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authorAndrey Lihatskiy <alihatskiy@productengine.com>2024-04-29 07:43:28 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2024-04-29 07:56:09 +0300
commit1b68f71348ecf3983b76b40d7940da8377f049b7 (patch)
tree2974eddaef130a067c26033d60a59fc790365b3d /indra/llmessage/llregionflags.h
parentaf4ea94efc1999f3b19fd8d643d0331f0b77e265 (diff)
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to LF, and trim trailing whitespaces as needed
Diffstat (limited to 'indra/llmessage/llregionflags.h')
-rw-r--r--indra/llmessage/llregionflags.h152
1 files changed, 76 insertions, 76 deletions
diff --git a/indra/llmessage/llregionflags.h b/indra/llmessage/llregionflags.h
index 464bf05250..71a7672337 100644
--- a/indra/llmessage/llregionflags.h
+++ b/indra/llmessage/llregionflags.h
@@ -1,25 +1,25 @@
-/**
+/**
* @file llregionflags.h
* @brief Flags that are sent in the statistics message region_flags field.
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -28,103 +28,103 @@
#define LL_LLREGIONFLAGS_H
// Can you be hurt here? Should health be on?
-const U64 REGION_FLAGS_ALLOW_DAMAGE = (1 << 0);
+const U64 REGION_FLAGS_ALLOW_DAMAGE = (1 << 0);
// Can you make landmarks here?
-const U64 REGION_FLAGS_ALLOW_LANDMARK = (1 << 1);
+const U64 REGION_FLAGS_ALLOW_LANDMARK = (1 << 1);
// Do we reset the home position when someone teleports away from here?
-const U64 REGION_FLAGS_ALLOW_SET_HOME = (1 << 2);
+const U64 REGION_FLAGS_ALLOW_SET_HOME = (1 << 2);
// Do we reset the home position when someone teleports away from here?
-const U64 REGION_FLAGS_RESET_HOME_ON_TELEPORT = (1 << 3);
+const U64 REGION_FLAGS_RESET_HOME_ON_TELEPORT = (1 << 3);
// Does the sun move?
-const U64 REGION_FLAGS_SUN_FIXED = (1 << 4);
+const U64 REGION_FLAGS_SUN_FIXED = (1 << 4);
// Does the estate owner allow private parcels?
const U64 REGION_FLAGS_ALLOW_ACCESS_OVERRIDE = (1 << 5);
// Can't change the terrain heightfield, even on owned parcels,
// but can plant trees and grass.
-const U64 REGION_FLAGS_BLOCK_TERRAFORM = (1 << 6);
+const U64 REGION_FLAGS_BLOCK_TERRAFORM = (1 << 6);
// Can't release, sell, or buy land.
-const U64 REGION_FLAGS_BLOCK_LAND_RESELL = (1 << 7);
+const U64 REGION_FLAGS_BLOCK_LAND_RESELL = (1 << 7);
// All content wiped once per night
-const U64 REGION_FLAGS_SANDBOX = (1 << 8);
+const U64 REGION_FLAGS_SANDBOX = (1 << 8);
const U64 REGION_FLAGS_ALLOW_ENVIRONMENT_OVERRIDE = (1 << 9);
-const U64 REGION_FLAGS_SKIP_COLLISIONS = (1 << 12); // Pin all non agent rigid bodies
-const U64 REGION_FLAGS_SKIP_SCRIPTS = (1 << 13);
-const U64 REGION_FLAGS_SKIP_PHYSICS = (1 << 14); // Skip all physics
-const U64 REGION_FLAGS_EXTERNALLY_VISIBLE = (1 << 15);
+const U64 REGION_FLAGS_SKIP_COLLISIONS = (1 << 12); // Pin all non agent rigid bodies
+const U64 REGION_FLAGS_SKIP_SCRIPTS = (1 << 13);
+const U64 REGION_FLAGS_SKIP_PHYSICS = (1 << 14); // Skip all physics
+const U64 REGION_FLAGS_EXTERNALLY_VISIBLE = (1 << 15);
const U64 REGION_FLAGS_ALLOW_RETURN_ENCROACHING_OBJECT = (1 << 16);
const U64 REGION_FLAGS_ALLOW_RETURN_ENCROACHING_ESTATE_OBJECT = (1 << 17);
-const U64 REGION_FLAGS_BLOCK_DWELL = (1 << 18);
+const U64 REGION_FLAGS_BLOCK_DWELL = (1 << 18);
// Is flight allowed?
-const U64 REGION_FLAGS_BLOCK_FLY = (1 << 19);
+const U64 REGION_FLAGS_BLOCK_FLY = (1 << 19);
// Is direct teleport (p2p) allowed?
-const U64 REGION_FLAGS_ALLOW_DIRECT_TELEPORT = (1 << 20);
+const U64 REGION_FLAGS_ALLOW_DIRECT_TELEPORT = (1 << 20);
// Is there an administrative override on scripts in the region at the
// moment. This is the similar skip scripts, except this flag is
// presisted in the database on an estate level.
-const U64 REGION_FLAGS_ESTATE_SKIP_SCRIPTS = (1 << 21);
+const U64 REGION_FLAGS_ESTATE_SKIP_SCRIPTS = (1 << 21);
-const U64 REGION_FLAGS_RESTRICT_PUSHOBJECT = (1 << 22);
+const U64 REGION_FLAGS_RESTRICT_PUSHOBJECT = (1 << 22);
-const U64 REGION_FLAGS_DENY_ANONYMOUS = (1 << 23);
+const U64 REGION_FLAGS_DENY_ANONYMOUS = (1 << 23);
-const U64 REGION_FLAGS_ALLOW_PARCEL_CHANGES = (1 << 26);
+const U64 REGION_FLAGS_ALLOW_PARCEL_CHANGES = (1 << 26);
const U64 REGION_FLAGS_BLOCK_FLYOVER = (1 << 27);
const U64 REGION_FLAGS_ALLOW_VOICE = (1 << 28);
const U64 REGION_FLAGS_BLOCK_PARCEL_SEARCH = (1 << 29);
-const U64 REGION_FLAGS_DENY_AGEUNVERIFIED = (1 << 30);
+const U64 REGION_FLAGS_DENY_AGEUNVERIFIED = (1 << 30);
const U64 REGION_FLAGS_DENY_BOTS = (1 << 31);
const U64 REGION_FLAGS_DEFAULT = REGION_FLAGS_ALLOW_LANDMARK |
- REGION_FLAGS_ALLOW_SET_HOME |
+ REGION_FLAGS_ALLOW_SET_HOME |
REGION_FLAGS_ALLOW_PARCEL_CHANGES |
REGION_FLAGS_ALLOW_VOICE;
const U64 REGION_FLAGS_PRELUDE_SET = REGION_FLAGS_RESET_HOME_ON_TELEPORT;
-const U64 REGION_FLAGS_PRELUDE_UNSET = REGION_FLAGS_ALLOW_LANDMARK
- | REGION_FLAGS_ALLOW_SET_HOME;
+const U64 REGION_FLAGS_PRELUDE_UNSET = REGION_FLAGS_ALLOW_LANDMARK
+ | REGION_FLAGS_ALLOW_SET_HOME;
const U64 REGION_FLAGS_ESTATE_MASK = REGION_FLAGS_EXTERNALLY_VISIBLE
- | REGION_FLAGS_SUN_FIXED
- | REGION_FLAGS_DENY_ANONYMOUS
- | REGION_FLAGS_DENY_AGEUNVERIFIED;
+ | REGION_FLAGS_SUN_FIXED
+ | REGION_FLAGS_DENY_ANONYMOUS
+ | REGION_FLAGS_DENY_AGEUNVERIFIED;
inline BOOL is_prelude( U64 flags )
{
- // definition of prelude does not depend on fixed-sun
- return 0 == (flags & REGION_FLAGS_PRELUDE_UNSET)
- && 0 != (flags & REGION_FLAGS_PRELUDE_SET);
+ // definition of prelude does not depend on fixed-sun
+ return 0 == (flags & REGION_FLAGS_PRELUDE_UNSET)
+ && 0 != (flags & REGION_FLAGS_PRELUDE_SET);
}
inline U64 set_prelude_flags(U64 flags)
{
- // also set the sun-fixed flag
- return ((flags & ~REGION_FLAGS_PRELUDE_UNSET)
- | (REGION_FLAGS_PRELUDE_SET | REGION_FLAGS_SUN_FIXED));
+ // also set the sun-fixed flag
+ return ((flags & ~REGION_FLAGS_PRELUDE_UNSET)
+ | (REGION_FLAGS_PRELUDE_SET | REGION_FLAGS_SUN_FIXED));
}
inline U64 unset_prelude_flags(U64 flags)
{
- // also unset the fixed-sun flag
- return ((flags | REGION_FLAGS_PRELUDE_UNSET)
- & ~(REGION_FLAGS_PRELUDE_SET | REGION_FLAGS_SUN_FIXED));
+ // also unset the fixed-sun flag
+ return ((flags | REGION_FLAGS_PRELUDE_UNSET)
+ & ~(REGION_FLAGS_PRELUDE_SET | REGION_FLAGS_SUN_FIXED));
}
// Region protocols
@@ -140,10 +140,10 @@ const U32 ESTATE_TEEN = 5;
const U32 ESTATE_LAST_LINDEN = 5; // last linden owned/managed estate
// for EstateOwnerRequest, setaccess message
-const U32 ESTATE_ACCESS_ALLOWED_AGENTS = 1 << 0;
-const U32 ESTATE_ACCESS_ALLOWED_GROUPS = 1 << 1;
-const U32 ESTATE_ACCESS_BANNED_AGENTS = 1 << 2;
-const U32 ESTATE_ACCESS_MANAGERS = 1 << 3;
+const U32 ESTATE_ACCESS_ALLOWED_AGENTS = 1 << 0;
+const U32 ESTATE_ACCESS_ALLOWED_GROUPS = 1 << 1;
+const U32 ESTATE_ACCESS_BANNED_AGENTS = 1 << 2;
+const U32 ESTATE_ACCESS_MANAGERS = 1 << 3;
//maximum number of access list entries we can fit in one packet
const S32 ESTATE_ACCESS_MAX_ENTRIES_PER_PACKET = 63;
@@ -152,51 +152,51 @@ const S32 ESTATE_ACCESS_MAX_ENTRIES_PER_PACKET = 63;
const U32 ESTATE_ACCESS_SEND_TO_AGENT_ONLY = 1 << 4;
const U32 ESTATE_ACCESS_ALL = ESTATE_ACCESS_ALLOWED_AGENTS
- | ESTATE_ACCESS_ALLOWED_GROUPS
- | ESTATE_ACCESS_BANNED_AGENTS
- | ESTATE_ACCESS_MANAGERS;
+ | ESTATE_ACCESS_ALLOWED_GROUPS
+ | ESTATE_ACCESS_BANNED_AGENTS
+ | ESTATE_ACCESS_MANAGERS;
// for EstateOwnerRequest, estateaccessdelta, estateexperiencedelta messages
-const U32 ESTATE_ACCESS_APPLY_TO_ALL_ESTATES = 1U << 0;
-const U32 ESTATE_ACCESS_APPLY_TO_MANAGED_ESTATES = 1U << 1;
-
-const U32 ESTATE_ACCESS_ALLOWED_AGENT_ADD = 1U << 2;
-const U32 ESTATE_ACCESS_ALLOWED_AGENT_REMOVE = 1U << 3;
-const U32 ESTATE_ACCESS_ALLOWED_GROUP_ADD = 1U << 4;
-const U32 ESTATE_ACCESS_ALLOWED_GROUP_REMOVE = 1U << 5;
-const U32 ESTATE_ACCESS_BANNED_AGENT_ADD = 1U << 6;
-const U32 ESTATE_ACCESS_BANNED_AGENT_REMOVE = 1U << 7;
-const U32 ESTATE_ACCESS_MANAGER_ADD = 1U << 8;
-const U32 ESTATE_ACCESS_MANAGER_REMOVE = 1U << 9;
-const U32 ESTATE_ACCESS_NO_REPLY = 1U << 10;
-const U32 ESTATE_ACCESS_FAILED_BAN_ESTATE_MANAGER = 1U << 11;
+const U32 ESTATE_ACCESS_APPLY_TO_ALL_ESTATES = 1U << 0;
+const U32 ESTATE_ACCESS_APPLY_TO_MANAGED_ESTATES = 1U << 1;
+
+const U32 ESTATE_ACCESS_ALLOWED_AGENT_ADD = 1U << 2;
+const U32 ESTATE_ACCESS_ALLOWED_AGENT_REMOVE = 1U << 3;
+const U32 ESTATE_ACCESS_ALLOWED_GROUP_ADD = 1U << 4;
+const U32 ESTATE_ACCESS_ALLOWED_GROUP_REMOVE = 1U << 5;
+const U32 ESTATE_ACCESS_BANNED_AGENT_ADD = 1U << 6;
+const U32 ESTATE_ACCESS_BANNED_AGENT_REMOVE = 1U << 7;
+const U32 ESTATE_ACCESS_MANAGER_ADD = 1U << 8;
+const U32 ESTATE_ACCESS_MANAGER_REMOVE = 1U << 9;
+const U32 ESTATE_ACCESS_NO_REPLY = 1U << 10;
+const U32 ESTATE_ACCESS_FAILED_BAN_ESTATE_MANAGER = 1U << 11;
const S32 ESTATE_MAX_MANAGERS = 20;
-const S32 ESTATE_MAX_ACCESS_IDS = 500; // max for access
-const S32 ESTATE_MAX_BANNED_IDS = 750; // max for banned
+const S32 ESTATE_MAX_ACCESS_IDS = 500; // max for access
+const S32 ESTATE_MAX_BANNED_IDS = 750; // max for banned
const S32 ESTATE_MAX_GROUP_IDS = (S32) ESTATE_ACCESS_MAX_ENTRIES_PER_PACKET;
// 'Sim Wide Delete' flags
-const U32 SWD_OTHERS_LAND_ONLY = (1 << 0);
+const U32 SWD_OTHERS_LAND_ONLY = (1 << 0);
const U32 SWD_ALWAYS_RETURN_OBJECTS = (1 << 1);
-const U32 SWD_SCRIPTED_ONLY = (1 << 2);
+const U32 SWD_SCRIPTED_ONLY = (1 << 2);
// Controls experience key validity in the estate
-const U32 EXPERIENCE_KEY_TYPE_NONE = 0;
-const U32 EXPERIENCE_KEY_TYPE_BLOCKED = 1;
-const U32 EXPERIENCE_KEY_TYPE_ALLOWED = 2;
-const U32 EXPERIENCE_KEY_TYPE_TRUSTED = 3;
+const U32 EXPERIENCE_KEY_TYPE_NONE = 0;
+const U32 EXPERIENCE_KEY_TYPE_BLOCKED = 1;
+const U32 EXPERIENCE_KEY_TYPE_ALLOWED = 2;
+const U32 EXPERIENCE_KEY_TYPE_TRUSTED = 3;
-const U32 EXPERIENCE_KEY_TYPE_FIRST = EXPERIENCE_KEY_TYPE_BLOCKED;
-const U32 EXPERIENCE_KEY_TYPE_LAST = EXPERIENCE_KEY_TYPE_TRUSTED;
+const U32 EXPERIENCE_KEY_TYPE_FIRST = EXPERIENCE_KEY_TYPE_BLOCKED;
+const U32 EXPERIENCE_KEY_TYPE_LAST = EXPERIENCE_KEY_TYPE_TRUSTED;
//
-const U32 ESTATE_EXPERIENCE_TRUSTED_ADD = 1U << 2;
-const U32 ESTATE_EXPERIENCE_TRUSTED_REMOVE = 1U << 3;
-const U32 ESTATE_EXPERIENCE_ALLOWED_ADD = 1U << 4;
-const U32 ESTATE_EXPERIENCE_ALLOWED_REMOVE = 1U << 5;
-const U32 ESTATE_EXPERIENCE_BLOCKED_ADD = 1U << 6;
-const U32 ESTATE_EXPERIENCE_BLOCKED_REMOVE = 1U << 7;
+const U32 ESTATE_EXPERIENCE_TRUSTED_ADD = 1U << 2;
+const U32 ESTATE_EXPERIENCE_TRUSTED_REMOVE = 1U << 3;
+const U32 ESTATE_EXPERIENCE_ALLOWED_ADD = 1U << 4;
+const U32 ESTATE_EXPERIENCE_ALLOWED_REMOVE = 1U << 5;
+const U32 ESTATE_EXPERIENCE_BLOCKED_ADD = 1U << 6;
+const U32 ESTATE_EXPERIENCE_BLOCKED_REMOVE = 1U << 7;
const S32 ESTATE_MAX_EXPERIENCE_IDS = 8;