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authorJames Cook <james@lindenlab.com>2007-01-02 08:33:20 +0000
committerJames Cook <james@lindenlab.com>2007-01-02 08:33:20 +0000
commit420b91db29485df39fd6e724e782c449158811cb (patch)
treeb471a94563af914d3ed3edd3e856d21cb1b69945 /indra/llmessage/lltaskname.h
Print done when done.
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+/**
+ * @file lltaskname.h
+ * @brief This contains the current list of valid tasks and is inluded
+ * into both simulator and viewer
+ *
+ * Copyright (c) 2000-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#ifndef LL_LLTASKNAME_H
+#define LL_LLTASKNAME_H
+
+// Current valid tasks
+// If you add a taskname here you will have to
+// 1) Add an initializer to init_object() in llscript.cpp
+// 1.1) Add to object_type_to_task_name() in llregion.cpp
+// 2) Add display code to LLStupidObject::render2(LLAgent* agentp) in llstupidobject.cpp
+// 3) Add any additional code to support new opcodes you create
+
+typedef enum e_lltask_name
+{
+ LLTASK_NULL = 0, // Not a valid task
+ LLTASK_AGENT = 1, // The player's agent in Linden World
+ LLTASK_CHILD_AGENT = 2, // Child agents sent to adjacent regions
+// LLTASK_BASIC_SHOT, // Simple shot that moves in a straight line
+// LLTASK_BIG_SHOT, // Big shot that uses gravity
+ LLTASK_TREE = 5, // A tree
+// LLTASK_BIRD, // a bird
+// LLTASK_ATOR, // a predator
+// LLTASK_SMOKE, // Smoke poof
+// LLTASK_SPARK, // Little spark
+// LLTASK_ROCK, // Rock
+ LLTASK_GRASS = 11, // Grass
+ LLTASK_PSYS = 12, // particle system test example
+// LLTASK_ORACLE,
+// LLTASK_DEMON, // Maxwell's demon
+// LLTASK_LSL_TEST, // Linden Scripting Language Test Object
+ LLTASK_PRIMITIVE = 16,
+// LLTASK_GHOST = 17, // a ghost (Boo!)
+ LLTASK_TREE_NEW = 18
+} ELLTaskName;
+#endif