLMeshSkinInfo(LLSD& skin): - mPelvisOffset(0.0), - mLockScaleIfJointPosition(false), - mInvalidJointsScrubbed(false), - mJointNumsInitialized(false) -{ - fromLLSD(skin); -} - -LLMeshSkinInfo::LLMeshSkinInfo(const LLUUID& mesh_id, LLSD& skin) : - mMeshID(mesh_id), - mPelvisOffset(0.0), - mLockScaleIfJointPosition(false), - mInvalidJointsScrubbed(false), - mJointNumsInitialized(false) -{ - fromLLSD(skin); -} - -void LLMeshSkinInfo::fromLLSD(LLSD& skin) -{ - if (skin.has("joint_names")) - { - for (U32 i = 0; i < skin["joint_names"].size(); ++i) - { - mJointNames.push_back(skin["joint_names"][i]); - mJointNums.push_back(-1); - } - } - - if (skin.has("inverse_bind_matrix")) - { - for (U32 i = 0; i < skin["inverse_bind_matrix"].size(); ++i) - { - LLMatrix4 mat; - for (U32 j = 0; j < 4; j++) - { - for (U32 k = 0; k < 4; k++) - { - mat.mMatrix[j][k] = skin["inverse_bind_matrix"][i][j*4+k].asReal(); - } - } - - mInvBindMatrix.push_back(LLMatrix4a(mat)); - } - - if (mJointNames.size() != mInvBindMatrix.size()) - { - LL_WARNS("MESHSKININFO") << "Joints vs bind matrix count mismatch. Dropping joint bindings." << LL_ENDL; - mJointNames.clear(); - mJointNums.clear(); - mInvBindMatrix.clear(); - } - } - - if (skin.has("bind_shape_matrix")) - { - LLMatrix4 mat; - for (U32 j = 0; j < 4; j++) - { - for (U32 k = 0; k < 4; k++) - { - mat.mMatrix[j][k] = skin["bind_shape_matrix"][j*4+k].asReal(); - } - } - mBindShapeMatrix.loadu(mat); - } - - if (skin.has("alt_inverse_bind_matrix")) - { - for (U32 i = 0; i < skin["alt_inverse_bind_matrix"].size(); ++i) - { - LLMatrix4 mat; - for (U32 j = 0; j < 4; j++) - { - for (U32 k = 0; k < 4; k++) - { - mat.mMatrix[j][k] = skin["alt_inverse_bind_matrix"][i][j*4+k].asReal(); - } - } - - mAlternateBindMatrix.push_back(LLMatrix4a(mat)); - } - } - - if (skin.has("pelvis_offset")) - { - mPelvisOffset = skin["pelvis_offset"].asReal(); - } - - if (skin.has("lock_scale_if_joint_position")) - { - mLockScaleIfJointPosition = skin["lock_scale_if_joint_position"].asBoolean(); - } - else - { - mLockScaleIfJointPosition = false; - } - - updateHash(); -} - -LLSD LLMeshSkinInfo::asLLSD(bool include_joints, bool lock_scale_if_joint_position) const -{ - LLSD ret; - - for (U32 i = 0; i < mJointNames.size(); ++i) - { - ret["joint_names"][i] = mJointNames[i]; - - for (U32 j = 0; j < 4; j++) - { - for (U32 k = 0; k < 4; k++) - { - ret["inverse_bind_matrix"][i][j*4+k] = mInvBindMatrix[i].mMatrix[j][k]; - } - } - } - - for (U32 i = 0; i < 4; i++) - { - for (U32 j = 0; j < 4; j++) - { - ret["bind_shape_matrix"][i*4+j] = mBindShapeMatrix.mMatrix[i][j]; - } - } - - if ( include_joints && mAlternateBindMatrix.size() > 0 ) - { - for (U32 i = 0; i < mJointNames.size(); ++i) - { - for (U32 j = 0; j < 4; j++) - { - for (U32 k = 0; k < 4; k++) - { - ret["alt_inverse_bind_matrix"][i][j*4+k] = mAlternateBindMatrix[i].mMatrix[j][k]; - } - } - } - - if (lock_scale_if_joint_position) - { - ret["lock_scale_if_joint_position"] = lock_scale_if_joint_position; - } - - ret["pelvis_offset"] = mPelvisOffset; - } - - return ret; -} - -void LLMeshSkinInfo::updateHash() -{ - // get hash of data relevant to render batches - HBXXH64 hash; - - //mJointNames - for (auto& name : mJointNames) - { - hash.update(name); - } - - //mJointNums - hash.update((const void*)mJointNums.data(), sizeof(S32) * mJointNums.size()); - - //mInvBindMatrix - F32* src = mInvBindMatrix[0].getF32ptr(); - - for (size_t i = 0, count = mInvBindMatrix.size() * 16; i < count; ++i) - { - S32 t = llround(src[i] * 10000.f); - hash.update((const void*)&t, sizeof(S32)); - } - //hash.update((const void*)mInvBindMatrix.data(), sizeof(LLMatrix4a) * mInvBindMatrix.size()); - - mHash = hash.digest(); -} - -U32 LLMeshSkinInfo::sizeBytes() const -{ - U32 res = sizeof(LLUUID); // mMeshID - - res += sizeof(std::vector<std::string>) + sizeof(std::string) * mJointNames.size(); - for (U32 i = 0; i < mJointNames.size(); ++i) - { - res += mJointNames[i].size(); // actual size, not capacity - } - - res += sizeof(std::vector<S32>) + sizeof(S32) * mJointNums.size(); - res += sizeof(std::vector<LLMatrix4>) + 16 * sizeof(float) * mInvBindMatrix.size(); - res += sizeof(std::vector<LLMatrix4>) + 16 * sizeof(float) * mAlternateBindMatrix.size(); - res += 16 * sizeof(float); //mBindShapeMatrix - res += sizeof(float) + 3 * sizeof(bool); - - return res; -} - -LLModel::Decomposition::Decomposition(LLSD& data) -{ - fromLLSD(data); -} - -void LLModel::Decomposition::fromLLSD(LLSD& decomp) -{ - if (decomp.has("HullList") && decomp.has("Positions")) - { - // updated for const-correctness. gcc is picky about this type of thing - Nyx - const LLSD::Binary& hulls = decomp["HullList"].asBinary(); - const LLSD::Binary& position = decomp["Positions"].asBinary(); - - U16* p = (U16*) &position[0]; - - mHull.resize(hulls.size()); - - LLVector3 min; - LLVector3 max; - LLVector3 range; - - if (decomp.has("Min")) - { - min.setValue(decomp["Min"]); - max.setValue(decomp["Max"]); - } - else - { - min.set(-0.5f, -0.5f, -0.5f); - max.set(0.5f, 0.5f, 0.5f); - } - - range = max-min; - - for (U32 i = 0; i < hulls.size(); ++i) - { - U16 count = (hulls[i] == 0) ? 256 : hulls[i]; - - std::set<U64> valid; - - //must have at least 4 points - //llassert(count > 3); - - for (U32 j = 0; j < count; ++j) - { - U64 test = (U64) p[0] | ((U64) p[1] << 16) | ((U64) p[2] << 32); - //point must be unique - //llassert(valid.find(test) == valid.end()); - valid.insert(test); - - mHull[i].push_back(LLVector3( - (F32) p[0]/65535.f*range.mV[0]+min.mV[0], - (F32) p[1]/65535.f*range.mV[1]+min.mV[1], - (F32) p[2]/65535.f*range.mV[2]+min.mV[2])); - p += 3; - - - } - - //each hull must contain at least 4 unique points - //llassert(valid.size() > 3); - } - } - - if (decomp.has("BoundingVerts")) - { - const LLSD::Binary& position = decomp["BoundingVerts"].asBinary(); - - U16* p = (U16*) &position[0]; - - LLVector3 min; - LLVector3 max; - LLVector3 range; - - if (decomp.has("Min")) - { - min.setValue(decomp["Min"]); - max.setValue(decomp["Max"]); - } - else - { - min.set(-0.5f, -0.5f, -0.5f); - max.set(0.5f, 0.5f, 0.5f); - } - - range = max-min; - - U16 count = (U16)(position.size()/6); - - for (U32 j = 0; j < count; ++j) - { - mBaseHull.push_back(LLVector3( - (F32) p[0]/65535.f*range.mV[0]+min.mV[0], - (F32) p[1]/65535.f*range.mV[1]+min.mV[1], - (F32) p[2]/65535.f*range.mV[2]+min.mV[2])); - p += 3; - } - } - else - { - //empty base hull mesh to indicate decomposition has been loaded - //but contains no base hull - mBaseHullMesh.clear(); - } -} - -U32 LLModel::Decomposition::sizeBytes() const -{ - U32 res = sizeof(LLUUID); // mMeshID - - res += sizeof(LLModel::convex_hull_decomposition) + sizeof(std::vector<LLVector3>) * mHull.size(); - for (U32 i = 0; i < mHull.size(); ++i) - { - res += mHull[i].size() * sizeof(LLVector3); - } - - res += sizeof(LLModel::hull) + sizeof(LLVector3) * mBaseHull.size(); - - res += sizeof(std::vector<LLModel::PhysicsMesh>) + sizeof(std::vector<LLModel::PhysicsMesh>) * mMesh.size(); - for (U32 i = 0; i < mMesh.size(); ++i) - { - res += mMesh[i].sizeBytes(); - } - - res += sizeof(std::vector<LLModel::PhysicsMesh>) * 2; - res += mBaseHullMesh.sizeBytes() + mPhysicsShapeMesh.sizeBytes(); - - return res; -} - -bool LLModel::Decomposition::hasHullList() const -{ - return !mHull.empty() ; -} - -LLSD LLModel::Decomposition::asLLSD() const -{ - LLSD ret; - - if (mBaseHull.empty() && mHull.empty()) - { //nothing to write - return ret; - } - - //write decomposition block - // ["physics_convex"]["HullList"] -- list of 8 bit integers, each entry represents a hull with specified number of points - // ["physics_convex"]["Position"] -- list of 16-bit integers to be decoded to given domain, encoded 3D points - // ["physics_convex"]["BoundingVerts"] -- list of 16-bit integers to be decoded to given domain, encoded 3D points representing a single hull approximation of given shape - - //get minimum and maximum - LLVector3 min; - - if (mHull.empty()) - { - min = mBaseHull[0]; - } - else - { - min = mHull[0][0]; - } - - LLVector3 max = min; - - LLSD::Binary hulls(mHull.size()); - - U32 total = 0; - - for (U32 i = 0; i < mHull.size(); ++i) - { - U32 size = mHull[i].size(); - total += size; - hulls[i] = (U8) (size); - - for (U32 j = 0; j < mHull[i].size(); ++j) - { - update_min_max(min, max, mHull[i][j]); - } - } - - for (U32 i = 0; i < mBaseHull.size(); ++i) - { - update_min_max(min, max, mBaseHull[i]); - } - - ret["Min"] = min.getValue(); - ret["Max"] = max.getValue(); - - LLVector3 range = max-min; - - if (!hulls.empty()) - { - ret["HullList"] = hulls; - } - - if (total > 0) - { - LLSD::Binary p(total*3*2); - - U32 vert_idx = 0; - - for (U32 i = 0; i < mHull.size(); ++i) - { - std::set<U64> valid; - - llassert(!mHull[i].empty()); - - for (U32 j = 0; j < mHull[i].size(); ++j) - { - U64 test = 0; - const F32* src = mHull[i][j].mV; - - for (U32 k = 0; k < 3; k++) - { - //convert to 16-bit normalized across domain - U16 val = (U16) (((src[k]-min.mV[k])/range.mV[k])*65535); - - if(valid.size() < 3) - { - switch (k) - { - case 0: test = test | (U64) val; break; - case 1: test = test | ((U64) val << 16); break; - case 2: test = test | ((U64) val << 32); break; - }; - - valid.insert(test); - } - - U8* buff = (U8*) &val; - //write to binary buffer - p[vert_idx++] = buff[0]; - p[vert_idx++] = buff[1]; - - //makes sure we haven't run off the end of the array - llassert(vert_idx <= p.size()); - } - } - - //must have at least 3 unique points - llassert(valid.size() > 2); - } - - ret["Positions"] = p; - } - - //llassert(!mBaseHull.empty()); - - if (!mBaseHull.empty()) - { - LLSD::Binary p(mBaseHull.size()*3*2); - - U32 vert_idx = 0; - for (U32 j = 0; j < mBaseHull.size(); ++j) - { - const F32* v = mBaseHull[j].mV; - - for (U32 k = 0; k < 3; k++) - { - //convert to 16-bit normalized across domain - U16 val = (U16) (((v[k]-min.mV[k])/range.mV[k])*65535); - - U8* buff = (U8*) &val; - //write to binary buffer - p[vert_idx++] = buff[0]; - p[vert_idx++] = buff[1]; - - if (vert_idx > p.size()) - { - LL_ERRS() << "Index out of bounds" << LL_ENDL; - } - } - } - - ret["BoundingVerts"] = p; - } - - return ret; -} - -void LLModel::Decomposition::merge(const LLModel::Decomposition* rhs) -{ - if (!rhs) - { - return; - } - - if (mMeshID != rhs->mMeshID) - { - LL_ERRS() << "Attempted to merge with decomposition of some other mesh." << LL_ENDL; - } - - if (mBaseHull.empty()) - { //take base hull and decomposition from rhs - mHull = rhs->mHull; - mBaseHull = rhs->mBaseHull; - mMesh = rhs->mMesh; - mBaseHullMesh = rhs->mBaseHullMesh; - } - - if (mPhysicsShapeMesh.empty()) - { //take physics shape mesh from rhs - mPhysicsShapeMesh = rhs->mPhysicsShapeMesh; - } -} - -bool ll_is_degenerate(const LLVector4a& a, const LLVector4a& b, const LLVector4a& c, F32 tolerance) -{ - // small area check - { - LLVector4a edge1; edge1.setSub( a, b ); - LLVector4a edge2; edge2.setSub( a, c ); - ////////////////////////////////////////////////////////////////////////// - /// Linden Modified - ////////////////////////////////////////////////////////////////////////// - - // If no one edge is more than 10x longer than any other edge, we weaken - // the tolerance by a factor of 1e-4f. - - LLVector4a edge3; edge3.setSub( c, b ); - const F32 len1sq = edge1.dot3(edge1).getF32(); - const F32 len2sq = edge2.dot3(edge2).getF32(); - const F32 len3sq = edge3.dot3(edge3).getF32(); - bool abOK = (len1sq <= 100.f * len2sq) && (len1sq <= 100.f * len3sq); - bool acOK = (len2sq <= 100.f * len1sq) && (len1sq <= 100.f * len3sq); - bool cbOK = (len3sq <= 100.f * len1sq) && (len1sq <= 100.f * len2sq); - if ( abOK && acOK && cbOK ) - { - tolerance *= 1e-4f; - } - - ////////////////////////////////////////////////////////////////////////// - /// End Modified - ////////////////////////////////////////////////////////////////////////// - - LLVector4a cross; cross.setCross3( edge1, edge2 ); - - LLVector4a edge1b; edge1b.setSub( b, a ); - LLVector4a edge2b; edge2b.setSub( b, c ); - LLVector4a crossb; crossb.setCross3( edge1b, edge2b ); - - if ( ( cross.dot3(cross).getF32() < tolerance ) || ( crossb.dot3(crossb).getF32() < tolerance )) - { - return true; - } - } - - // point triangle distance check - { - LLVector4a Q; Q.setSub(a, b); - LLVector4a R; R.setSub(c, b); - - const F32 QQ = dot3fpu(Q, Q); - const F32 RR = dot3fpu(R, R); - const F32 QR = dot3fpu(R, Q); - - volatile F32 QQRR = QQ * RR; - volatile F32 QRQR = QR * QR; - F32 Det = (QQRR - QRQR); - - if( Det == 0.0f ) - { - return true; - } - } - - return false; -} - -bool validate_face(const LLVolumeFace& face) -{ - for (U32 i = 0; i < face.mNumIndices; ++i) - { - if (face.mIndices[i] >= face.mNumVertices) - { - LL_WARNS("MESHSKININFO") << "Face has invalid index." << LL_ENDL; - return false; - } - } - - if (face.mNumIndices % 3 != 0 || face.mNumIndices == 0) - { - LL_WARNS("MESHSKININFO") << "Face has invalid number of indices." << LL_ENDL; - return false; - } - - /*const LLVector4a scale(0.5f); - - for (U32 i = 0; i < face.mNumIndices; i+=3) - { - U16 idx1 = face.mIndices[i]; - U16 idx2 = face.mIndices[i+1]; - U16 idx3 = face.mIndices[i+2]; - - LLVector4a v1; v1.setMul(face.mPositions[idx1], scale); - LLVector4a v2; v2.setMul(face.mPositions[idx2], scale); - LLVector4a v3; v3.setMul(face.mPositions[idx3], scale); - - if (ll_is_degenerate(v1,v2,v3)) - { - llwarns << "Degenerate face found!" << LL_ENDL; - return false; - } - }*/ - - return true; -} - -bool validate_model(const LLModel* mdl) -{ - if (mdl->getNumVolumeFaces() == 0) - { - LL_WARNS("MESHSKININFO") << "Model has no faces!" << LL_ENDL; - return false; - } - - for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) - { - if (mdl->getVolumeFace(i).mNumVertices == 0) - { - LL_WARNS("MESHSKININFO") << "Face has no vertices." << LL_ENDL; - return false; - } - - if (mdl->getVolumeFace(i).mNumIndices == 0) - { - LL_WARNS("MESHSKININFO") << "Face has no indices." << LL_ENDL; - return false; - } - - if (!validate_face(mdl->getVolumeFace(i))) - { - return false; - } - } - - return true; -} - -LLModelInstance::LLModelInstance(LLSD& data) - : LLModelInstanceBase() -{ - mLocalMeshID = data["mesh_id"].asInteger(); - mLabel = data["label"].asString(); - mTransform.setValue(data["transform"]); - - for (U32 i = 0; i < data["material"].size(); ++i) - { - LLImportMaterial mat(data["material"][i]); - mMaterial[mat.mBinding] = mat; - } -} - - -LLSD LLModelInstance::asLLSD() -{ - LLSD ret; - - ret["mesh_id"] = mModel->mLocalID; - ret["label"] = mLabel; - ret["transform"] = mTransform.getValue(); - - U32 i = 0; - for (std::map<std::string, LLImportMaterial>::iterator iter = mMaterial.begin(); iter != mMaterial.end(); ++iter) - { - ret["material"][i++] = iter->second.asLLSD(); - } - - return ret; -} - - -LLImportMaterial::~LLImportMaterial() -{ -} - -LLImportMaterial::LLImportMaterial(LLSD& data) -{ - mDiffuseMapFilename = data["diffuse"]["filename"].asString(); - mDiffuseMapLabel = data["diffuse"]["label"].asString(); - mDiffuseColor.setValue(data["diffuse"]["color"]); - mFullbright = data["fullbright"].asBoolean(); - mBinding = data["binding"].asString(); -} - - -LLSD LLImportMaterial::asLLSD() -{ - LLSD ret; - - ret["diffuse"]["filename"] = mDiffuseMapFilename; - ret["diffuse"]["label"] = mDiffuseMapLabel; - ret["diffuse"]["color"] = mDiffuseColor.getValue(); - ret["fullbright"] = mFullbright; - ret["binding"] = mBinding; - - return ret; -} - -bool LLImportMaterial::operator<(const LLImportMaterial &rhs) const -{ - - if (mDiffuseMapID != rhs.mDiffuseMapID) - { - return mDiffuseMapID < rhs.mDiffuseMapID; - } - - if (mDiffuseMapFilename != rhs.mDiffuseMapFilename) - { - return mDiffuseMapFilename < rhs.mDiffuseMapFilename; - } - - if (mDiffuseMapLabel != rhs.mDiffuseMapLabel) - { - return mDiffuseMapLabel < rhs.mDiffuseMapLabel; - } - - if (mDiffuseColor != rhs.mDiffuseColor) - { - return mDiffuseColor < rhs.mDiffuseColor; - } - - if (mBinding != rhs.mBinding) - { - return mBinding < rhs.mBinding; - } - - return mFullbright < rhs.mFullbright; -} - +/**
+ * @file llmodel.cpp
+ * @brief Model handling implementation
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+
+#include "llmodel.h"
+#include "llmemory.h"
+#include "llconvexdecomposition.h"
+#include "llsdserialize.h"
+#include "llvector4a.h"
+#include "hbxxh.h"
+
+#ifdef LL_USESYSTEMLIBS
+# include <zlib.h>
+#else
+# include "zlib-ng/zlib.h"
+#endif
+
+std::string model_names[] =
+{
+ "lowest_lod",
+ "low_lod",
+ "medium_lod",
+ "high_lod",
+ "physics_mesh"
+};
+
+const int MODEL_NAMES_LENGTH = sizeof(model_names) / sizeof(std::string);
+
+LLModel::LLModel(const LLVolumeParams& params, F32 detail)
+ : LLVolume(params, detail),
+ mNormalizedScale(1,1,1),
+ mNormalizedTranslation(0, 0, 0),
+ mPelvisOffset( 0.0f ),
+ mStatus(NO_ERRORS),
+ mSubmodelID(0)
+{
+ mDecompID = -1;
+ mLocalID = -1;
+}
+
+LLModel::~LLModel()
+{
+ if (mDecompID >= 0)
+ {
+ LLConvexDecomposition::getInstance()->deleteDecomposition(mDecompID);
+ }
+ mPhysics.mMesh.clear();
+}
+
+//static
+std::string LLModel::getStatusString(U32 status)
+{
+ const static std::string status_strings[(S32)INVALID_STATUS] = {"status_no_error", "status_vertex_number_overflow","bad_element"};
+
+ if(status < INVALID_STATUS)
+ {
+ if(status_strings[status] == std::string())
+ {
+ //LL_ERRS() << "No valid status string for this status: " << (U32)status << LL_ENDL();
+ }
+ return status_strings[status] ;
+ }
+
+ //LL_ERRS() << "Invalid model status: " << (U32)status << LL_ENDL();
+
+ return std::string() ;
+}
+
+
+void LLModel::offsetMesh( const LLVector3& pivotPoint )
+{
+ LLVector4a pivot( pivotPoint[VX], pivotPoint[VY], pivotPoint[VZ] );
+
+ for (std::vector<LLVolumeFace>::iterator faceIt = mVolumeFaces.begin(); faceIt != mVolumeFaces.end(); )
+ {
+ std::vector<LLVolumeFace>:: iterator currentFaceIt = faceIt++;
+ LLVolumeFace& face = *currentFaceIt;
+ LLVector4a *pos = (LLVector4a*) face.mPositions;
+
+ for (U32 i=0; i<face.mNumVertices; ++i )
+ {
+ pos[i].add( pivot );
+ }
+ }
+}
+
+void LLModel::remapVolumeFaces()
+{
+ for (U32 i = 0; i < getNumVolumeFaces(); ++i)
+ {
+ mVolumeFaces[i].remap();
+ }
+}
+
+void LLModel::optimizeVolumeFaces()
+{
+ for (U32 i = 0; i < getNumVolumeFaces(); ++i)
+ {
+ mVolumeFaces[i].optimize();
+ }
+}
+
+struct MaterialBinding
+{
+ int index;
+ std::string matName;
+};
+
+struct MaterialSort
+{
+ bool operator()(const MaterialBinding& lhs, const MaterialBinding& rhs)
+ {
+ return LLStringUtil::compareInsensitive(lhs.matName, rhs.matName) < 0;
+ }
+};
+
+void LLModel::sortVolumeFacesByMaterialName()
+{
+ std::vector<MaterialBinding> bindings;
+ bindings.resize(mVolumeFaces.size());
+
+ for (int i = 0; i < bindings.size(); i++)
+ {
+ bindings[i].index = i;
+ if(i < mMaterialList.size())
+ {
+ bindings[i].matName = mMaterialList[i];
+ }
+ }
+ std::sort(bindings.begin(), bindings.end(), MaterialSort());
+ std::vector< LLVolumeFace > new_faces;
+
+ // remap the faces to be in the same order the mats now are...
+ //
+ new_faces.resize(bindings.size());
+ for (int i = 0; i < bindings.size(); i++)
+ {
+ new_faces[i] = mVolumeFaces[bindings[i].index];
+ if(i < mMaterialList.size())
+ {
+ mMaterialList[i] = bindings[i].matName;
+ }
+ }
+
+ mVolumeFaces = new_faces;
+}
+
+void LLModel::trimVolumeFacesToSize(U32 new_count, LLVolume::face_list_t* remainder)
+{
+ llassert(new_count <= LL_SCULPT_MESH_MAX_FACES);
+
+ if (new_count && (getNumVolumeFaces() > new_count))
+ {
+ // Copy out remaining volume faces for alternative handling, if provided
+ //
+ if (remainder)
+ {
+ (*remainder).assign(mVolumeFaces.begin() + new_count, mVolumeFaces.end());
+ }
+
+ // Trim down to the final set of volume faces (now stuffed to the gills!)
+ //
+ mVolumeFaces.resize(new_count);
+ }
+}
+
+// Shrink the model to fit
+// on a 1x1x1 cube centered at the origin.
+// The positions and extents
+// multiplied by mNormalizedScale
+// and offset by mNormalizedTranslation
+// to be the "original" extents and position.
+// Also, the positions will fit
+// within the unit cube.
+void LLModel::normalizeVolumeFaces()
+{
+ if (!mVolumeFaces.empty())
+ {
+ LLVector4a min, max;
+
+ // For all of the volume faces
+ // in the model, loop over
+ // them and see what the extents
+ // of the volume along each axis.
+ min = mVolumeFaces[0].mExtents[0];
+ max = mVolumeFaces[0].mExtents[1];
+
+ for (U32 i = 1; i < mVolumeFaces.size(); ++i)
+ {
+ LLVolumeFace& face = mVolumeFaces[i];
+
+ update_min_max(min, max, face.mExtents[0]);
+ update_min_max(min, max, face.mExtents[1]);
+
+ if (face.mTexCoords)
+ {
+ LLVector2& min_tc = face.mTexCoordExtents[0];
+ LLVector2& max_tc = face.mTexCoordExtents[1];
+
+ min_tc = face.mTexCoords[0];
+ max_tc = face.mTexCoords[0];
+
+ for (U32 j = 1; j < face.mNumVertices; ++j)
+ {
+ update_min_max(min_tc, max_tc, face.mTexCoords[j]);
+ }
+ }
+ else
+ {
+ face.mTexCoordExtents[0].set(0,0);
+ face.mTexCoordExtents[1].set(1,1);
+ }
+ }
+
+ // Now that we have the extents of the model
+ // we can compute the offset needed to center
+ // the model at the origin.
+
+ // Compute center of the model
+ // and make it negative to get translation
+ // needed to center at origin.
+ LLVector4a trans;
+ trans.setAdd(min, max);
+ trans.mul(-0.5f);
+
+ // Compute the total size along all
+ // axes of the model.
+ LLVector4a size;
+ size.setSub(max, min);
+
+ // Prevent division by zero.
+ F32 x = size[0];
+ F32 y = size[1];
+ F32 z = size[2];
+ F32 w = size[3];
+ if (fabs(x)<F_APPROXIMATELY_ZERO)
+ {
+ x = 1.0;
+ }
+ if (fabs(y)<F_APPROXIMATELY_ZERO)
+ {
+ y = 1.0;
+ }
+ if (fabs(z)<F_APPROXIMATELY_ZERO)
+ {
+ z = 1.0;
+ }
+ size.set(x,y,z,w);
+
+ // Compute scale as reciprocal of size
+ LLVector4a scale;
+ scale.splat(1.f);
+ scale.div(size);
+
+ LLVector4a inv_scale(1.f);
+ inv_scale.div(scale);
+
+ for (U32 i = 0; i < mVolumeFaces.size(); ++i)
+ {
+ LLVolumeFace& face = mVolumeFaces[i];
+
+ // We shrink the extents so
+ // that they fall within
+ // the unit cube.
+ // VFExtents change
+ face.mExtents[0].add(trans);
+ face.mExtents[0].mul(scale);
+
+ face.mExtents[1].add(trans);
+ face.mExtents[1].mul(scale);
+
+ // For all the positions, we scale
+ // the positions to fit within the unit cube.
+ LLVector4a* pos = (LLVector4a*) face.mPositions;
+ LLVector4a* norm = (LLVector4a*) face.mNormals;
+ LLVector4a* t = (LLVector4a*)face.mTangents;
+
+ for (U32 j = 0; j < face.mNumVertices; ++j)
+ {
+ pos[j].add(trans);
+ pos[j].mul(scale);
+ if (norm && !norm[j].equals3(LLVector4a::getZero()))
+ {
+ norm[j].mul(inv_scale);
+ norm[j].normalize3();
+ }
+
+ if (t)
+ {
+ F32 w = t[j].getF32ptr()[3];
+ t[j].mul(inv_scale);
+ t[j].normalize3();
+ t[j].getF32ptr()[3] = w;
+ }
+ }
+ }
+
+ // mNormalizedScale is the scale at which
+ // we would need to multiply the model
+ // by to get the original size of the
+ // model instead of the normalized size.
+ LLVector4a normalized_scale;
+ normalized_scale.splat(1.f);
+ normalized_scale.div(scale);
+ mNormalizedScale.set(normalized_scale.getF32ptr());
+ mNormalizedTranslation.set(trans.getF32ptr());
+ mNormalizedTranslation *= -1.f;
+
+ // remember normalized scale so original dimensions can be recovered for mesh processing (i.e. tangent generation)
+ for (auto& face : mVolumeFaces)
+ {
+ face.mNormalizedScale = mNormalizedScale;
+ }
+ }
+}
+
+void LLModel::getNormalizedScaleTranslation(LLVector3& scale_out, LLVector3& translation_out)
+{
+ scale_out = mNormalizedScale;
+ translation_out = mNormalizedTranslation;
+}
+
+LLVector3 LLModel::getTransformedCenter(const LLMatrix4& mat)
+{
+ LLVector3 ret;
+
+ if (!mVolumeFaces.empty())
+ {
+ LLMatrix4a m;
+ m.loadu(mat);
+
+ LLVector4a minv,maxv;
+
+ LLVector4a t;
+ m.affineTransform(mVolumeFaces[0].mPositions[0], t);
+ minv = maxv = t;
+
+ for (S32 i = 0; i < mVolumeFaces.size(); ++i)
+ {
+ LLVolumeFace& face = mVolumeFaces[i];
+
+ for (U32 j = 0; j < face.mNumVertices; ++j)
+ {
+ m.affineTransform(face.mPositions[j],t);
+ update_min_max(minv, maxv, t);
+ }
+ }
+
+ minv.add(maxv);
+ minv.mul(0.5f);
+
+ ret.set(minv.getF32ptr());
+ }
+
+ return ret;
+}
+
+
+
+void LLModel::setNumVolumeFaces(S32 count)
+{
+ mVolumeFaces.resize(count);
+}
+
+void LLModel::setVolumeFaceData(
+ S32 f,
+ LLStrider<LLVector3> pos,
+ LLStrider<LLVector3> norm,
+ LLStrider<LLVector2> tc,
+ LLStrider<U16> ind,
+ U32 num_verts,
+ U32 num_indices)
+{
+ llassert(num_indices % 3 == 0);
+
+ LLVolumeFace& face = mVolumeFaces[f];
+
+ face.resizeVertices(num_verts);
+ face.resizeIndices(num_indices);
+
+ LLVector4a::memcpyNonAliased16((F32*) face.mPositions, (F32*) pos.get(), num_verts*4*sizeof(F32));
+ if (norm.get())
+ {
+ LLVector4a::memcpyNonAliased16((F32*) face.mNormals, (F32*) norm.get(), num_verts*4*sizeof(F32));
+ }
+ else
+ {
+ //ll_aligned_free_16(face.mNormals);
+ face.mNormals = NULL;
+ }
+
+ if (tc.get())
+ {
+ U32 tex_size = (num_verts*2*sizeof(F32)+0xF)&~0xF;
+ LLVector4a::memcpyNonAliased16((F32*) face.mTexCoords, (F32*) tc.get(), tex_size);
+ }
+ else
+ {
+ //ll_aligned_free_16(face.mTexCoords);
+ face.mTexCoords = NULL;
+ }
+
+ U32 size = (num_indices*2+0xF)&~0xF;
+ LLVector4a::memcpyNonAliased16((F32*) face.mIndices, (F32*) ind.get(), size);
+}
+
+void LLModel::addFace(const LLVolumeFace& face)
+{
+ if (face.mNumVertices == 0)
+ {
+ LL_ERRS() << "Cannot add empty face." << LL_ENDL;
+ }
+
+ mVolumeFaces.push_back(face);
+
+ if (mVolumeFaces.size() > MAX_MODEL_FACES)
+ {
+ LL_ERRS() << "Model prims cannot have more than " << MAX_MODEL_FACES << " faces!" << LL_ENDL;
+ }
+}
+
+
+void LLModel::generateNormals(F32 angle_cutoff)
+{
+ //generate normals for all faces by:
+ // 1 - Create faceted copy of face with no texture coordinates
+ // 2 - Weld vertices in faceted copy that are shared between triangles with less than "angle_cutoff" difference between normals
+ // 3 - Generate smoothed set of normals based on welding results
+ // 4 - Create faceted copy of face with texture coordinates
+ // 5 - Copy smoothed normals to faceted copy, using closest normal to triangle normal where more than one normal exists for a given position
+ // 6 - Remove redundant vertices from new faceted (now smooth) copy
+
+ angle_cutoff = cosf(angle_cutoff);
+ for (U32 j = 0; j < mVolumeFaces.size(); ++j)
+ {
+ LLVolumeFace& vol_face = mVolumeFaces[j];
+
+ if (vol_face.mNumIndices > 65535)
+ {
+ LL_WARNS("MESHSKININFO") << "Too many vertices for normal generation to work." << LL_ENDL;
+ continue;
+ }
+
+ //create faceted copy of current face with no texture coordinates (step 1)
+ LLVolumeFace faceted;
+
+ LLVector4a* src_pos = (LLVector4a*) vol_face.mPositions;
+ //LLVector4a* src_norm = (LLVector4a*) vol_face.mNormals;
+
+
+ faceted.resizeVertices(vol_face.mNumIndices);
+ faceted.resizeIndices(vol_face.mNumIndices);
+ //bake out triangles into temporary face, clearing texture coordinates
+ for (U32 i = 0; i < vol_face.mNumIndices; ++i)
+ {
+ U32 idx = vol_face.mIndices[i];
+
+ faceted.mPositions[i] = src_pos[idx];
+ faceted.mTexCoords[i] = LLVector2(0,0);
+ faceted.mIndices[i] = i;
+ }
+
+ //generate normals for temporary face
+ for (U32 i = 0; i < faceted.mNumIndices; i += 3)
+ { //for each triangle
+ U16 i0 = faceted.mIndices[i+0];
+ U16 i1 = faceted.mIndices[i+1];
+ U16 i2 = faceted.mIndices[i+2];
+
+ LLVector4a& p0 = faceted.mPositions[i0];
+ LLVector4a& p1 = faceted.mPositions[i1];
+ LLVector4a& p2 = faceted.mPositions[i2];
+
+ LLVector4a& n0 = faceted.mNormals[i0];
+ LLVector4a& n1 = faceted.mNormals[i1];
+ LLVector4a& n2 = faceted.mNormals[i2];
+
+ LLVector4a lhs, rhs;
+ lhs.setSub(p1, p0);
+ rhs.setSub(p2, p0);
+
+ n0.setCross3(lhs, rhs);
+ n0.normalize3();
+ n1 = n0;
+ n2 = n0;
+ }
+
+ //weld vertices in temporary face, respecting angle_cutoff (step 2)
+ faceted.optimize(angle_cutoff);
+
+ //generate normals for welded face based on new topology (step 3)
+
+ for (U32 i = 0; i < faceted.mNumVertices; i++)
+ {
+ faceted.mNormals[i].clear();
+ }
+
+ for (U32 i = 0; i < faceted.mNumIndices; i += 3)
+ { //for each triangle
+ U16 i0 = faceted.mIndices[i+0];
+ U16 i1 = faceted.mIndices[i+1];
+ U16 i2 = faceted.mIndices[i+2];
+
+ LLVector4a& p0 = faceted.mPositions[i0];
+ LLVector4a& p1 = faceted.mPositions[i1];
+ LLVector4a& p2 = faceted.mPositions[i2];
+
+ LLVector4a& n0 = faceted.mNormals[i0];
+ LLVector4a& n1 = faceted.mNormals[i1];
+ LLVector4a& n2 = faceted.mNormals[i2];
+
+ LLVector4a lhs, rhs;
+ lhs.setSub(p1, p0);
+ rhs.setSub(p2, p0);
+
+ LLVector4a n;
+ n.setCross3(lhs, rhs);
+
+ n0.add(n);
+ n1.add(n);
+ n2.add(n);
+ }
+
+ //normalize normals and build point map
+ LLVolumeFace::VertexMapData::PointMap point_map;
+
+ for (U32 i = 0; i < faceted.mNumVertices; ++i)
+ {
+ faceted.mNormals[i].normalize3();
+
+ LLVolumeFace::VertexMapData v;
+ v.setPosition(faceted.mPositions[i]);
+ v.setNormal(faceted.mNormals[i]);
+
+ point_map[LLVector3(v.getPosition().getF32ptr())].push_back(v);
+ }
+
+ //create faceted copy of current face with texture coordinates (step 4)
+ LLVolumeFace new_face;
+
+ //bake out triangles into new face
+ new_face.resizeIndices(vol_face.mNumIndices);
+ new_face.resizeVertices(vol_face.mNumIndices);
+
+ for (U32 i = 0; i < vol_face.mNumIndices; ++i)
+ {
+ U32 idx = vol_face.mIndices[i];
+ LLVolumeFace::VertexData v;
+ new_face.mPositions[i] = vol_face.mPositions[idx];
+ new_face.mNormals[i].clear();
+ new_face.mIndices[i] = i;
+ }
+
+ if (vol_face.mTexCoords)
+ {
+ for (U32 i = 0; i < vol_face.mNumIndices; i++)
+ {
+ U32 idx = vol_face.mIndices[i];
+ new_face.mTexCoords[i] = vol_face.mTexCoords[idx];
+ }
+ }
+ else
+ {
+ //ll_aligned_free_16(new_face.mTexCoords);
+ new_face.mTexCoords = NULL;
+ }
+
+ //generate normals for new face
+ for (U32 i = 0; i < new_face.mNumIndices; i += 3)
+ { //for each triangle
+ U16 i0 = new_face.mIndices[i+0];
+ U16 i1 = new_face.mIndices[i+1];
+ U16 i2 = new_face.mIndices[i+2];
+
+ LLVector4a& p0 = new_face.mPositions[i0];
+ LLVector4a& p1 = new_face.mPositions[i1];
+ LLVector4a& p2 = new_face.mPositions[i2];
+
+ LLVector4a& n0 = new_face.mNormals[i0];
+ LLVector4a& n1 = new_face.mNormals[i1];
+ LLVector4a& n2 = new_face.mNormals[i2];
+
+ LLVector4a lhs, rhs;
+ lhs.setSub(p1, p0);
+ rhs.setSub(p2, p0);
+
+ n0.setCross3(lhs, rhs);
+ n0.normalize3();
+ n1 = n0;
+ n2 = n0;
+ }
+
+ //swap out normals in new_face with best match from point map (step 5)
+ for (U32 i = 0; i < new_face.mNumVertices; ++i)
+ {
+ //LLVolumeFace::VertexData v = new_face.mVertices[i];
+
+ LLVector4a ref_norm = new_face.mNormals[i];
+
+ LLVolumeFace::VertexMapData::PointMap::iterator iter = point_map.find(LLVector3(new_face.mPositions[i].getF32ptr()));
+
+ if (iter != point_map.end())
+ {
+ F32 best = -2.f;
+ for (U32 k = 0; k < iter->second.size(); ++k)
+ {
+ LLVector4a& n = iter->second[k].getNormal();
+
+ F32 cur = n.dot3(ref_norm).getF32();
+
+ if (cur > best)
+ {
+ best = cur;
+ new_face.mNormals[i] = n;
+ }
+ }
+ }
+ }
+
+ //remove redundant vertices from new face (step 6)
+ new_face.optimize();
+
+ mVolumeFaces[j] = new_face;
+ }
+}
+
+
+std::string LLModel::getName() const
+{
+ return mRequestedLabel.empty() ? mLabel : mRequestedLabel;
+}
+
+//static
+LLSD LLModel::writeModel(
+ std::ostream& ostr,
+ LLModel* physics,
+ LLModel* high,
+ LLModel* medium,
+ LLModel* low,
+ LLModel* impostor,
+ const LLModel::Decomposition& decomp,
+ bool upload_skin,
+ bool upload_joints,
+ bool lock_scale_if_joint_position,
+ bool nowrite,
+ bool as_slm,
+ int submodel_id)
+{
+ LLSD mdl;
+
+ LLModel* model[] =
+ {
+ impostor,
+ low,
+ medium,
+ high,
+ physics
+ };
+
+ bool skinning = upload_skin && high && !high->mSkinWeights.empty();
+
+ if (skinning)
+ { //write skinning block
+ mdl["skin"] = high->mSkinInfo.asLLSD(upload_joints, lock_scale_if_joint_position);
+ }
+
+ if (!decomp.mBaseHull.empty() ||
+ !decomp.mHull.empty())
+ {
+ mdl["physics_convex"] = decomp.asLLSD();
+ if (!decomp.mHull.empty() && !as_slm)
+ { //convex decomposition exists, physics mesh will not be used (unless this is an slm file)
+ model[LLModel::LOD_PHYSICS] = NULL;
+ }
+ }
+ else if (submodel_id)
+ {
+ const LLModel::Decomposition fake_decomp;
+ mdl["secondary"] = true;
+ mdl["submodel_id"] = submodel_id;
+ mdl["physics_convex"] = fake_decomp.asLLSD();
+ model[LLModel::LOD_PHYSICS] = NULL;
+ }
+
+ if (as_slm)
+ { //save material list names
+ for (U32 i = 0; i < high->mMaterialList.size(); ++i)
+ {
+ mdl["material_list"][i] = high->mMaterialList[i];
+ }
+ }
+
+ for (U32 idx = 0; idx < MODEL_NAMES_LENGTH; ++idx)
+ {
+ if (model[idx] && (model[idx]->getNumVolumeFaces() > 0) && model[idx]->getVolumeFace(0).mPositions != NULL)
+ {
+ LLVector3 min_pos = LLVector3(model[idx]->getVolumeFace(0).mPositions[0].getF32ptr());
+ LLVector3 max_pos = min_pos;
+
+ //find position domain
+ for (S32 i = 0; i < model[idx]->getNumVolumeFaces(); ++i)
+ { //for each face
+ const LLVolumeFace& face = model[idx]->getVolumeFace(i);
+ for (U32 j = 0; j < face.mNumVertices; ++j)
+ {
+ update_min_max(min_pos, max_pos, face.mPositions[j].getF32ptr());
+ }
+ }
+
+ LLVector3 pos_range = max_pos - min_pos;
+
+ for (S32 i = 0; i < model[idx]->getNumVolumeFaces(); ++i)
+ { //for each face
+ const LLVolumeFace& face = model[idx]->getVolumeFace(i);
+ if (face.mNumVertices < 3)
+ { //don't export an empty face
+ mdl[model_names[idx]][i]["NoGeometry"] = true;
+ continue;
+ }
+ LLSD::Binary verts(face.mNumVertices*3*2);
+ LLSD::Binary tc(face.mNumVertices*2*2);
+ LLSD::Binary normals(face.mNumVertices*3*2);
+ LLSD::Binary tangents(face.mNumVertices * 4 * 2);
+ LLSD::Binary indices(face.mNumIndices*2);
+
+ U32 vert_idx = 0;
+ U32 norm_idx = 0;
+ //U32 tan_idx = 0;
+ U32 tc_idx = 0;
+
+ LLVector2* ftc = (LLVector2*) face.mTexCoords;
+ LLVector2 min_tc;
+ LLVector2 max_tc;
+
+ if (ftc)
+ {
+ min_tc = ftc[0];
+ max_tc = min_tc;
+
+ //get texture coordinate domain
+ for (U32 j = 0; j < face.mNumVertices; ++j)
+ {
+ update_min_max(min_tc, max_tc, ftc[j]);
+ }
+ }
+
+ LLVector2 tc_range = max_tc - min_tc;
+
+ for (U32 j = 0; j < face.mNumVertices; ++j)
+ { //for each vert
+
+ F32* pos = face.mPositions[j].getF32ptr();
+
+ //position
+ for (U32 k = 0; k < 3; ++k)
+ { //for each component
+ //convert to 16-bit normalized across domain
+ U16 val = (U16) (((pos[k]-min_pos.mV[k])/pos_range.mV[k])*65535);
+
+ U8* buff = (U8*) &val;
+ //write to binary buffer
+ verts[vert_idx++] = buff[0];
+ verts[vert_idx++] = buff[1];
+ }
+
+ if (face.mNormals)
+ { //normals
+ F32* norm = face.mNormals[j].getF32ptr();
+
+ for (U32 k = 0; k < 3; ++k)
+ { //for each component
+ //convert to 16-bit normalized
+ U16 val = (U16) ((norm[k]+1.f)*0.5f*65535);
+ U8* buff = (U8*) &val;
+
+ //write to binary buffer
+ normals[norm_idx++] = buff[0];
+ normals[norm_idx++] = buff[1];
+ }
+ }
+
+#if 0 // keep this code for now in case we want to support transporting tangents with mesh assets
+ if (face.mTangents)
+ { //normals
+ F32* tangent = face.mTangents[j].getF32ptr();
+
+ for (U32 k = 0; k < 4; ++k)
+ { //for each component
+ //convert to 16-bit normalized
+ U16 val = (U16)((tangent[k] + 1.f) * 0.5f * 65535);
+ U8* buff = (U8*)&val;
+
+ //write to binary buffer
+ tangents[tan_idx++] = buff[0];
+ tangents[tan_idx++] = buff[1];
+ }
+ }
+#endif
+
+ //texcoord
+ if (face.mTexCoords)
+ {
+ F32* src_tc = (F32*) face.mTexCoords[j].mV;
+
+ for (U32 k = 0; k < 2; ++k)
+ { //for each component
+ //convert to 16-bit normalized
+ U16 val = (U16) ((src_tc[k]-min_tc.mV[k])/tc_range.mV[k]*65535);
+
+ U8* buff = (U8*) &val;
+ //write to binary buffer
+ tc[tc_idx++] = buff[0];
+ tc[tc_idx++] = buff[1];
+ }
+ }
+ }
+
+ U32 idx_idx = 0;
+ for (U32 j = 0; j < face.mNumIndices; ++j)
+ {
+ U8* buff = (U8*) &(face.mIndices[j]);
+ indices[idx_idx++] = buff[0];
+ indices[idx_idx++] = buff[1];
+ }
+
+ //write out face data
+ mdl[model_names[idx]][i]["PositionDomain"]["Min"] = min_pos.getValue();
+ mdl[model_names[idx]][i]["PositionDomain"]["Max"] = max_pos.getValue();
+ mdl[model_names[idx]][i]["NormalizedScale"] = face.mNormalizedScale.getValue();
+
+ mdl[model_names[idx]][i]["Position"] = verts;
+
+ if (face.mNormals)
+ {
+ mdl[model_names[idx]][i]["Normal"] = normals;
+ }
+
+#if 0 // keep this code for now in case we decide to transport tangents with mesh assets
+ if (face.mTangents)
+ {
+ mdl[model_names[idx]][i]["Tangent"] = tangents;
+ }
+#endif
+
+ if (face.mTexCoords)
+ {
+ mdl[model_names[idx]][i]["TexCoord0Domain"]["Min"] = min_tc.getValue();
+ mdl[model_names[idx]][i]["TexCoord0Domain"]["Max"] = max_tc.getValue();
+ mdl[model_names[idx]][i]["TexCoord0"] = tc;
+ }
+
+ mdl[model_names[idx]][i]["TriangleList"] = indices;
+
+ if (skinning)
+ {
+ if (!model[idx]->mSkinWeights.empty())
+ {
+ //write out skin weights
+
+ //each influence list entry is up to 4 24-bit values
+ // first 8 bits is bone index
+ // last 16 bits is bone influence weight
+ // a bone index of 0xFF signifies no more influences for this vertex
+
+ std::stringstream ostr;
+ for (U32 j = 0; j < face.mNumVertices; ++j)
+ {
+ LLVector3 pos(face.mPositions[j].getF32ptr());
+
+ weight_list& weights = model[idx]->getJointInfluences(pos);
+
+ S32 count = 0;
+ for (weight_list::iterator iter = weights.begin(); iter != weights.end(); ++iter)
+ {
+ // Note joint index cannot exceed 255.
+ if (iter->mJointIdx < 255 && iter->mJointIdx >= 0)
+ {
+ U8 idx = (U8)iter->mJointIdx;
+ ostr.write((const char*)&idx, 1);
+
+ U16 influence = (U16)(iter->mWeight * 65535);
+ ostr.write((const char*)&influence, 2);
+
+ ++count;
+ }
+ }
+ U8 end_list = 0xFF;
+ if (count < 4)
+ {
+ ostr.write((const char*)&end_list, 1);
+ }
+ }
+
+ //copy ostr to binary buffer
+ std::string data = ostr.str();
+ const U8* buff = (U8*)data.data();
+ U32 bytes = data.size();
+
+ LLSD::Binary w(bytes);
+ for (U32 j = 0; j < bytes; ++j)
+ {
+ w[j] = buff[j];
+ }
+
+ mdl[model_names[idx]][i]["Weights"] = w;
+ }
+ else
+ {
+ if (idx == LLModel::LOD_PHYSICS)
+ {
+ // Ex: using "bounding box"
+ LL_DEBUGS("MESHSKININFO") << "Using physics model without skin weights" << LL_ENDL;
+ }
+ else
+ {
+ LL_WARNS("MESHSKININFO") << "Attempting to use skinning without having skin weights" << LL_ENDL;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ return writeModelToStream(ostr, mdl, nowrite, as_slm);
+}
+
+LLSD LLModel::writeModelToStream(std::ostream& ostr, LLSD& mdl, bool nowrite, bool as_slm)
+{
+ std::string::size_type cur_offset = 0;
+
+ LLSD header;
+
+ if (as_slm && mdl.has("material_list"))
+ { //save material binding names to header
+ header["material_list"] = mdl["material_list"];
+ }
+
+ std::string skin;
+
+ if (mdl.has("skin"))
+ { //write out skin block
+ skin = zip_llsd(mdl["skin"]);
+
+ U32 size = skin.size();
+ if (size > 0)
+ {
+ header["skin"]["offset"] = (LLSD::Integer) cur_offset;
+ header["skin"]["size"] = (LLSD::Integer) size;
+ cur_offset += size;
+ }
+ }
+
+ std::string decomposition;
+
+ if (mdl.has("physics_convex"))
+ { //write out convex decomposition
+ decomposition = zip_llsd(mdl["physics_convex"]);
+
+ U32 size = decomposition.size();
+ if (size > 0)
+ {
+ header["physics_convex"]["offset"] = (LLSD::Integer) cur_offset;
+ header["physics_convex"]["size"] = (LLSD::Integer) size;
+ cur_offset += size;
+ }
+ }
+
+ if (mdl.has("submodel_id"))
+ { //write out submodel id
+ header["submodel_id"] = (LLSD::Integer)mdl["submodel_id"];
+ }
+
+ std::string out[MODEL_NAMES_LENGTH];
+
+ for (S32 i = 0; i < MODEL_NAMES_LENGTH; i++)
+ {
+ if (mdl.has(model_names[i]))
+ {
+ out[i] = zip_llsd(mdl[model_names[i]]);
+
+ U32 size = out[i].size();
+
+ header[model_names[i]]["offset"] = (LLSD::Integer) cur_offset;
+ header[model_names[i]]["size"] = (LLSD::Integer) size;
+ cur_offset += size;
+ }
+ }
+
+ if (!nowrite)
+ {
+ LLSDSerialize::toBinary(header, ostr);
+
+ if (!skin.empty())
+ { //write skin block
+ ostr.write((const char*) skin.data(), header["skin"]["size"].asInteger());
+ }
+
+ if (!decomposition.empty())
+ { //write decomposition block
+ ostr.write((const char*) decomposition.data(), header["physics_convex"]["size"].asInteger());
+ }
+
+ for (S32 i = 0; i < MODEL_NAMES_LENGTH; i++)
+ {
+ if (!out[i].empty())
+ {
+ ostr.write((const char*) out[i].data(), header[model_names[i]]["size"].asInteger());
+ }
+ }
+ }
+
+ return header;
+}
+
+LLModel::weight_list& LLModel::getJointInfluences(const LLVector3& pos)
+{
+ //1. If a vertex has been weighted then we'll find it via pos and return its weight list
+ weight_map::iterator iterPos = mSkinWeights.begin();
+ weight_map::iterator iterEnd = mSkinWeights.end();
+
+ if (mSkinWeights.empty())
+ {
+ // function calls iter->second on all return paths
+ // everything that calls this function should precheck that there is data.
+ LL_ERRS() << "called getJointInfluences with empty weights list" << LL_ENDL;
+ }
+
+ for ( ; iterPos!=iterEnd; ++iterPos )
+ {
+ if ( jointPositionalLookup( iterPos->first, pos ) )
+ {
+ return iterPos->second;
+ }
+ }
+
+ //2. Otherwise we'll use the older implementation
+ weight_map::iterator iter = mSkinWeights.find(pos);
+
+ if (iter != mSkinWeights.end())
+ {
+ if ((iter->first - pos).magVec() > 0.1f)
+ {
+ LL_ERRS() << "Couldn't find weight list." << LL_ENDL;
+ }
+
+ return iter->second;
+ }
+ else
+ { //no exact match found, get closest point
+ const F32 epsilon = 1e-5f;
+ weight_map::iterator iter_up = mSkinWeights.lower_bound(pos);
+ weight_map::iterator iter_down = iter_up;
+ weight_map::iterator best = iter_up;
+ if (iter_up != mSkinWeights.end())
+ {
+ iter_down = ++iter_up;
+ }
+ else
+ {
+ // Assumes that there is at least one element
+ --best;
+ }
+
+ F32 min_dist = (iter->first - pos).magVec();
+
+ bool done = false;
+ while (!done)
+ { //search up and down mSkinWeights from lower bound of pos until a
+ //match is found within epsilon. If no match is found within epsilon,
+ //return closest match
+ done = true;
+ if (iter_up != mSkinWeights.end() && ++iter_up != mSkinWeights.end())
+ {
+ done = false;
+ F32 dist = (iter_up->first - pos).magVec();
+
+ if (dist < epsilon)
+ {
+ return iter_up->second;
+ }
+
+ if (dist < min_dist)
+ {
+ best = iter_up;
+ min_dist = dist;
+ }
+ }
+
+ if (iter_down != mSkinWeights.begin() && --iter_down != mSkinWeights.begin())
+ {
+ done = false;
+
+ F32 dist = (iter_down->first - pos).magVec();
+
+ if (dist < epsilon)
+ {
+ return iter_down->second;
+ }
+
+ if (dist < min_dist)
+ {
+ best = iter_down;
+ min_dist = dist;
+ }
+
+ }
+ }
+
+ return best->second;
+ }
+}
+
+void LLModel::setConvexHullDecomposition(
+ const LLModel::convex_hull_decomposition& decomp)
+{
+ mPhysics.mHull = decomp;
+ mPhysics.mMesh.clear();
+ updateHullCenters();
+}
+
+void LLModel::updateHullCenters()
+{
+ mHullCenter.resize(mPhysics.mHull.size());
+ mHullPoints = 0;
+ mCenterOfHullCenters.clear();
+
+ for (U32 i = 0; i < mPhysics.mHull.size(); ++i)
+ {
+ LLVector3 cur_center;
+
+ for (U32 j = 0; j < mPhysics.mHull[i].size(); ++j)
+ {
+ cur_center += mPhysics.mHull[i][j];
+ }
+ mCenterOfHullCenters += cur_center;
+ cur_center *= 1.f/mPhysics.mHull[i].size();
+ mHullCenter[i] = cur_center;
+ mHullPoints += mPhysics.mHull[i].size();
+ }
+
+ if (mHullPoints > 0)
+ {
+ mCenterOfHullCenters *= 1.f / mHullPoints;
+ llassert(mPhysics.hasHullList());
+ }
+}
+
+bool LLModel::loadModel(std::istream& is)
+{
+ mSculptLevel = -1; // default is an error occured
+
+ LLSD header;
+ {
+ if (!LLSDSerialize::fromBinary(header, is, 1024*1024*1024))
+ {
+ LL_WARNS("MESHSKININFO") << "Mesh header parse error. Not a valid mesh asset!" << LL_ENDL;
+ return false;
+ }
+ }
+
+ if (header.has("material_list"))
+ { //load material list names
+ mMaterialList.clear();
+ for (U32 i = 0; i < header["material_list"].size(); ++i)
+ {
+ mMaterialList.push_back(header["material_list"][i].asString());
+ }
+ }
+
+ mSubmodelID = header.has("submodel_id") ? header["submodel_id"].asInteger() : false;
+
+ static const std::string lod_name[] =
+ {
+ "lowest_lod",
+ "low_lod",
+ "medium_lod",
+ "high_lod",
+ "physics_mesh",
+ };
+
+ const S32 MODEL_LODS = 5;
+
+ S32 lod = llclamp((S32) mDetail, 0, MODEL_LODS);
+
+ if (header[lod_name[lod]]["offset"].asInteger() == -1 ||
+ header[lod_name[lod]]["size"].asInteger() == 0 )
+ { //cannot load requested LOD
+ LL_WARNS("MESHSKININFO") << "LoD data is invalid!" << LL_ENDL;
+ return false;
+ }
+
+ bool has_skin = header["skin"]["offset"].asInteger() >=0 &&
+ header["skin"]["size"].asInteger() > 0;
+
+ if ((lod == LLModel::LOD_HIGH) && !mSubmodelID)
+ { //try to load skin info and decomp info
+ std::ios::pos_type cur_pos = is.tellg();
+ loadSkinInfo(header, is);
+ is.seekg(cur_pos);
+ }
+
+ if ((lod == LLModel::LOD_HIGH || lod == LLModel::LOD_PHYSICS) && !mSubmodelID)
+ {
+ std::ios::pos_type cur_pos = is.tellg();
+ loadDecomposition(header, is);
+ is.seekg(cur_pos);
+ }
+
+ is.seekg(header[lod_name[lod]]["offset"].asInteger(), std::ios_base::cur);
+
+ if (unpackVolumeFaces(is, header[lod_name[lod]]["size"].asInteger()))
+ {
+ if (has_skin)
+ {
+ //build out mSkinWeight from face info
+ for (S32 i = 0; i < getNumVolumeFaces(); ++i)
+ {
+ const LLVolumeFace& face = getVolumeFace(i);
+
+ if (face.mWeights)
+ {
+ for (S32 j = 0; j < face.mNumVertices; ++j)
+ {
+ LLVector4a& w = face.mWeights[j];
+
+ std::vector<JointWeight> wght;
+
+ for (S32 k = 0; k < 4; ++k)
+ {
+ S32 idx = (S32) w[k];
+ F32 f = w[k] - idx;
+ if (f > 0.f)
+ {
+ wght.push_back(JointWeight(idx, f));
+ }
+ }
+
+ if (!wght.empty())
+ {
+ LLVector3 pos(face.mPositions[j].getF32ptr());
+ mSkinWeights[pos] = wght;
+ }
+ }
+ }
+ }
+ }
+ return true;
+ }
+ else
+ {
+ LL_WARNS("MESHSKININFO") << "unpackVolumeFaces failed!" << LL_ENDL;
+ }
+
+ return false;
+}
+
+bool LLModel::isMaterialListSubset( LLModel* ref )
+{
+ int refCnt = ref->mMaterialList.size();
+ int modelCnt = mMaterialList.size();
+
+ for (U32 src = 0; src < modelCnt; ++src)
+ {
+ bool foundRef = false;
+
+ for (U32 dst = 0; dst < refCnt; ++dst)
+ {
+ //LL_INFOS()<<mMaterialList[src]<<" "<<ref->mMaterialList[dst]<<LL_ENDL;
+ foundRef = mMaterialList[src] == ref->mMaterialList[dst];
+
+ if ( foundRef )
+ {
+ break;
+ }
+ }
+
+ if (!foundRef)
+ {
+ LL_INFOS("MESHSKININFO") << "Could not find material " << mMaterialList[src] << " in reference model " << ref->mLabel << LL_ENDL;
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool LLModel::needToAddFaces( LLModel* ref, int& refFaceCnt, int& modelFaceCnt )
+{
+ bool changed = false;
+ if ( refFaceCnt< modelFaceCnt )
+ {
+ refFaceCnt += modelFaceCnt - refFaceCnt;
+ changed = true;
+ }
+ else
+ if ( modelFaceCnt < refFaceCnt )
+ {
+ modelFaceCnt += refFaceCnt - modelFaceCnt;
+ changed = true;
+ }
+
+ return changed;
+}
+
+bool LLModel::matchMaterialOrder(LLModel* ref, int& refFaceCnt, int& modelFaceCnt )
+{
+ //Is this a subset?
+ //LODs cannot currently add new materials, e.g.
+ //1. ref = a,b,c lod1 = d,e => This is not permitted
+ //2. ref = a,b,c lod1 = c => This would be permitted
+
+ bool isASubset = isMaterialListSubset( ref );
+ if ( !isASubset )
+ {
+ LL_INFOS("MESHSKININFO")<<"Material of model is not a subset of reference."<<LL_ENDL;
+ return false;
+ }
+
+ if (mMaterialList.size() > ref->mMaterialList.size())
+ {
+ LL_INFOS("MESHSKININFO") << "Material of model has more materials than a reference." << LL_ENDL;
+ // We passed isMaterialListSubset, so materials are a subset, but subset isn't supposed to be
+ // larger than original and if we keep going, reordering will cause a crash
+ return false;
+ }
+
+ std::map<std::string, U32> index_map;
+
+ //build a map of material slot names to face indexes
+ bool reorder = false;
+
+ std::set<std::string> base_mat;
+ std::set<std::string> cur_mat;
+
+ for (U32 i = 0; i < mMaterialList.size(); i++)
+ {
+ index_map[ref->mMaterialList[i]] = i;
+ //if any material name does not match reference, we need to reorder
+ reorder |= ref->mMaterialList[i] != mMaterialList[i];
+ base_mat.insert(ref->mMaterialList[i]);
+ cur_mat.insert(mMaterialList[i]);
+ }
+
+
+ if (reorder && (base_mat == cur_mat)) //don't reorder if material name sets don't match
+ {
+ std::vector<LLVolumeFace> new_face_list;
+ new_face_list.resize(mMaterialList.size());
+
+ std::vector<std::string> new_material_list;
+ new_material_list.resize(mMaterialList.size());
+
+ //rebuild face list so materials have the same order
+ //as the reference model
+ for (U32 i = 0; i < mMaterialList.size(); ++i)
+ {
+ U32 ref_idx = index_map[mMaterialList[i]];
+
+ if (i < mVolumeFaces.size())
+ {
+ new_face_list[ref_idx] = mVolumeFaces[i];
+ }
+ new_material_list[ref_idx] = mMaterialList[i];
+ }
+
+ llassert(new_material_list == ref->mMaterialList);
+
+ mVolumeFaces = new_face_list;
+
+ //override material list with reference model ordering
+ mMaterialList = ref->mMaterialList;
+ }
+
+ return true;
+}
+
+bool LLModel::loadSkinInfo(LLSD& header, std::istream &is)
+{
+ S32 offset = header["skin"]["offset"].asInteger();
+ S32 size = header["skin"]["size"].asInteger();
+
+ if (offset >= 0 && size > 0)
+ {
+ is.seekg(offset, std::ios_base::cur);
+
+ LLSD skin_data;
+
+ if (LLUZipHelper::unzip_llsd(skin_data, is, size) == LLUZipHelper::ZR_OK)
+ {
+ mSkinInfo.fromLLSD(skin_data);
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool LLModel::loadDecomposition(LLSD& header, std::istream& is)
+{
+ S32 offset = header["physics_convex"]["offset"].asInteger();
+ S32 size = header["physics_convex"]["size"].asInteger();
+
+ if (offset >= 0 && size > 0 && !mSubmodelID)
+ {
+ is.seekg(offset, std::ios_base::cur);
+
+ LLSD data;
+
+ if (LLUZipHelper::unzip_llsd(data, is, size) == LLUZipHelper::ZR_OK)
+ {
+ mPhysics.fromLLSD(data);
+ updateHullCenters();
+ }
+ }
+
+ return true;
+}
+
+LLMeshSkinInfo::LLMeshSkinInfo():
+ mPelvisOffset(0.0),
+ mLockScaleIfJointPosition(false),
+ mInvalidJointsScrubbed(false),
+ mJointNumsInitialized(false)
+{
+}
+
+LLMeshSkinInfo::LLMeshSkinInfo(LLSD& skin):
+ mPelvisOffset(0.0),
+ mLockScaleIfJointPosition(false),
+ mInvalidJointsScrubbed(false),
+ mJointNumsInitialized(false)
+{
+ fromLLSD(skin);
+}
+
+LLMeshSkinInfo::LLMeshSkinInfo(const LLUUID& mesh_id, LLSD& skin) :
+ mMeshID(mesh_id),
+ mPelvisOffset(0.0),
+ mLockScaleIfJointPosition(false),
+ mInvalidJointsScrubbed(false),
+ mJointNumsInitialized(false)
+{
+ fromLLSD(skin);
+}
+
+void LLMeshSkinInfo::fromLLSD(LLSD& skin)
+{
+ if (skin.has("joint_names"))
+ {
+ for (U32 i = 0; i < skin["joint_names"].size(); ++i)
+ {
+ mJointNames.push_back(skin["joint_names"][i]);
+ mJointNums.push_back(-1);
+ }
+ }
+
+ if (skin.has("inverse_bind_matrix"))
+ {
+ for (U32 i = 0; i < skin["inverse_bind_matrix"].size(); ++i)
+ {
+ LLMatrix4 mat;
+ for (U32 j = 0; j < 4; j++)
+ {
+ for (U32 k = 0; k < 4; k++)
+ {
+ mat.mMatrix[j][k] = skin["inverse_bind_matrix"][i][j*4+k].asReal();
+ }
+ }
+
+ mInvBindMatrix.push_back(LLMatrix4a(mat));
+ }
+
+ if (mJointNames.size() != mInvBindMatrix.size())
+ {
+ LL_WARNS("MESHSKININFO") << "Joints vs bind matrix count mismatch. Dropping joint bindings." << LL_ENDL;
+ mJointNames.clear();
+ mJointNums.clear();
+ mInvBindMatrix.clear();
+ }
+ }
+
+ if (skin.has("bind_shape_matrix"))
+ {
+ LLMatrix4 mat;
+ for (U32 j = 0; j < 4; j++)
+ {
+ for (U32 k = 0; k < 4; k++)
+ {
+ mat.mMatrix[j][k] = skin["bind_shape_matrix"][j*4+k].asReal();
+ }
+ }
+ mBindShapeMatrix.loadu(mat);
+ }
+
+ if (skin.has("alt_inverse_bind_matrix"))
+ {
+ for (U32 i = 0; i < skin["alt_inverse_bind_matrix"].size(); ++i)
+ {
+ LLMatrix4 mat;
+ for (U32 j = 0; j < 4; j++)
+ {
+ for (U32 k = 0; k < 4; k++)
+ {
+ mat.mMatrix[j][k] = skin["alt_inverse_bind_matrix"][i][j*4+k].asReal();
+ }
+ }
+
+ mAlternateBindMatrix.push_back(LLMatrix4a(mat));
+ }
+ }
+
+ if (skin.has("pelvis_offset"))
+ {
+ mPelvisOffset = skin["pelvis_offset"].asReal();
+ }
+
+ if (skin.has("lock_scale_if_joint_position"))
+ {
+ mLockScaleIfJointPosition = skin["lock_scale_if_joint_position"].asBoolean();
+ }
+ else
+ {
+ mLockScaleIfJointPosition = false;
+ }
+
+ updateHash();
+}
+
+LLSD LLMeshSkinInfo::asLLSD(bool include_joints, bool lock_scale_if_joint_position) const
+{
+ LLSD ret;
+
+ for (U32 i = 0; i < mJointNames.size(); ++i)
+ {
+ ret["joint_names"][i] = mJointNames[i];
+
+ for (U32 j = 0; j < 4; j++)
+ {
+ for (U32 k = 0; k < 4; k++)
+ {
+ ret["inverse_bind_matrix"][i][j*4+k] = mInvBindMatrix[i].mMatrix[j][k];
+ }
+ }
+ }
+
+ for (U32 i = 0; i < 4; i++)
+ {
+ for (U32 j = 0; j < 4; j++)
+ {
+ ret["bind_shape_matrix"][i*4+j] = mBindShapeMatrix.mMatrix[i][j];
+ }
+ }
+
+ if ( include_joints && mAlternateBindMatrix.size() > 0 )
+ {
+ for (U32 i = 0; i < mJointNames.size(); ++i)
+ {
+ for (U32 j = 0; j < 4; j++)
+ {
+ for (U32 k = 0; k < 4; k++)
+ {
+ ret["alt_inverse_bind_matrix"][i][j*4+k] = mAlternateBindMatrix[i].mMatrix[j][k];
+ }
+ }
+ }
+
+ if (lock_scale_if_joint_position)
+ {
+ ret["lock_scale_if_joint_position"] = lock_scale_if_joint_position;
+ }
+
+ ret["pelvis_offset"] = mPelvisOffset;
+ }
+
+ return ret;
+}
+
+void LLMeshSkinInfo::updateHash()
+{
+ // get hash of data relevant to render batches
+ HBXXH64 hash;
+
+ //mJointNames
+ for (auto& name : mJointNames)
+ {
+ hash.update(name);
+ }
+
+ //mJointNums
+ hash.update((const void*)mJointNums.data(), sizeof(S32) * mJointNums.size());
+
+ //mInvBindMatrix
+ F32* src = mInvBindMatrix[0].getF32ptr();
+
+ for (size_t i = 0, count = mInvBindMatrix.size() * 16; i < count; ++i)
+ {
+ S32 t = llround(src[i] * 10000.f);
+ hash.update((const void*)&t, sizeof(S32));
+ }
+ //hash.update((const void*)mInvBindMatrix.data(), sizeof(LLMatrix4a) * mInvBindMatrix.size());
+
+ mHash = hash.digest();
+}
+
+U32 LLMeshSkinInfo::sizeBytes() const
+{
+ U32 res = sizeof(LLUUID); // mMeshID
+
+ res += sizeof(std::vector<std::string>) + sizeof(std::string) * mJointNames.size();
+ for (U32 i = 0; i < mJointNames.size(); ++i)
+ {
+ res += mJointNames[i].size(); // actual size, not capacity
+ }
+
+ res += sizeof(std::vector<S32>) + sizeof(S32) * mJointNums.size();
+ res += sizeof(std::vector<LLMatrix4>) + 16 * sizeof(float) * mInvBindMatrix.size();
+ res += sizeof(std::vector<LLMatrix4>) + 16 * sizeof(float) * mAlternateBindMatrix.size();
+ res += 16 * sizeof(float); //mBindShapeMatrix
+ res += sizeof(float) + 3 * sizeof(bool);
+
+ return res;
+}
+
+LLModel::Decomposition::Decomposition(LLSD& data)
+{
+ fromLLSD(data);
+}
+
+void LLModel::Decomposition::fromLLSD(LLSD& decomp)
+{
+ if (decomp.has("HullList") && decomp.has("Positions"))
+ {
+ // updated for const-correctness. gcc is picky about this type of thing - Nyx
+ const LLSD::Binary& hulls = decomp["HullList"].asBinary();
+ const LLSD::Binary& position = decomp["Positions"].asBinary();
+
+ U16* p = (U16*) &position[0];
+
+ mHull.resize(hulls.size());
+
+ LLVector3 min;
+ LLVector3 max;
+ LLVector3 range;
+
+ if (decomp.has("Min"))
+ {
+ min.setValue(decomp["Min"]);
+ max.setValue(decomp["Max"]);
+ }
+ else
+ {
+ min.set(-0.5f, -0.5f, -0.5f);
+ max.set(0.5f, 0.5f, 0.5f);
+ }
+
+ range = max-min;
+
+ for (U32 i = 0; i < hulls.size(); ++i)
+ {
+ U16 count = (hulls[i] == 0) ? 256 : hulls[i];
+
+ std::set<U64> valid;
+
+ //must have at least 4 points
+ //llassert(count > 3);
+
+ for (U32 j = 0; j < count; ++j)
+ {
+ U64 test = (U64) p[0] | ((U64) p[1] << 16) | ((U64) p[2] << 32);
+ //point must be unique
+ //llassert(valid.find(test) == valid.end());
+ valid.insert(test);
+
+ mHull[i].push_back(LLVector3(
+ (F32) p[0]/65535.f*range.mV[0]+min.mV[0],
+ (F32) p[1]/65535.f*range.mV[1]+min.mV[1],
+ (F32) p[2]/65535.f*range.mV[2]+min.mV[2]));
+ p += 3;
+
+
+ }
+
+ //each hull must contain at least 4 unique points
+ //llassert(valid.size() > 3);
+ }
+ }
+
+ if (decomp.has("BoundingVerts"))
+ {
+ const LLSD::Binary& position = decomp["BoundingVerts"].asBinary();
+
+ U16* p = (U16*) &position[0];
+
+ LLVector3 min;
+ LLVector3 max;
+ LLVector3 range;
+
+ if (decomp.has("Min"))
+ {
+ min.setValue(decomp["Min"]);
+ max.setValue(decomp["Max"]);
+ }
+ else
+ {
+ min.set(-0.5f, -0.5f, -0.5f);
+ max.set(0.5f, 0.5f, 0.5f);
+ }
+
+ range = max-min;
+
+ U16 count = (U16)(position.size()/6);
+
+ for (U32 j = 0; j < count; ++j)
+ {
+ mBaseHull.push_back(LLVector3(
+ (F32) p[0]/65535.f*range.mV[0]+min.mV[0],
+ (F32) p[1]/65535.f*range.mV[1]+min.mV[1],
+ (F32) p[2]/65535.f*range.mV[2]+min.mV[2]));
+ p += 3;
+ }
+ }
+ else
+ {
+ //empty base hull mesh to indicate decomposition has been loaded
+ //but contains no base hull
+ mBaseHullMesh.clear();
+ }
+}
+
+U32 LLModel::Decomposition::sizeBytes() const
+{
+ U32 res = sizeof(LLUUID); // mMeshID
+
+ res += sizeof(LLModel::convex_hull_decomposition) + sizeof(std::vector<LLVector3>) * mHull.size();
+ for (U32 i = 0; i < mHull.size(); ++i)
+ {
+ res += mHull[i].size() * sizeof(LLVector3);
+ }
+
+ res += sizeof(LLModel::hull) + sizeof(LLVector3) * mBaseHull.size();
+
+ res += sizeof(std::vector<LLModel::PhysicsMesh>) + sizeof(std::vector<LLModel::PhysicsMesh>) * mMesh.size();
+ for (U32 i = 0; i < mMesh.size(); ++i)
+ {
+ res += mMesh[i].sizeBytes();
+ }
+
+ res += sizeof(std::vector<LLModel::PhysicsMesh>) * 2;
+ res += mBaseHullMesh.sizeBytes() + mPhysicsShapeMesh.sizeBytes();
+
+ return res;
+}
+
+bool LLModel::Decomposition::hasHullList() const
+{
+ return !mHull.empty() ;
+}
+
+LLSD LLModel::Decomposition::asLLSD() const
+{
+ LLSD ret;
+
+ if (mBaseHull.empty() && mHull.empty())
+ { //nothing to write
+ return ret;
+ }
+
+ //write decomposition block
+ // ["physics_convex"]["HullList"] -- list of 8 bit integers, each entry represents a hull with specified number of points
+ // ["physics_convex"]["Position"] -- list of 16-bit integers to be decoded to given domain, encoded 3D points
+ // ["physics_convex"]["BoundingVerts"] -- list of 16-bit integers to be decoded to given domain, encoded 3D points representing a single hull approximation of given shape
+
+ //get minimum and maximum
+ LLVector3 min;
+
+ if (mHull.empty())
+ {
+ min = mBaseHull[0];
+ }
+ else
+ {
+ min = mHull[0][0];
+ }
+
+ LLVector3 max = min;
+
+ LLSD::Binary hulls(mHull.size());
+
+ U32 total = 0;
+
+ for (U32 i = 0; i < mHull.size(); ++i)
+ {
+ U32 size = mHull[i].size();
+ total += size;
+ hulls[i] = (U8) (size);
+
+ for (U32 j = 0; j < mHull[i].size(); ++j)
+ {
+ update_min_max(min, max, mHull[i][j]);
+ }
+ }
+
+ for (U32 i = 0; i < mBaseHull.size(); ++i)
+ {
+ update_min_max(min, max, mBaseHull[i]);
+ }
+
+ ret["Min"] = min.getValue();
+ ret["Max"] = max.getValue();
+
+ LLVector3 range = max-min;
+
+ if (!hulls.empty())
+ {
+ ret["HullList"] = hulls;
+ }
+
+ if (total > 0)
+ {
+ LLSD::Binary p(total*3*2);
+
+ U32 vert_idx = 0;
+
+ for (U32 i = 0; i < mHull.size(); ++i)
+ {
+ std::set<U64> valid;
+
+ llassert(!mHull[i].empty());
+
+ for (U32 j = 0; j < mHull[i].size(); ++j)
+ {
+ U64 test = 0;
+ const F32* src = mHull[i][j].mV;
+
+ for (U32 k = 0; k < 3; k++)
+ {
+ //convert to 16-bit normalized across domain
+ U16 val = (U16) (((src[k]-min.mV[k])/range.mV[k])*65535);
+
+ if(valid.size() < 3)
+ {
+ switch (k)
+ {
+ case 0: test = test | (U64) val; break;
+ case 1: test = test | ((U64) val << 16); break;
+ case 2: test = test | ((U64) val << 32); break;
+ };
+
+ valid.insert(test);
+ }
+
+ U8* buff = (U8*) &val;
+ //write to binary buffer
+ p[vert_idx++] = buff[0];
+ p[vert_idx++] = buff[1];
+
+ //makes sure we haven't run off the end of the array
+ llassert(vert_idx <= p.size());
+ }
+ }
+
+ //must have at least 3 unique points
+ llassert(valid.size() > 2);
+ }
+
+ ret["Positions"] = p;
+ }
+
+ //llassert(!mBaseHull.empty());
+
+ if (!mBaseHull.empty())
+ {
+ LLSD::Binary p(mBaseHull.size()*3*2);
+
+ U32 vert_idx = 0;
+ for (U32 j = 0; j < mBaseHull.size(); ++j)
+ {
+ const F32* v = mBaseHull[j].mV;
+
+ for (U32 k = 0; k < 3; k++)
+ {
+ //convert to 16-bit normalized across domain
+ U16 val = (U16) (((v[k]-min.mV[k])/range.mV[k])*65535);
+
+ U8* buff = (U8*) &val;
+ //write to binary buffer
+ p[vert_idx++] = buff[0];
+ p[vert_idx++] = buff[1];
+
+ if (vert_idx > p.size())
+ {
+ LL_ERRS() << "Index out of bounds" << LL_ENDL;
+ }
+ }
+ }
+
+ ret["BoundingVerts"] = p;
+ }
+
+ return ret;
+}
+
+void LLModel::Decomposition::merge(const LLModel::Decomposition* rhs)
+{
+ if (!rhs)
+ {
+ return;
+ }
+
+ if (mMeshID != rhs->mMeshID)
+ {
+ LL_ERRS() << "Attempted to merge with decomposition of some other mesh." << LL_ENDL;
+ }
+
+ if (mBaseHull.empty())
+ { //take base hull and decomposition from rhs
+ mHull = rhs->mHull;
+ mBaseHull = rhs->mBaseHull;
+ mMesh = rhs->mMesh;
+ mBaseHullMesh = rhs->mBaseHullMesh;
+ }
+
+ if (mPhysicsShapeMesh.empty())
+ { //take physics shape mesh from rhs
+ mPhysicsShapeMesh = rhs->mPhysicsShapeMesh;
+ }
+}
+
+bool ll_is_degenerate(const LLVector4a& a, const LLVector4a& b, const LLVector4a& c, F32 tolerance)
+{
+ // small area check
+ {
+ LLVector4a edge1; edge1.setSub( a, b );
+ LLVector4a edge2; edge2.setSub( a, c );
+ //////////////////////////////////////////////////////////////////////////
+ /// Linden Modified
+ //////////////////////////////////////////////////////////////////////////
+
+ // If no one edge is more than 10x longer than any other edge, we weaken
+ // the tolerance by a factor of 1e-4f.
+
+ LLVector4a edge3; edge3.setSub( c, b );
+ const F32 len1sq = edge1.dot3(edge1).getF32();
+ const F32 len2sq = edge2.dot3(edge2).getF32();
+ const F32 len3sq = edge3.dot3(edge3).getF32();
+ bool abOK = (len1sq <= 100.f * len2sq) && (len1sq <= 100.f * len3sq);
+ bool acOK = (len2sq <= 100.f * len1sq) && (len1sq <= 100.f * len3sq);
+ bool cbOK = (len3sq <= 100.f * len1sq) && (len1sq <= 100.f * len2sq);
+ if ( abOK && acOK && cbOK )
+ {
+ tolerance *= 1e-4f;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ /// End Modified
+ //////////////////////////////////////////////////////////////////////////
+
+ LLVector4a cross; cross.setCross3( edge1, edge2 );
+
+ LLVector4a edge1b; edge1b.setSub( b, a );
+ LLVector4a edge2b; edge2b.setSub( b, c );
+ LLVector4a crossb; crossb.setCross3( edge1b, edge2b );
+
+ if ( ( cross.dot3(cross).getF32() < tolerance ) || ( crossb.dot3(crossb).getF32() < tolerance ))
+ {
+ return true;
+ }
+ }
+
+ // point triangle distance check
+ {
+ LLVector4a Q; Q.setSub(a, b);
+ LLVector4a R; R.setSub(c, b);
+
+ const F32 QQ = dot3fpu(Q, Q);
+ const F32 RR = dot3fpu(R, R);
+ const F32 QR = dot3fpu(R, Q);
+
+ volatile F32 QQRR = QQ * RR;
+ volatile F32 QRQR = QR * QR;
+ F32 Det = (QQRR - QRQR);
+
+ if( Det == 0.0f )
+ {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool validate_face(const LLVolumeFace& face)
+{
+ for (U32 i = 0; i < face.mNumIndices; ++i)
+ {
+ if (face.mIndices[i] >= face.mNumVertices)
+ {
+ LL_WARNS("MESHSKININFO") << "Face has invalid index." << LL_ENDL;
+ return false;
+ }
+ }
+
+ if (face.mNumIndices % 3 != 0 || face.mNumIndices == 0)
+ {
+ LL_WARNS("MESHSKININFO") << "Face has invalid number of indices." << LL_ENDL;
+ return false;
+ }
+
+ /*const LLVector4a scale(0.5f);
+
+ for (U32 i = 0; i < face.mNumIndices; i+=3)
+ {
+ U16 idx1 = face.mIndices[i];
+ U16 idx2 = face.mIndices[i+1];
+ U16 idx3 = face.mIndices[i+2];
+
+ LLVector4a v1; v1.setMul(face.mPositions[idx1], scale);
+ LLVector4a v2; v2.setMul(face.mPositions[idx2], scale);
+ LLVector4a v3; v3.setMul(face.mPositions[idx3], scale);
+
+ if (ll_is_degenerate(v1,v2,v3))
+ {
+ llwarns << "Degenerate face found!" << LL_ENDL;
+ return false;
+ }
+ }*/
+
+ return true;
+}
+
+bool validate_model(const LLModel* mdl)
+{
+ if (mdl->getNumVolumeFaces() == 0)
+ {
+ LL_WARNS("MESHSKININFO") << "Model has no faces!" << LL_ENDL;
+ return false;
+ }
+
+ for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
+ {
+ if (mdl->getVolumeFace(i).mNumVertices == 0)
+ {
+ LL_WARNS("MESHSKININFO") << "Face has no vertices." << LL_ENDL;
+ return false;
+ }
+
+ if (mdl->getVolumeFace(i).mNumIndices == 0)
+ {
+ LL_WARNS("MESHSKININFO") << "Face has no indices." << LL_ENDL;
+ return false;
+ }
+
+ if (!validate_face(mdl->getVolumeFace(i)))
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+LLModelInstance::LLModelInstance(LLSD& data)
+ : LLModelInstanceBase()
+{
+ mLocalMeshID = data["mesh_id"].asInteger();
+ mLabel = data["label"].asString();
+ mTransform.setValue(data["transform"]);
+
+ for (U32 i = 0; i < data["material"].size(); ++i)
+ {
+ LLImportMaterial mat(data["material"][i]);
+ mMaterial[mat.mBinding] = mat;
+ }
+}
+
+
+LLSD LLModelInstance::asLLSD()
+{
+ LLSD ret;
+
+ ret["mesh_id"] = mModel->mLocalID;
+ ret["label"] = mLabel;
+ ret["transform"] = mTransform.getValue();
+
+ U32 i = 0;
+ for (std::map<std::string, LLImportMaterial>::iterator iter = mMaterial.begin(); iter != mMaterial.end(); ++iter)
+ {
+ ret["material"][i++] = iter->second.asLLSD();
+ }
+
+ return ret;
+}
+
+
+LLImportMaterial::~LLImportMaterial()
+{
+}
+
+LLImportMaterial::LLImportMaterial(LLSD& data)
+{
+ mDiffuseMapFilename = data["diffuse"]["filename"].asString();
+ mDiffuseMapLabel = data["diffuse"]["label"].asString();
+ mDiffuseColor.setValue(data["diffuse"]["color"]);
+ mFullbright = data["fullbright"].asBoolean();
+ mBinding = data["binding"].asString();
+}
+
+
+LLSD LLImportMaterial::asLLSD()
+{
+ LLSD ret;
+
+ ret["diffuse"]["filename"] = mDiffuseMapFilename;
+ ret["diffuse"]["label"] = mDiffuseMapLabel;
+ ret["diffuse"]["color"] = mDiffuseColor.getValue();
+ ret["fullbright"] = mFullbright;
+ ret["binding"] = mBinding;
+
+ return ret;
+}
+
+bool LLImportMaterial::operator<(const LLImportMaterial &rhs) const
+{
+
+ if (mDiffuseMapID != rhs.mDiffuseMapID)
+ {
+ return mDiffuseMapID < rhs.mDiffuseMapID;
+ }
+
+ if (mDiffuseMapFilename != rhs.mDiffuseMapFilename)
+ {
+ return mDiffuseMapFilename < rhs.mDiffuseMapFilename;
+ }
+
+ if (mDiffuseMapLabel != rhs.mDiffuseMapLabel)
+ {
+ return mDiffuseMapLabel < rhs.mDiffuseMapLabel;
+ }
+
+ if (mDiffuseColor != rhs.mDiffuseColor)
+ {
+ return mDiffuseColor < rhs.mDiffuseColor;
+ }
+
+ if (mBinding != rhs.mBinding)
+ {
+ return mBinding < rhs.mBinding;
+ }
+
+ return mFullbright < rhs.mFullbright;
+}
+
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