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authorTofu Linden <tofu.linden@lindenlab.com>2010-03-08 12:28:33 +0000
committerTofu Linden <tofu.linden@lindenlab.com>2010-03-08 12:28:33 +0000
commit5461959d33f2cccfcacfe7887622d68e1c94ad12 (patch)
tree4d611a4991f3c5f5b0f7549dc06a9b8ec353bafc /indra/llmessage/llhttpclient.cpp
parentb307d020a8e3039f93796b8203e65905850c7fbf (diff)
fixes VWR-4214 Glow effect passes through alpha textures where alpha is actually "solid"
and its many many dupes. In summary this does the following: * When laying down alpha, uses the new separated color-and-alpha blend func support to suppress existing glow in proportion to the opacity of the incoming fragments * Moves glowing-alpha support from the glow pool to the alpha pool, ensures that the glow pass for a vertex buffer happens after the alpha pass for the vertex buffer so that it doesn't suppress its *own* glow. Tested with all shader modes, FBO on/off, and deferred rendering. Tested with every permutation of alpha/non-alpha/glow/non-glow/fullbright/waterglow/particle interaction I could contrive so far. :)
Diffstat (limited to 'indra/llmessage/llhttpclient.cpp')
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