diff options
author | James Cook <james@lindenlab.com> | 2007-01-02 08:33:20 +0000 |
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committer | James Cook <james@lindenlab.com> | 2007-01-02 08:33:20 +0000 |
commit | 420b91db29485df39fd6e724e782c449158811cb (patch) | |
tree | b471a94563af914d3ed3edd3e856d21cb1b69945 /indra/llprimitive/llmaterialtable.cpp |
Print done when done.
Diffstat (limited to 'indra/llprimitive/llmaterialtable.cpp')
-rw-r--r-- | indra/llprimitive/llmaterialtable.cpp | 657 |
1 files changed, 657 insertions, 0 deletions
diff --git a/indra/llprimitive/llmaterialtable.cpp b/indra/llprimitive/llmaterialtable.cpp new file mode 100644 index 0000000000..ebd6306284 --- /dev/null +++ b/indra/llprimitive/llmaterialtable.cpp @@ -0,0 +1,657 @@ +/** + * @file llmaterialtable.cpp + * @brief Table of material names and IDs for viewer + * + * Copyright (c) 2001-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +#include "linden_common.h" + +#include "llmaterialtable.h" +#include "material_codes.h" +#include "sound_ids.h" +#include "imageids.h" + +LLMaterialTable LLMaterialTable::basic(1); + +F32 const LLMaterialTable::DEFAULT_FRICTION = 0.5f; +F32 const LLMaterialTable::DEFAULT_RESTITUTION = 0.4f; + +LLMaterialTable::LLMaterialTable() +{ +} + +LLMaterialTable::LLMaterialTable(U8 isBasic) +{ + initBasicTable(); +} + +LLMaterialTable::~LLMaterialTable() +{ + if (mCollisionSoundMatrix) + { + delete [] mCollisionSoundMatrix; + mCollisionSoundMatrix = NULL; + } + + if (mSlidingSoundMatrix) + { + delete [] mSlidingSoundMatrix; + mSlidingSoundMatrix = NULL; + } + + if (mRollingSoundMatrix) + { + delete [] mRollingSoundMatrix; + mRollingSoundMatrix = NULL; + } + + mMaterialInfoList.deleteAllData(); +} + +void LLMaterialTable::initBasicTable() +{ + add(LL_MCODE_STONE,"Stone", LL_DEFAULT_STONE_UUID); + add(LL_MCODE_METAL,"Metal", LL_DEFAULT_METAL_UUID); + add(LL_MCODE_GLASS,"Glass", LL_DEFAULT_GLASS_UUID); + add(LL_MCODE_WOOD,"Wood", LL_DEFAULT_WOOD_UUID); + add(LL_MCODE_FLESH,"Flesh", LL_DEFAULT_FLESH_UUID); + add(LL_MCODE_PLASTIC,"Plastic", LL_DEFAULT_PLASTIC_UUID); + add(LL_MCODE_RUBBER,"Rubber", LL_DEFAULT_RUBBER_UUID); + add(LL_MCODE_LIGHT,"Light", LL_DEFAULT_LIGHT_UUID); + + // specify densities for these materials. . . + // these were taken from http://www.mcelwee.net/html/densities_of_various_materials.html + + addDensity(LL_MCODE_STONE,30.f); + addDensity(LL_MCODE_METAL,50.f); + addDensity(LL_MCODE_GLASS,20.f); + addDensity(LL_MCODE_WOOD,10.f); + addDensity(LL_MCODE_FLESH,10.f); + addDensity(LL_MCODE_PLASTIC,5.f); + addDensity(LL_MCODE_RUBBER,0.5f); // + addDensity(LL_MCODE_LIGHT,20.f); // + + // add damage and energy values + addDamageAndEnergy(LL_MCODE_STONE, 1.f, 1.f, 1.f); // concrete + addDamageAndEnergy(LL_MCODE_METAL, 1.f, 1.f, 1.f); // steel + addDamageAndEnergy(LL_MCODE_GLASS, 1.f, 1.f, 1.f); // borosilicate glass + addDamageAndEnergy(LL_MCODE_WOOD, 1.f, 1.f, 1.f); // southern pine + addDamageAndEnergy(LL_MCODE_FLESH, 1.f, 1.f, 1.f); // saltwater + addDamageAndEnergy(LL_MCODE_PLASTIC, 1.f, 1.f, 1.f); // HDPE + addDamageAndEnergy(LL_MCODE_RUBBER, 1.f, 1.f, 1.f); // + addDamageAndEnergy(LL_MCODE_LIGHT, 1.f, 1.f, 1.f); // + + addFriction(LL_MCODE_STONE,0.8f); // concrete + addFriction(LL_MCODE_METAL,0.3f); // steel + addFriction(LL_MCODE_GLASS,0.2f); // borosilicate glass + addFriction(LL_MCODE_WOOD,0.6f); // southern pine + addFriction(LL_MCODE_FLESH,0.9f); // saltwater + addFriction(LL_MCODE_PLASTIC,0.4f); // HDPE + addFriction(LL_MCODE_RUBBER,0.9f); // + addFriction(LL_MCODE_LIGHT,0.2f); // + + addRestitution(LL_MCODE_STONE,0.4f); // concrete + addRestitution(LL_MCODE_METAL,0.4f); // steel + addRestitution(LL_MCODE_GLASS,0.7f); // borosilicate glass + addRestitution(LL_MCODE_WOOD,0.5f); // southern pine + addRestitution(LL_MCODE_FLESH,0.3f); // saltwater + addRestitution(LL_MCODE_PLASTIC,0.7f); // HDPE + addRestitution(LL_MCODE_RUBBER,0.9f); // + addRestitution(LL_MCODE_LIGHT,0.7f); // + + addShatterSound(LL_MCODE_STONE,LLUUID("ea296329-0f09-4993-af1b-e6784bab1dc9")); + addShatterSound(LL_MCODE_METAL,LLUUID("d1375446-1c4d-470b-9135-30132433b678")); + addShatterSound(LL_MCODE_GLASS,LLUUID("85cda060-b393-48e6-81c8-2cfdfb275351")); + addShatterSound(LL_MCODE_WOOD,LLUUID("6f00669f-15e0-4793-a63e-c03f62fee43a")); + addShatterSound(LL_MCODE_FLESH,LLUUID("2d8c6f51-149e-4e23-8413-93a379b42b67")); + addShatterSound(LL_MCODE_PLASTIC,LLUUID("d55c7f3c-e1c3-4ddc-9eff-9ef805d9190e")); + addShatterSound(LL_MCODE_RUBBER,LLUUID("212b6d1e-8d9c-4986-b3aa-f3c6df8d987d")); + addShatterSound(LL_MCODE_LIGHT,LLUUID("d55c7f3c-e1c3-4ddc-9eff-9ef805d9190e")); + + // CollisionSounds + mCollisionSoundMatrix = new LLUUID[LL_MCODE_END*LL_MCODE_END]; + if (mCollisionSoundMatrix) + { + addCollisionSound(LL_MCODE_STONE, LL_MCODE_STONE, SND_STONE_STONE); + addCollisionSound(LL_MCODE_STONE, LL_MCODE_METAL, SND_STONE_METAL); + addCollisionSound(LL_MCODE_STONE, LL_MCODE_GLASS, SND_STONE_GLASS); + addCollisionSound(LL_MCODE_STONE, LL_MCODE_WOOD, SND_STONE_WOOD); + addCollisionSound(LL_MCODE_STONE, LL_MCODE_FLESH, SND_STONE_FLESH); + addCollisionSound(LL_MCODE_STONE, LL_MCODE_PLASTIC, SND_STONE_PLASTIC); + addCollisionSound(LL_MCODE_STONE, LL_MCODE_RUBBER, SND_STONE_RUBBER); + addCollisionSound(LL_MCODE_STONE, LL_MCODE_LIGHT, SND_STONE_PLASTIC); + + addCollisionSound(LL_MCODE_METAL, LL_MCODE_METAL, SND_METAL_METAL); + addCollisionSound(LL_MCODE_METAL, LL_MCODE_GLASS, SND_METAL_GLASS); + addCollisionSound(LL_MCODE_METAL, LL_MCODE_WOOD, SND_METAL_WOOD); + addCollisionSound(LL_MCODE_METAL, LL_MCODE_FLESH, SND_METAL_FLESH); + addCollisionSound(LL_MCODE_METAL, LL_MCODE_PLASTIC, SND_METAL_PLASTIC); + addCollisionSound(LL_MCODE_METAL, LL_MCODE_LIGHT, SND_METAL_PLASTIC); + addCollisionSound(LL_MCODE_METAL, LL_MCODE_RUBBER, SND_METAL_RUBBER); + + addCollisionSound(LL_MCODE_GLASS, LL_MCODE_GLASS, SND_GLASS_GLASS); + addCollisionSound(LL_MCODE_GLASS, LL_MCODE_WOOD, SND_GLASS_WOOD); + addCollisionSound(LL_MCODE_GLASS, LL_MCODE_FLESH, SND_GLASS_FLESH); + addCollisionSound(LL_MCODE_GLASS, LL_MCODE_PLASTIC, SND_GLASS_PLASTIC); + addCollisionSound(LL_MCODE_GLASS, LL_MCODE_RUBBER, SND_GLASS_RUBBER); + addCollisionSound(LL_MCODE_GLASS, LL_MCODE_LIGHT, SND_GLASS_PLASTIC); + + addCollisionSound(LL_MCODE_WOOD, LL_MCODE_WOOD, SND_WOOD_WOOD); + addCollisionSound(LL_MCODE_WOOD, LL_MCODE_FLESH, SND_WOOD_FLESH); + addCollisionSound(LL_MCODE_WOOD, LL_MCODE_PLASTIC, SND_WOOD_PLASTIC); + addCollisionSound(LL_MCODE_WOOD, LL_MCODE_RUBBER, SND_WOOD_RUBBER); + addCollisionSound(LL_MCODE_WOOD, LL_MCODE_LIGHT, SND_WOOD_PLASTIC); + + addCollisionSound(LL_MCODE_FLESH, LL_MCODE_FLESH, SND_FLESH_FLESH); + addCollisionSound(LL_MCODE_FLESH, LL_MCODE_PLASTIC, SND_FLESH_PLASTIC); + addCollisionSound(LL_MCODE_FLESH, LL_MCODE_RUBBER, SND_FLESH_RUBBER); + addCollisionSound(LL_MCODE_FLESH, LL_MCODE_LIGHT, SND_FLESH_PLASTIC); + + addCollisionSound(LL_MCODE_RUBBER, LL_MCODE_RUBBER, SND_RUBBER_RUBBER); + addCollisionSound(LL_MCODE_RUBBER, LL_MCODE_PLASTIC, SND_RUBBER_PLASTIC); + addCollisionSound(LL_MCODE_RUBBER, LL_MCODE_LIGHT, SND_RUBBER_PLASTIC); + + addCollisionSound(LL_MCODE_PLASTIC, LL_MCODE_PLASTIC, SND_PLASTIC_PLASTIC); + addCollisionSound(LL_MCODE_PLASTIC, LL_MCODE_LIGHT, SND_PLASTIC_PLASTIC); + + addCollisionSound(LL_MCODE_LIGHT, LL_MCODE_LIGHT, SND_PLASTIC_PLASTIC); + } + + // Sliding Sounds + mSlidingSoundMatrix = new LLUUID[LL_MCODE_END*LL_MCODE_END]; + if (mSlidingSoundMatrix) + { + addSlidingSound(LL_MCODE_STONE, LL_MCODE_STONE, SND_SLIDE_STONE_STONE); + addSlidingSound(LL_MCODE_STONE, LL_MCODE_METAL, SND_SLIDE_STONE_STONE_01); + addSlidingSound(LL_MCODE_STONE, LL_MCODE_GLASS, SND_SLIDE_STONE_STONE_01); + addSlidingSound(LL_MCODE_STONE, LL_MCODE_WOOD, SND_SLIDE_STONE_WOOD); + addSlidingSound(LL_MCODE_STONE, LL_MCODE_FLESH, SND_SLIDE_STONE_STONE_01); + addSlidingSound(LL_MCODE_STONE, LL_MCODE_PLASTIC, SND_SLIDE_STONE_PLASTIC); + addSlidingSound(LL_MCODE_STONE, LL_MCODE_RUBBER, SND_SLIDE_STONE_RUBBER); + addSlidingSound(LL_MCODE_STONE, LL_MCODE_LIGHT, SND_SLIDE_STONE_PLASTIC); + + addSlidingSound(LL_MCODE_METAL, LL_MCODE_METAL, SND_SLIDE_METAL_METAL); + addSlidingSound(LL_MCODE_METAL, LL_MCODE_GLASS, SND_SLIDE_METAL_GLASS); + addSlidingSound(LL_MCODE_METAL, LL_MCODE_WOOD, SND_SLIDE_METAL_WOOD); + addSlidingSound(LL_MCODE_METAL, LL_MCODE_FLESH, SND_SLIDE_METAL_FLESH); + addSlidingSound(LL_MCODE_METAL, LL_MCODE_PLASTIC, SND_SLIDE_STONE_STONE_01); + addSlidingSound(LL_MCODE_METAL, LL_MCODE_RUBBER, SND_SLIDE_METAL_RUBBER); + addSlidingSound(LL_MCODE_METAL, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01); + + addSlidingSound(LL_MCODE_GLASS, LL_MCODE_GLASS, SND_SLIDE_STONE_STONE_01); + addSlidingSound(LL_MCODE_GLASS, LL_MCODE_WOOD, SND_SLIDE_STONE_STONE_01); + addSlidingSound(LL_MCODE_GLASS, LL_MCODE_FLESH, SND_SLIDE_STONE_STONE_01); + addSlidingSound(LL_MCODE_GLASS, LL_MCODE_PLASTIC, SND_SLIDE_STONE_STONE_01); + addSlidingSound(LL_MCODE_GLASS, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01); + addSlidingSound(LL_MCODE_GLASS, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01); + + addSlidingSound(LL_MCODE_WOOD, LL_MCODE_WOOD, SND_SLIDE_WOOD_WOOD); + addSlidingSound(LL_MCODE_WOOD, LL_MCODE_FLESH, SND_SLIDE_WOOD_FLESH); + addSlidingSound(LL_MCODE_WOOD, LL_MCODE_PLASTIC, SND_SLIDE_WOOD_PLASTIC); + addSlidingSound(LL_MCODE_WOOD, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01); + addSlidingSound(LL_MCODE_WOOD, LL_MCODE_LIGHT, SND_SLIDE_WOOD_PLASTIC); + + addSlidingSound(LL_MCODE_FLESH, LL_MCODE_FLESH, SND_SLIDE_FLESH_FLESH); + addSlidingSound(LL_MCODE_FLESH, LL_MCODE_PLASTIC, SND_SLIDE_STONE_STONE_01); + addSlidingSound(LL_MCODE_FLESH, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01); + addSlidingSound(LL_MCODE_FLESH, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01); + + addSlidingSound(LL_MCODE_RUBBER, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01); + addSlidingSound(LL_MCODE_RUBBER, LL_MCODE_PLASTIC, SND_SLIDE_RUBBER_PLASTIC); + addSlidingSound(LL_MCODE_RUBBER, LL_MCODE_LIGHT, SND_SLIDE_RUBBER_PLASTIC); + + addSlidingSound(LL_MCODE_PLASTIC, LL_MCODE_PLASTIC, SND_SLIDE_STONE_STONE_01); + addSlidingSound(LL_MCODE_PLASTIC, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01); + + addSlidingSound(LL_MCODE_LIGHT, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01); + } + + // Rolling Sounds + mRollingSoundMatrix = new LLUUID[LL_MCODE_END*LL_MCODE_END]; + if (mRollingSoundMatrix) + { + addRollingSound(LL_MCODE_STONE, LL_MCODE_STONE, SND_ROLL_STONE_STONE); + addRollingSound(LL_MCODE_STONE, LL_MCODE_METAL, SND_SLIDE_STONE_STONE_01); + addRollingSound(LL_MCODE_STONE, LL_MCODE_GLASS, SND_SLIDE_STONE_STONE_01); + addRollingSound(LL_MCODE_STONE, LL_MCODE_WOOD, SND_ROLL_STONE_WOOD); + addRollingSound(LL_MCODE_STONE, LL_MCODE_FLESH, SND_SLIDE_STONE_STONE_01); + addRollingSound(LL_MCODE_STONE, LL_MCODE_PLASTIC, SND_ROLL_STONE_PLASTIC); + addRollingSound(LL_MCODE_STONE, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01); + addRollingSound(LL_MCODE_STONE, LL_MCODE_LIGHT, SND_ROLL_STONE_PLASTIC); + + addRollingSound(LL_MCODE_METAL, LL_MCODE_METAL, SND_SLIDE_STONE_STONE_01); + addRollingSound(LL_MCODE_METAL, LL_MCODE_GLASS, SND_ROLL_METAL_GLASS); + addRollingSound(LL_MCODE_METAL, LL_MCODE_WOOD, SND_ROLL_METAL_WOOD); + addRollingSound(LL_MCODE_METAL, LL_MCODE_FLESH, SND_SLIDE_STONE_STONE_01); + addRollingSound(LL_MCODE_METAL, LL_MCODE_PLASTIC, SND_ROLL_METAL_WOOD); + addRollingSound(LL_MCODE_METAL, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01); + addRollingSound(LL_MCODE_METAL, LL_MCODE_LIGHT, SND_ROLL_METAL_WOOD); + + addRollingSound(LL_MCODE_GLASS, LL_MCODE_GLASS, SND_SLIDE_STONE_STONE_01); + addRollingSound(LL_MCODE_GLASS, LL_MCODE_WOOD, SND_ROLL_GLASS_WOOD); + addRollingSound(LL_MCODE_GLASS, LL_MCODE_FLESH, SND_SLIDE_STONE_STONE_01); + addRollingSound(LL_MCODE_GLASS, LL_MCODE_PLASTIC, SND_SLIDE_STONE_STONE_01); + addRollingSound(LL_MCODE_GLASS, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01); + addRollingSound(LL_MCODE_GLASS, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01); + + addRollingSound(LL_MCODE_WOOD, LL_MCODE_WOOD, SND_ROLL_WOOD_WOOD); + addRollingSound(LL_MCODE_WOOD, LL_MCODE_FLESH, SND_ROLL_WOOD_FLESH); + addRollingSound(LL_MCODE_WOOD, LL_MCODE_PLASTIC, SND_ROLL_WOOD_PLASTIC); + addRollingSound(LL_MCODE_WOOD, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01); + addRollingSound(LL_MCODE_WOOD, LL_MCODE_LIGHT, SND_ROLL_WOOD_PLASTIC); + + addRollingSound(LL_MCODE_FLESH, LL_MCODE_FLESH, SND_SLIDE_STONE_STONE_01); + addRollingSound(LL_MCODE_FLESH, LL_MCODE_PLASTIC, SND_ROLL_FLESH_PLASTIC); + addRollingSound(LL_MCODE_FLESH, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01); + addRollingSound(LL_MCODE_FLESH, LL_MCODE_LIGHT, SND_ROLL_FLESH_PLASTIC); + + addRollingSound(LL_MCODE_RUBBER, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01); + addRollingSound(LL_MCODE_RUBBER, LL_MCODE_PLASTIC, SND_SLIDE_STONE_STONE_01); + addRollingSound(LL_MCODE_RUBBER, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01); + + addRollingSound(LL_MCODE_PLASTIC, LL_MCODE_PLASTIC, SND_ROLL_PLASTIC_PLASTIC); + addRollingSound(LL_MCODE_PLASTIC, LL_MCODE_LIGHT, SND_ROLL_PLASTIC_PLASTIC); + + addRollingSound(LL_MCODE_LIGHT, LL_MCODE_LIGHT, SND_ROLL_PLASTIC_PLASTIC); + } +} + +BOOL LLMaterialTable::add(U8 mcode, char* name, const LLUUID &uuid) +{ + LLMaterialInfo *infop; + + infop = new LLMaterialInfo(mcode,name,uuid); + if (!infop) return FALSE; + + // Add at the end so the order in menus matches the order in this + // file. JNC 11.30.01 + mMaterialInfoList.addDataAtEnd(infop); + + return TRUE; +} + +BOOL LLMaterialTable::addCollisionSound(U8 mcode, U8 mcode2, const LLUUID &uuid) +{ + if (mCollisionSoundMatrix && (mcode < LL_MCODE_END) && (mcode2 < LL_MCODE_END)) + { + mCollisionSoundMatrix[mcode * LL_MCODE_END + mcode2] = uuid; + if (mcode != mcode2) + { + mCollisionSoundMatrix[mcode2 * LL_MCODE_END + mcode] = uuid; + } + } + return TRUE; +} + +BOOL LLMaterialTable::addSlidingSound(U8 mcode, U8 mcode2, const LLUUID &uuid) +{ + if (mSlidingSoundMatrix && (mcode < LL_MCODE_END) && (mcode2 < LL_MCODE_END)) + { + mSlidingSoundMatrix[mcode * LL_MCODE_END + mcode2] = uuid; + if (mcode != mcode2) + { + mSlidingSoundMatrix[mcode2 * LL_MCODE_END + mcode] = uuid; + } + } + return TRUE; +} + +BOOL LLMaterialTable::addRollingSound(U8 mcode, U8 mcode2, const LLUUID &uuid) +{ + if (mRollingSoundMatrix && (mcode < LL_MCODE_END) && (mcode2 < LL_MCODE_END)) + { + mRollingSoundMatrix[mcode * LL_MCODE_END + mcode2] = uuid; + if (mcode != mcode2) + { + mRollingSoundMatrix[mcode2 * LL_MCODE_END + mcode] = uuid; + } + } + return TRUE; +} + +BOOL LLMaterialTable::addShatterSound(U8 mcode, const LLUUID &uuid) +{ + LLMaterialInfo *infop; + + for (infop = mMaterialInfoList.getFirstData(); infop != NULL; infop = mMaterialInfoList.getNextData() ) + { + if (mcode == infop->mMCode) + { + infop->mShatterSoundID = uuid; + return TRUE; + } + } + + return FALSE; +} + +BOOL LLMaterialTable::addDensity(U8 mcode, const F32 &density) +{ + LLMaterialInfo *infop; + + for (infop = mMaterialInfoList.getFirstData(); infop != NULL; infop = mMaterialInfoList.getNextData() ) + { + if (mcode == infop->mMCode) + { + infop->mDensity = density; + return TRUE; + } + } + + return FALSE; +} + +BOOL LLMaterialTable::addRestitution(U8 mcode, const F32 &restitution) +{ + LLMaterialInfo *infop; + + for (infop = mMaterialInfoList.getFirstData(); infop != NULL; infop = mMaterialInfoList.getNextData() ) + { + if (mcode == infop->mMCode) + { + infop->mRestitution = restitution; + return TRUE; + } + } + + return FALSE; +} + +BOOL LLMaterialTable::addFriction(U8 mcode, const F32 &friction) +{ + LLMaterialInfo *infop; + + for (infop = mMaterialInfoList.getFirstData(); infop != NULL; infop = mMaterialInfoList.getNextData() ) + { + if (mcode == infop->mMCode) + { + infop->mFriction = friction; + return TRUE; + } + } + + return FALSE; +} + +BOOL LLMaterialTable::addDamageAndEnergy(U8 mcode, const F32 &hp_mod, const F32 &damage_mod, const F32 &ep_mod) +{ + LLMaterialInfo *infop; + + for (infop = mMaterialInfoList.getFirstData(); infop != NULL; infop = mMaterialInfoList.getNextData() ) + { + if (mcode == infop->mMCode) + { + infop->mHPModifier = hp_mod; + infop->mDamageModifier = damage_mod; + infop->mEPModifier = ep_mod; + return TRUE; + } + } + + return FALSE; +} + +LLUUID LLMaterialTable::getDefaultTextureID(char* name) +{ + LLMaterialInfo *infop; + + for (infop = mMaterialInfoList.getFirstData(); infop != NULL; infop = mMaterialInfoList.getNextData() ) + { + if (!strcmp(name, infop->mName)) + { + return infop->mDefaultTextureID; + } + } + + return LLUUID::null; +} + + +LLUUID LLMaterialTable::getDefaultTextureID(U8 mcode) +{ + LLMaterialInfo *infop; + + mcode &= LL_MCODE_MASK; + + for (infop = mMaterialInfoList.getFirstData(); infop != NULL; infop = mMaterialInfoList.getNextData() ) + { + if (mcode == infop->mMCode) + { + return infop->mDefaultTextureID; + } + } + + return LLUUID::null; +} + + +U8 LLMaterialTable::getMCode(const char* name) +{ + LLMaterialInfo *infop; + + for (infop = mMaterialInfoList.getFirstData(); infop != NULL; infop = mMaterialInfoList.getNextData() ) + { + if (!strcmp(name, infop->mName)) + { + return infop->mMCode; + } + } + + return 0; +} + + +char* LLMaterialTable::getName(U8 mcode) +{ + LLMaterialInfo *infop; + + mcode &= LL_MCODE_MASK; + + for (infop = mMaterialInfoList.getFirstData(); infop != NULL; infop = mMaterialInfoList.getNextData() ) + { + if (mcode == infop->mMCode) + { + return infop->mName; + } + } + + return NULL; +} + + +LLUUID LLMaterialTable::getCollisionSoundUUID(U8 mcode, U8 mcode2) +{ + mcode &= LL_MCODE_MASK; + mcode2 &= LL_MCODE_MASK; + + //llinfos << "code 1: " << ((U32) mcode) << " code 2:" << ((U32) mcode2) << llendl; + if (mCollisionSoundMatrix && (mcode < LL_MCODE_END) && (mcode2 < LL_MCODE_END)) + { + return(mCollisionSoundMatrix[mcode * LL_MCODE_END + mcode2]); + } + else + { + //llinfos << "Null Sound" << llendl; + return(SND_NULL); + } +} + +LLUUID LLMaterialTable::getSlidingSoundUUID(U8 mcode, U8 mcode2) +{ + mcode &= LL_MCODE_MASK; + mcode2 &= LL_MCODE_MASK; + + if (mSlidingSoundMatrix && (mcode < LL_MCODE_END) && (mcode2 < LL_MCODE_END)) + { + return(mSlidingSoundMatrix[mcode * LL_MCODE_END + mcode2]); + } + else + { + return(SND_NULL); + } +} + +LLUUID LLMaterialTable::getRollingSoundUUID(U8 mcode, U8 mcode2) +{ + mcode &= LL_MCODE_MASK; + mcode2 &= LL_MCODE_MASK; + + if (mRollingSoundMatrix && (mcode < LL_MCODE_END) && (mcode2 < LL_MCODE_END)) + { + return(mRollingSoundMatrix[mcode * LL_MCODE_END + mcode2]); + } + else + { + return(SND_NULL); + } +} + +LLUUID LLMaterialTable::getGroundCollisionSoundUUID(U8 mcode) +{ + // Create material appropriate sounds for collisions with the ground + // For now, simply return a single sound for all materials + return SND_STONE_DIRT_02; +} + +LLUUID LLMaterialTable::getGroundSlidingSoundUUID(U8 mcode) +{ + // Create material-specific sound for sliding on ground + // For now, just return a single sound + return SND_SLIDE_STONE_STONE_01; +} + +LLUUID LLMaterialTable::getGroundRollingSoundUUID(U8 mcode) +{ + // Create material-specific sound for rolling on ground + // For now, just return a single sound + return SND_SLIDE_STONE_STONE_01; +} + +LLUUID LLMaterialTable::getCollisionParticleUUID(U8 mcode, U8 mcode2) +{ + // Returns an appropriate UUID to use as sprite at collision betweeen objects + // For now, just return a single image + return IMG_SHOT; +} + +LLUUID LLMaterialTable::getGroundCollisionParticleUUID(U8 mcode) +{ + // Returns an appropriate + // For now, just return a single sound + return IMG_SMOKE_POOF; +} + + +F32 LLMaterialTable::getDensity(U8 mcode) +{ + LLMaterialInfo *infop; + + mcode &= LL_MCODE_MASK; + for (infop = mMaterialInfoList.getFirstData(); infop != NULL; infop = mMaterialInfoList.getNextData() ) + { + if (mcode == infop->mMCode) + { + return infop->mDensity; + } + } + + return 0.f; +} + +F32 LLMaterialTable::getRestitution(U8 mcode) +{ + LLMaterialInfo *infop; + + mcode &= LL_MCODE_MASK; + for (infop = mMaterialInfoList.getFirstData(); infop != NULL; infop = mMaterialInfoList.getNextData() ) + { + if (mcode == infop->mMCode) + { + return infop->mRestitution; + } + } + + return LLMaterialTable::DEFAULT_RESTITUTION; +} + +F32 LLMaterialTable::getFriction(U8 mcode) +{ + LLMaterialInfo *infop; + + mcode &= LL_MCODE_MASK; + for (infop = mMaterialInfoList.getFirstData(); infop != NULL; infop = mMaterialInfoList.getNextData() ) + { + if (mcode == infop->mMCode) + { + return infop->mFriction; + } + } + + return LLMaterialTable::DEFAULT_FRICTION; +} + +F32 LLMaterialTable::getHPMod(U8 mcode) +{ + LLMaterialInfo *infop; + + mcode &= LL_MCODE_MASK; + for (infop = mMaterialInfoList.getFirstData(); infop != NULL; infop = mMaterialInfoList.getNextData() ) + { + if (mcode == infop->mMCode) + { + return infop->mHPModifier; + } + } + + return 1.f; +} + +F32 LLMaterialTable::getDamageMod(U8 mcode) +{ + LLMaterialInfo *infop; + + mcode &= LL_MCODE_MASK; + for (infop = mMaterialInfoList.getFirstData(); infop != NULL; infop = mMaterialInfoList.getNextData() ) + { + if (mcode == infop->mMCode) + { + return infop->mDamageModifier; + } + } + + return 1.f; +} + +F32 LLMaterialTable::getEPMod(U8 mcode) +{ + LLMaterialInfo *infop; + + mcode &= LL_MCODE_MASK; + for (infop = mMaterialInfoList.getFirstData(); infop != NULL; infop = mMaterialInfoList.getNextData() ) + { + if (mcode == infop->mMCode) + { + return infop->mEPModifier; + } + } + + return 1.f; +} + +LLUUID LLMaterialTable::getShatterSoundUUID(U8 mcode) +{ + LLMaterialInfo *infop; + + mcode &= LL_MCODE_MASK; + for (infop = mMaterialInfoList.getFirstData(); infop != NULL; infop = mMaterialInfoList.getNextData() ) + { + if (mcode == infop->mMCode) + { + return infop->mShatterSoundID; + } + } + + return SND_NULL; +} |